77e3eac3897975a82e1c68468002a5eb0f00a8b5
Noted that a floating point exception caused by this r28953. With the render engine using DerivedMesh normals this came up as a memory error when rendering some files. for now zero the normals, could interpolate between vertex normals if needed.
remove DEBUG flag from OpenNL with cmake, was giving too many prints in the console when unwrapping.
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