80867d76e54fee835e2cc865665a14943f99c610
All node group operators which move nodes directly between bNodeTree->nodes lists now make sure the node names are indeed unique in their new environment (the node group tree or the parent tree).
As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
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