5eafc971989b816785b3affbc1983e18cbf114b2
When trying to align bones of 2 different armatures, with different mirror settings it would crash. The reason it crashed is that a pointer was not set to anything. The whole function is not set up to do multi object editing and assumes that all bones gotten from `selected_editable_bones` are part of the same armature. This is explained by the comment above that explains that any unselected bones returned from this function are assumed to be the mirrored bones. Pull Request: https://projects.blender.org/blender/blender/pulls/147521
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