5a033cae758a6c1bc822547282803b5af221ca21
- Minor style cleanup - Made scene linear space rec709 instead of aces Reference space is still aces - Get rid of hardcoded rec -. rec709 transformation on view transforms This would make view transform be applied on a reference color space how it's supposed to be. Since scene linear is rec709 such a hardcoded transform isn't needed anymore. This also fixes wrong Log view transform which used to look really weird and now it's nice and smooth. - Also made changes to SPI and Nuke configurations to make them behave properly with reference space of aces. - Renamed Nuke's rec709 space to nuke_rec709. Probably it could be replaced with scene rec709, but that's requires more investigation.
As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
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