7158e02aed0eb1acee8ea8a7a68986613b55a3f6
When adding a shape key, set its blend value to 1.0 / 100%. There is no practical use case where user wants to add shape key but not work on it. New shape keys at value 0 have no purpose. Adding shape key should be interpreted by Blender as user wanting to sculpt/model on it. Also, being at 1.0 initially doesn't change anything visually, because key isn't edited yet and it doesn't deform mesh. The default value of the shape key is also set to 1.0. When using right-click to reset values, user most often wants to return to 1 (which is "correct" state of deformation without multiplication) rather than 0 (which is no deformation at all). Co-authored-by: Sybren A. Stüvel <sybren@blender.org> Pull Request: https://projects.blender.org/blender/blender/pulls/133399
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different but compatible license.
See blender.org/about/license for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%
