By now it is just a "compositor", so move the files one folder up. Things that were under realtime_compositor/intern move into already existing intern folder. Pull Request: https://projects.blender.org/blender/blender/pulls/132004
25 lines
685 B
GLSL
25 lines
685 B
GLSL
/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "gpu_shader_compositor_texture_utilities.glsl"
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void main()
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{
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ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
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ivec2 start = (texel / ivec2(pixel_size)) * ivec2(pixel_size);
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ivec2 end = min(start + ivec2(pixel_size), texture_size(input_tx));
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vec4 accumulated_color = vec4(0.0);
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for (int y = start.y; y < end.y; y++) {
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for (int x = start.x; x < end.x; x++) {
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accumulated_color += texture_load_unbound(input_tx, ivec2(x, y));
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}
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}
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ivec2 size = end - start;
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int count = size.x * size.y;
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imageStore(output_img, texel, accumulated_color / count);
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}
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