David Murmann 6805385cbe Fix #138509: Cycles: Point clouds do not render properly when using spatial splits
The bounds growth should take the radius of the points into account.

This affect BVH2, so GPU rendering without hardware ray-tracing.

Pull Request: https://projects.blender.org/blender/blender/pulls/139604
2025-06-03 19:28:47 +02:00
2025-05-30 12:33:04 +10:00
2023-12-08 13:28:13 +11:00
2025-05-12 11:34:32 +02:00
2025-03-12 21:55:59 +11:00

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