Bastien Montagne 8620008ccd Fix T41113: Hide doesn't work on particle systems
Particles could completely cancel Hide flag! 'Accumulative' bool is not a really good idea here,
hide (or render-hide) are some kind of 'absolute' no-go.

Found another issue in that area, duplicated objects would still show in 'render override' mode,
when object was render-disabled.

Hopefully things are better now.
2014-07-17 23:49:08 +02:00
2013-12-24 22:57:27 +06:00
2010-10-13 14:44:22 +00:00
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