561d738eaa2f64044f5266a480d9bc822bd0296e
The old algorithm depended on vertex order. The new one uses a global least squares solution on chains and cycles of edges where loop slide induces a dependency. See https://wiki.blender.org/index.php/Dev:Source/Modeling/Bevel in the "Consistent Widths for Even Bevels" for derivation of the new algorithm.
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