Nicholas Bishop
88dcfbaee9
== Sculpt ==
...
Added a brush reset operator so that a user won't need to reload the default blend to get back default brush settings
* New brush.reset operator, resets a brush based on the currently-selected tool
* Added UI button in the tools panel
TODO:
* Only resets sculpt brushes right now, other paint modes should be added
* Sculpt polish tool exists only as a Brush, not as a tool; I'd suggest we make it a tool so it can be reset to defaults too
2010-07-27 16:09:02 +00:00
..
2010-07-20 10:41:08 +00:00
2010-07-04 15:35:23 +00:00
2010-07-27 16:09:02 +00:00
2010-07-27 04:56:24 +00:00
Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
2010-07-27 14:53:20 +00:00
2010-05-07 15:18:04 +00:00
2010-06-23 17:40:17 +00:00
2010-07-27 16:09:02 +00:00
2010-07-27 11:10:34 +00:00
2010-02-19 15:34:26 +00:00
2010-07-27 14:40:48 +00:00
Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
2010-07-27 14:53:20 +00:00
2010-07-27 15:33:21 +00:00
2010-07-22 11:27:54 +00:00
2010-07-21 14:13:48 +00:00
2010-07-27 04:02:09 +00:00
2010-05-07 15:18:04 +00:00
2010-07-04 23:26:55 +00:00
2010-07-26 14:46:16 +00:00
2010-04-18 10:28:37 +00:00
2010-07-23 16:50:25 +00:00
2010-04-11 22:12:30 +00:00
2010-04-24 22:34:18 +00:00
2010-04-11 22:12:30 +00:00