Ton Roosendaal 58a6f07649 Bug fix #34213 (2)
Adding non-RGBA float buffers as texture crashes MipMap code.
Images with less than 4 channels not supported (yet). Not sure
if we ever should even... normals, Z, vectors, UV, Index, all
don't like downsampling.
2013-02-12 15:51:05 +00:00
2013-02-12 15:51:05 +00:00
2010-10-13 14:44:22 +00:00
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