Clément Foucault 644fb2b679 Fix #98654: GPUOffScreen example has wrong color management
This was because the display shader never did the correct
color transformation.

This is a risky fix as it expects all input texture to be in
the correct colorspace (srgb). If they aren't this will
produce darker result.

If this is a huge issue we can introduce a global setting
(like line width) to set if the attached texture is
in srgb space or linear. This would avoid to change the
drawing code all over the place.

Pull Request: https://projects.blender.org/blender/blender/pulls/141237
2025-07-03 14:07:58 +02:00
2025-06-30 17:21:10 +10:00
2023-12-08 13:28:13 +11:00
2025-05-12 11:34:32 +02:00
2025-03-12 21:55:59 +11:00
2025-06-12 10:37:47 +02:00

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