7b60529517d2fb70606da54a27bd05e73dd657f0
Fluid sim would stop or crash with node editor. Bug was a real bad one - the code for giving out WM jobs was messed up for long. It was giving a running fluid job to the compositer even... tsk! I will go over jobs code carefully next days to see if it all behaves. Now it allows per owner multiple jobs, provided it has different job_type set. Also fixed: preview renders (material) were deadslow once a while - caused by icon render setting miniature tile render sizes. Now it's fast again, but there are still 3 icon jobs running per UI change... need to check what.
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