7dbe689b6396f762ab20855e2d4d00c7281cd858
In Vulkan (and Metal) it is not possible to use a global as point size. It needs to be set for each vertex when drawing points. Blender has specialized shaders for that, but not all code respect those shaders. This PR will add an assert inside the vulkan backend when incorrect usage of shaders are detected. Pull Request: https://projects.blender.org/blender/blender/pulls/112906
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Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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