Antonioya 80123efc5f Fix T67939: GPencil Noise modifier wrong random calculation
There were several problems in the old random calculation:

* Different result in the viewport and render.
* Noise "pop" in some frames. 
* Random number was calculated every time the file was opened, so get different results.

Now, instead to calculate the random numbers when n number of frames changed, the random values are calculated using a unique seed by stroke.

Also, a new Seed parameter has been added and this adds more control in the noise generated. This value can be animated and get more variations.

Differential Revision: http://developer.blender.org/D5393
2019-08-01 18:07:57 +02:00
2019-08-01 14:02:41 +10:00
2019-08-01 14:02:41 +10:00
2019-08-01 14:02:41 +10:00
2019-08-01 14:02:41 +10:00
2019-01-22 12:50:13 +01:00
2019-08-01 14:02:41 +10:00
2010-10-13 14:44:22 +00:00
2019-08-01 14:02:41 +10:00
2019-04-13 14:45:51 +02:00

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Blender
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Blender is the free and open source 3D creation suite.
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