600a133521813939973fb9ac4be2634de884fb17
Convert the vector socket from four nodes to a rotation socket, adding versioning to insert the conversion nodes and change the default values where necessary. - Distribute Points on Faces - Instance on Points - Rotate Instances - Transform Geometry Implicit conversions from vectors and floats, and to vectors have been added, though using rotation sockets directly can be faster, since converting to and from Euler rotations is slow. Conversion nodes are not inserted by versioning if the implicit conversions can be used. This change is not forward compatible with 3.6, and socket values are lost when opening 4.1 files in 4.0. The correct socket types are added back in old versions, though newly added conversion nodes may have to be removed. Pull Request: https://projects.blender.org/blender/blender/pulls/111482
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