86f8470a5da2efbd8d521df2759b3a0d06160667
Now cut lines detect vertices that they pass (almost) exactly over and snap to them, to avoid making verts vert close to other ones. Added radius arg to BKE_bmbvh_ray_cast so that can detect an obscuring face when the ray might otherwise go exactly between two triangles. Needed an isect_line_tri_epsilon function for similar reason. Fixes last part of bug #35002. Other knife bugs still present but getting this commit in now before continuing bug fixing.
Attempted fix for #36569: couldn't unmap memory errors on Windows. The guardedalloc optimizations were not entirely thread safe for mmap.
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