6d91d3616119584dc6e34baf626f98129257cf4e
Blender 4.0 requires OpenGL 4.3 which always support SSBO's. Platforms that don't support enough SSBO bind points will be marked as unsupported. Users who start Blender on those platforms will be informed via a dialog. This PR also updates the `--debug-gpu-force-workarounds` to match our minimum requirements. Note that some bugs are still there that should be solved in other PRs: * Workbench only renders the object using a unit matrix this is because there is a bug in the workaround for shader_draw_parameters * Navigating with middle mouse button is not working. Unsure what the cause is, but might be a missing feature check in the OpenGL backend. Related to #112224 Pull Request: https://projects.blender.org/blender/blender/pulls/112572
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Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
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