550c15bccd5abde9396a102ea4b0a1644d58076d
Instead of putting all the tool specific nodes (inputs, operations, etc) in a single menu, use the existing categories. This is similar to how the shader editor shows nodes depending on which render engine is enabled. It's also more scalable for when more tool-specific nodes are added. --- I discussed this with Pablo on Tuesday-- it came up when we talked about the organization of the compositor add menu. Pull Request: https://projects.blender.org/blender/blender/pulls/111449
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