68eeeea57e0e9408c096f2555054cfbdda9ae7ae
Use tagging to avoid re-evaluating the same edges while sculpting. While gives only minor speedup, it allows for changes to the queue without additional redundant checks.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%