5d2e08cdee2bf5fd546a08eef4bdcbcc2f63d665
Now the bounding box for the light cache's voxel grid is calculated in global space, rather than camera space as it was previously. This fixes flickering lighting on static volumes with camera motion, caused by the camera space bounding box changing from frame to frame.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%