784ff4abc01c72a88f73d8113b7ae8e655f6fb48
Armature Edit mode has its own undo handling, which didn't store the number of root bone collections in the armature. Now it does. An alternative would be to not store this in the undo step, but rather loop over all bone collections to find the minimum `child_index`. This would be linear in the number of bone collections, though, so I chose to use a few more bytes of memory to make the undo system a little faster.
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