Files
test2/source/blender/compositor/shaders/compositor_scale_variable.glsl
Aras Pranckevicius a401089a9d Cleanup: move compositor files out of realtime_compositor folder
By now it is just a "compositor", so move the files one folder up.
Things that were under realtime_compositor/intern move into
already existing intern folder.

Pull Request: https://projects.blender.org/blender/blender/pulls/132004
2024-12-17 10:34:24 +01:00

20 lines
609 B
GLSL

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_compositor_texture_utilities.glsl"
void main()
{
ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
ivec2 input_size = texture_size(input_tx);
vec2 coordinates = (vec2(texel) + vec2(0.5)) / vec2(input_size);
vec2 center = vec2(0.5);
vec2 scale = vec2(texture_load(x_scale_tx, texel).x, texture_load(y_scale_tx, texel).x);
vec2 scaled_coordinates = center + (coordinates - center) / max(scale, 0.0001);
imageStore(output_img, texel, texture(input_tx, scaled_coordinates));
}