Clément Foucault 62ea911e1a GPUMaterial: Making material node tree compatible with new drawmanager.
- code_generate_fragment : Making sure that shaders uses the new uniforms.
- code_generate_vertex_new : create require attribute based on their names and not their id (see draw_cache_impl_mesh.c).
- add support for ramp textures.
2017-05-01 18:11:21 +02:00
2017-04-29 16:32:30 +10:00
2017-05-01 15:20:19 +02:00
2017-04-27 09:30:49 -04:00
2010-10-13 14:44:22 +00:00
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