Clément Foucault 89d885d652 Fix #144054: EEVEE: Wrong Attribute loading caused by multiview
This was only affecting the shadow pass because it is the
only one to use multiview.

The `drw_ResourceID_iface.resource_index` was incorrectly
set up in the vertex shader to the already shifted index,
resulting in double shift which resulted in resource index
being 0 in fragment shader.

Candidate for backport to 4.5 LTS

Pull Request: https://projects.blender.org/blender/blender/pulls/144341
2025-08-11 12:05:18 +02:00
2025-08-11 12:02:20 +02:00
2025-08-08 14:28:21 +02:00
2023-12-08 13:28:13 +11:00
2025-07-10 12:48:33 +10:00

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