7f222d0fe29f2ad48abb8b8902b7397ade9e421d
The Corner Pin node as well as the Plane Track Deform nodes always return a single color that appears to be the average of the input. That's because the derivatives were computed in the sampler's space, while they should be in texel space. Large derivatives meant that the textureGrad function would always sample the lowest MIP level, hence the constant average color. This might be an issue with other uses of textureGrad in the compositor, so their use should be investigated.
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