Files
test2/source/blender/blenkernel/intern
Hans Goudey b52554b475 Cleanup: Simplify ID management in edit mesh undo
Currently this code uses the `Mesh` struct as a value embedded in the
undo step struct. This causes the need for various hacky workarounds and
abstraction leaks. It's simpler to just allocate it in the regular way
The Shape Key ID can also be freed with the regular ID free function,
avoiding the need to expose the internal free function.

Pull Request: https://projects.blender.org/blender/blender/pulls/137613
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