6b2b56c35eaf1ea8d2b0d0edd2412288f0e67e19
* Depsgraph wasn't updated properly for smoke flow collision object dependencies. * Smoke also wasn't properly using the actual emission frame of the flow particles. * There was a lot of bloated logic in some parts of particle code so this fix turned into a small scale cleanup operation. ** As a result particle updating and cache usage should be a bit more stable too.
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