6498809dfd76e3aa85aaf0b3d8d10375a19f1a90
Small change to always opt-in to using invariant position in the vertex shader. This ensures precision between position calculations from different shaders which need to produce the exact same result, by disabling fastMath on only those instructions. After benchmarking, the impact of this change does not appear to affect performance bottlenecks but will reduce the need for additional bias calculations. Authored by Apple: Michael Parkin-White. Pull Request: https://projects.blender.org/blender/blender/pulls/117478
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