Files
test2/source/blender
Daniel Dunbar e6e9b1ea80 - replace displistmesh_calc_normals by mesh_calc_normals
- convert MeshDerivedMesh to calculate new vertex normals and such
   on initialize, means copy free conversion to DispListMesh
 - replace vertex access through function by direct access fo
   MeshDerivedMesh
 - shadeDispList was not getting correct orco's
2005-07-17 20:12:16 +00:00
..
2005-07-16 21:47:54 +00:00
2005-03-09 19:45:59 +00:00
2005-07-16 22:02:59 +00:00
2005-07-17 19:08:04 +00:00