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71e5edeb6a769e2fd861f5fe374e75391415402a
test2/source/blender/gpu/intern
History
Nicholas Bishop 71e5edeb6a Code cleanup: use typedefs for DerivedMesh drawing callbacks.
There are still fairly bewildering set of callbacks being tossed
around, but it's at least a little less verbose now.
2012-03-07 04:41:14 +00:00
..
gpu_buffers.c
Code cleanup: use typedefs for DerivedMesh drawing callbacks.
2012-03-07 04:41:14 +00:00
gpu_codegen.c
style cleanup, brackets in else/if, some indentation.
2012-03-06 18:40:15 +00:00
gpu_codegen.h
Cleaning up the GPU_extensions_init/exit() code a bit to keep the Blenderplayer from crashing on exit and restart.
2011-12-23 07:10:01 +00:00
gpu_draw.c
style cleanup, brackets in else/if, some indentation.
2012-03-06 18:40:15 +00:00
gpu_extensions.c
style cleanup
2012-03-02 16:05:54 +00:00
gpu_material.c
replace MIN2 / MAX2 with minf / maxf to avoid calling functions multiple times.
2012-02-19 05:11:24 +00:00
gpu_shader_material.glsl
Implements a new operator for detaching nodes. In the process i overhauled the node muting system as well.
2012-02-27 17:38:16 +00:00
gpu_shader_material.glsl.c
Implements a new operator for detaching nodes. In the process i overhauled the node muting system as well.
2012-02-27 17:38:16 +00:00
gpu_shader_vertex.glsl
This commit will switch blender to use tangent space generated within
2011-02-14 18:18:46 +00:00
gpu_shader_vertex.glsl.c
doxygen: blender/gpu tagged.
2011-02-27 20:25:53 +00:00
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