653100cd651d43daa1f814ef49d1f0d7a9a0ee52
OBJ vertex color related tests were not producing identical results across various platforms, primarily due to sRGB<->Linear color space conversions. While D15193 has just made the color space conversion accuracy match much closer between platforms, it's still not 100% the same. This change reduces the amount of decimal places used for exporting vertex colors, to 4 digits (down from 6). Vertex normals were already always printed with 4 digits, and colors are conceptually similar (usually 0..1 range etc.). This makes the vertex color tests pass again, so re-enable them after adjusting to 4 decimals expectations.
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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