Daniel Dunbar
e6e9b1ea80
- replace displistmesh_calc_normals by mesh_calc_normals
...
- convert MeshDerivedMesh to calculate new vertex normals and such
on initialize, means copy free conversion to DispListMesh
- replace vertex access through function by direct access fo
MeshDerivedMesh
- shadeDispList was not getting correct orco's
2005-07-17 20:12:16 +00:00
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