75e1c705773b613222359d7bf6dc451f2ee27af9
This reverts commits: *2a2858b30d*7cf8eed5e0Similar to ARMATURE_OT_layers_show we should keep this operator single-object oriented. This one is a bit more tricky since we may want to quickly see all the layers of all the armatures. I will check with animators what is the best way to proceed here. But overall I think it makes sense to have this only for the active object.
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