71ad809bbe91bf75b662cf02717101c231c617e1
Looks like almost everywhere else, the v2d mask size is calculated as "v2d->mask size plus one". This is the zoom ratio that the V2D resizing tries to keep constant, etc. However the VSE timeline drawing code, when calculating the pixel scaling factors, used the v2d->mask size without adding +1. This resulted in a very slight zoom ratio change when resizing the timeline area, which is made larger because thumbnails are often more wide than narrow, and many of them are laid out next to each other. Pull Request: https://projects.blender.org/blender/blender/pulls/142952
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