702e7bfd5c27fe5d11c54e402e94c5bee9a1194e
That one was an empty place-holder, BKE_collection_duplicate() is now doing that. And its call from full scene copying is not needed currently, 'deep copy' in that case is handled in editor's `ED_scene_add()`. Note that at some point, we might want to move that logic into BKE, but for now let's keep thing as they are - working.
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