7db42b8f2a8cdec5067f2fe73082bd5d806a5e42
is present Caused by rB4212b6528afb. 'updateGLSLCurveMapping()' compares cacheIDs and in certain scenarios, these are the same when they should not. - whenever we had multiple viewports that are colormanaged with curvemappings this worked right (cacheIDs were different) - for example, this also worked right when the ImageEditor displays a Render Result or a Compositor Viewer - but it worked wrong when the Image Editor displays any other Image (or no Image at all) - it also worked right if there were multiple Image Editors [and one of them displays a Render Result e.g] Now why is this so? For comparison, the curve mapping's pointer/address is used. - update_glsl_display_processor frees the curve_mapping, see BKE_curvemapping_free(global_glsl_state.curve_mapping) - similar, update_glsl_display_processor creates a new curvemapping, see BKE_curvemapping_copy(view_settings->curve_mapping) - now for the situation that a viewport with curvemapping and a viewport without curvemapping is present and you make changes to the curvemapping the following happens: -- curve_mapping_settings->cache_id is set once [to the memory address of curvemapping before change] -- change happens -- viewport 1 frees curvemapping -- viewport 2 duplicates using BKE_curvemapping_copy, but this one gets the same address like before the change -- this means we have different data on the same address with the same cacheID... Solution: to really make the cache ID unique we can combine the pointer with its 'changed_timestamp' [which increases on every change]. Reviewers: jbakker Maniphest Tasks: T82460 Differential Revision: https://developer.blender.org/D9559
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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