8de4b5a5edbbe51bb63a183277c01225f2b292ca
Fixing several shader compilation errors when using the vulkan backend. * `eevee_lightprobe_irradiance_load_comp`: local variables used same name as push constants. * `compositor_summed_area_table_compute_complete_y_prologues`: loop with texture_size call Pull Request: https://projects.blender.org/blender/blender/pulls/110891
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