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test2/intern
Jeroen Bakker 6a20b0022c Vulkan: Swap Chain
This PR replaces the previous implementation of the swap chain.
The previous implementation was based on a gaming loop where
inside a single function an image is requested, the drawing occurs
and the requested image is presented on screen.

In blender the drawing isn't controlled in a single function and
this approach lead to freezes, missing frames and other
artifacts.

This approach is not be the final approach but a step into a
direction where the acquiring of the next image in the swap chain
is separated from the swapping.

Pull Request: https://projects.blender.org/blender/blender/pulls/107740
2023-05-11 12:51:05 +02:00
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