55daa0d44483e165d5ce10d161489d136fa0c4e4
This brush should be added to the set of brushes where we know which vertices are going to be affected by the brush when starting the stroke. This way we can limit the automasking only to those vertices instead of flood filling the whole mesh from the active vertex. All brushes that are not in this set will automask by flood filling the mesh when starting the stroke. To improve this and make it work as most users expect, we need a fast way to calculate topological distances on high poly meshes. Reviewed By: jbakker Maniphest Tasks: T72251 Differential Revision: https://developer.blender.org/D6376
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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