Files
test2/intern/cycles
Sergey Sharybin 58005e135b Cycles: Remove workaround in ShaderClosure
Since the aligned allocation of shader closures in OSL memory pool
this workaround is no longer needed.

Also put a comment which describes the desired layout of the structure
so array of shader closures is all nicely aligned.
2014-12-03 20:50:25 +05:00
..
2014-10-07 15:47:32 -05:00