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test2/scripts/startup/bl_operators/__init__.py
Nika Kutsniashvili b4a8e8c5f8 Anim: Move "Copy Global Transform" extension to internal scripts
Move the Copy Global Transform core add-on into Blender's code.

- The entire extension was one Python file. This PR basically splits
  it into two, one for operators (in `bl_operators`) and the other for
  UI panels. Those panels are registered in the 3D viewport's sidebar,
  which were registered in `space_view3d`, but I made the decision
  here to create a new file `space_view3d_sidebar`, because the main
  file is getting too large and difficult to navigate. This PR puts
  the global transform panel in this file. After this is merged, I
  will do refactors to move the rest of the sidebar panels here as
  well.

- `AutoKeying` class was moved into `bpy_extras/anim_utils.py` so that
  it's reusable and also accessible from API, since it's generally
  very useful. There were discussions about putting this somewhere,
  but for now, I chose against it because creating a new file would
  also mean PR would have to affect documentation generation, and
  would complicate things. If we want to, we can probably create a new
  module in the future.

- Little tweaks to labels and descriptions. Now that they exist
  outside of the add-on context, and exist without the user explicitly
  enabling them, they need to be more descriptive and tell users what
  they actually do. They also need to conform to Blender's GUI
  guidelines. Also tried organizing files a little by grouping
  objects.

- Add-on properties (which included word `addon` in the name) have
  been registered in C++, on `scene.tool_settings` with `anim_`
  prefix.

Pull Request: https://projects.blender.org/blender/blender/pulls/145414
2025-10-03 17:42:04 +02:00

89 lines
1.8 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
from __future__ import annotations
# support reloading sub-modules
if "bpy" in locals():
from importlib import reload
_modules_loaded[:] = [reload(val) for val in _modules_loaded]
del reload
_modules = [
"add_mesh_torus",
"anim",
"assets",
"bone_selection_sets",
"clip",
"connect_to_output",
"console",
"constraint",
"copy_global_transform",
"file",
"geometry_nodes",
"grease_pencil",
"image",
"image_as_planes",
"mesh",
"node",
"object",
"object_align",
"object_quick_effects",
"object_randomize_transform",
"presets",
"rigidbody",
"screen_play_rendered_anim",
"sequencer",
"spreadsheet",
"userpref",
"uvcalc_follow_active",
"uvcalc_lightmap",
"uvcalc_transform",
"vertexpaint_dirt",
"view3d",
"world",
"wm",
]
import bpy
if bpy.app.build_options.freestyle:
_modules.append("freestyle")
__import__(name=__name__, fromlist=_modules)
_namespace = globals()
_modules_loaded = [_namespace[name] for name in _modules]
del _namespace
def register():
from bpy.utils import register_class
from . import (
bone_selection_sets,
copy_global_transform,
)
for mod in _modules_loaded:
for cls in mod.classes:
register_class(cls)
bone_selection_sets.register()
copy_global_transform.register()
def unregister():
from bpy.utils import unregister_class
from . import (
bone_selection_sets,
copy_global_transform,
)
bone_selection_sets.unregister()
copy_global_transform.unregister()
for mod in reversed(_modules_loaded):
for cls in reversed(mod.classes):
if cls.is_registered:
unregister_class(cls)