Jason Fielder 596ee79a9f Metal: Optimize shader local memory usage.
Due to shader global scope emulation via class interface, global constant arrays in shaders are allocated in per-thread shader local memory. To reduce memory pressure, placing these constant arrays inside function scope will ensure they only reside within device constant memory. This results in a tangible 1.5-2x performance uplift for the specific shaders affected.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D17089
2023-01-30 13:53:00 +01:00
2021-10-23 10:49:51 +05:30
2023-01-30 12:04:44 +01:00
2023-01-30 12:04:44 +01:00
2021-03-26 16:15:02 +01:00
2022-06-28 15:56:16 +02:00

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