Germano 59286ddcf8 transform_snap_object: Better bvhtree creation management for editing multiple objects.
- Use the object referenced in `BMEditMesh` as the `ghash` key to save the bvhtrees in cache;
- Create a boundbox around edit_mesh to test the snap before creating bvhtree;
- Save the `edit_mesh`s bvhtree in the mesh bvh_cache;

This is a part of the D3504.
2018-07-23 11:04:58 -03:00
2018-07-15 19:51:11 +02:00
2018-07-23 13:16:04 +02:00
2018-04-24 12:26:37 +02:00
2010-10-13 14:44:22 +00:00
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