This PR adds an optional block alert level, defaulting to none. Then for error-level alerts only it adds a red line and a color icon. Dialogs with other alert types do not change at all. This also adds a UI_alert function to create such dialogs. Pull Request: https://projects.blender.org/blender/blender/pulls/134084
6158 lines
185 KiB
C++
6158 lines
185 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edinterface
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*/
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#include <algorithm>
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#include <cmath>
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#include <cstdlib>
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#include <cstring>
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#include "MEM_guardedalloc.h"
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#include "DNA_screen_types.h"
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#include "DNA_userdef_types.h"
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#include "BLI_array.hh"
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#include "BLI_dynstr.h"
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#include "BLI_listbase.h"
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#include "BLI_math_base.h"
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#include "BLI_path_utils.hh"
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#include "BLI_rect.h"
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#include "BLI_string_ref.hh"
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#include "BLI_string_utf8.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.hh"
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#include "BKE_context.hh"
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#include "BKE_global.hh"
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#include "BKE_idprop.hh"
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#include "BKE_lib_id.hh"
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#include "BKE_path_templates.hh"
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#include "BKE_screen.hh"
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#include "RNA_access.hh"
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#include "RNA_prototypes.hh"
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#include "UI_interface_layout.hh"
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#include "ED_id_management.hh"
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#include "WM_api.hh"
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#include "WM_types.hh"
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#include "fmt/format.h"
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#include "interface_intern.hh"
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using blender::StringRef;
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using blender::StringRefNull;
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/* Show an icon button after each RNA button to use to quickly set keyframes,
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* this is a way to display animation/driven/override status, see #54951. */
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#define UI_PROP_DECORATE
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/* Alternate draw mode where some buttons can use single icon width,
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* giving more room for the text at the expense of nicely aligned text. */
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#define UI_PROP_SEP_ICON_WIDTH_EXCEPTION
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/* -------------------------------------------------------------------- */
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/** \name Structs and Defines
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* \{ */
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#define UI_OPERATOR_ERROR_RET(_ot, _opname) \
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if (ot == nullptr) { \
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ui_item_disabled(this, _opname); \
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RNA_warning("'%s' unknown operator", _opname); \
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return PointerRNA_NULL; \
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} \
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(void)0
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#define UI_ITEM_PROP_SEP_DIVIDE 0.4f
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/* uiLayoutRoot */
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struct uiLayoutRoot {
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uiLayoutRoot *next, *prev;
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blender::ui::LayoutType type;
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blender::wm::OpCallContext opcontext;
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int emw, emh;
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int padding;
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uiMenuHandleFunc handlefunc;
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void *argv;
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const uiStyle *style;
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uiBlock *block;
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uiLayout *layout;
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};
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namespace blender::ui {
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/* Item */
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enum class ItemType : int8_t {
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Button,
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LayoutRow,
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LayoutPanelHeader,
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LayoutPanelBody,
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LayoutColumn,
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LayoutColumnFlow,
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LayoutRowFlow,
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LayoutGridFlow,
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LayoutBox,
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LayoutAbsolute,
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LayoutSplit,
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LayoutOverlap,
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LayoutRadial, /* AKA: menu pie. */
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LayoutRoot,
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#if 0
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TemplateColumnFlow,
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TemplateSplit,
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TemplateBox,
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TemplateHeader,
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TemplateHeaderID,
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#endif
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};
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enum class ItemInternalFlag : uint8_t {
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AutoFixedSize = 1 << 0,
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FixedSize = 1 << 1,
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BoxItem = 1 << 2, /* The item is "inside" a box item */
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PropSep = 1 << 3,
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InsidePropSep = 1 << 4,
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/* Show an icon button next to each property (to set keyframes, show status).
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* Enabled by default, depends on 'ItemInternalFlag::PropSep'. */
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PropDecorate = 1 << 5,
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PropDecorateNoPad = 1 << 6,
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};
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ENUM_OPERATORS(ItemInternalFlag, ItemInternalFlag::PropDecorateNoPad)
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/** Helper internal struct to provide #uiItem private/protected access. */
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struct ItemInternal {
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static void inside_property_split_set(uiItem *item, bool inside_prop_sep)
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{
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SET_FLAG_FROM_TEST(item->flag_, inside_prop_sep, ItemInternalFlag::InsidePropSep);
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}
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[[nodiscard]] static bool use_property_decorate_no_pad(const uiItem *item)
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{
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return bool(item->flag_ & ItemInternalFlag::PropDecorateNoPad);
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};
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[[nodiscard]] static bool box_item(const uiItem *item)
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{
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return bool(item->flag_ & ItemInternalFlag::BoxItem);
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}
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static void box_item_set(uiItem *item, bool box_item)
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{
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SET_FLAG_FROM_TEST(item->flag_, box_item, ItemInternalFlag::BoxItem);
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}
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[[nodiscard]] static bool auto_fixed_size(const uiItem *item)
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{
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return bool(item->flag_ & ItemInternalFlag::AutoFixedSize);
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}
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static void auto_fixed_size_set(uiItem *item, bool auto_fixed_size)
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{
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SET_FLAG_FROM_TEST(item->flag_, auto_fixed_size, ItemInternalFlag::AutoFixedSize);
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}
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};
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/** Helper internal struct to provide #uiLayout private/protected access. */
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struct LayoutInternal {
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static void init_from_parent(uiLayout *item, uiLayout *layout, int align);
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};
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} // namespace blender::ui
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using blender::ui::ItemInternal;
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using blender::ui::LayoutInternal;
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uiItem::uiItem(blender::ui::ItemType type) : type_{type} {}
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blender::ui::ItemType uiItem::type() const
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{
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return type_;
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};
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uiLayout::uiLayout(blender::ui::ItemType type) : uiItem(type){};
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using uiItemType = blender::ui::ItemType;
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using uiItemInternalFlag = blender::ui::ItemInternalFlag;
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struct uiButtonItem : public uiItem {
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uiBut *but = nullptr;
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uiButtonItem() : uiItem(uiItemType::Button) {}
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};
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struct uiLayoutItemFlow : public uiLayout {
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int number = 0;
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int totcol = 0;
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uiLayoutItemFlow() : uiLayout(uiItemType::LayoutColumnFlow) {}
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};
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struct uiLayoutItemGridFlow : public uiLayout {
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/* Extra parameters */
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bool row_major = false; /* Fill first row first, instead of filling first column first. */
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bool even_columns = false; /* Same width for all columns. */
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bool even_rows = false; /* Same height for all rows. */
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/**
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* - If positive, absolute fixed number of columns.
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* - If 0, fully automatic (based on available width).
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* - If negative, automatic but only generates number of columns/rows
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* multiple of given (absolute) value.
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*/
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int columns_len = 0;
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/* Pure internal runtime storage. */
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int tot_items = 0, tot_columns = 0, tot_rows = 0;
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uiLayoutItemGridFlow() : uiLayout(uiItemType::LayoutGridFlow) {}
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};
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struct uiLayoutItemBx : public uiLayout {
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uiBut *roundbox = nullptr;
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uiLayoutItemBx() : uiLayout(uiItemType::LayoutBox) {}
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};
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struct uiLayoutItemPanelHeader : public uiLayout {
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PointerRNA open_prop_owner;
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std::string open_prop_name;
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uiLayoutItemPanelHeader() : uiLayout(uiItemType::LayoutPanelHeader) {}
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};
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struct uiLayoutItemPanelBody : public uiLayout {
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uiLayoutItemPanelBody() : uiLayout(uiItemType::LayoutPanelBody) {}
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};
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struct uiLayoutItemSplit : public uiLayout {
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float percentage = 0.0f;
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uiLayoutItemSplit() : uiLayout(uiItemType::LayoutSplit) {}
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};
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Item
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* \{ */
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static StringRef ui_item_name_add_colon(StringRef name, char namestr[UI_MAX_NAME_STR])
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{
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const int len = name.size();
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if (len != 0 && len + 1 < UI_MAX_NAME_STR) {
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memcpy(namestr, name.data(), len);
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namestr[len] = ':';
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namestr[len + 1] = '\0';
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return namestr;
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}
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return name;
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}
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static StringRefNull ui_item_name_add_colon(StringRefNull name, char namestr[UI_MAX_NAME_STR])
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{
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const int len = name.size();
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if (len != 0 && len + 1 < UI_MAX_NAME_STR) {
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memcpy(namestr, name.data(), len);
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namestr[len] = ':';
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namestr[len + 1] = '\0';
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return namestr;
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}
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return name;
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}
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static int ui_item_fit(const int item,
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const int pos,
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const int all,
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const int available,
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const bool is_last,
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const blender::ui::LayoutAlign alignment,
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float *extra_pixel)
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{
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/* available == 0 is unlimited */
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if (ELEM(0, available, all)) {
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return item;
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}
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if (all > available) {
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/* contents is bigger than available space */
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if (is_last) {
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return available - pos;
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}
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const float width = *extra_pixel + (item * available) / float(all);
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*extra_pixel = width - int(width);
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return int(width);
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}
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/* contents is smaller or equal to available space */
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if (alignment == blender::ui::LayoutAlign::Expand) {
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if (is_last) {
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return available - pos;
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}
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const float width = *extra_pixel + (item * available) / float(all);
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*extra_pixel = width - int(width);
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return int(width);
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}
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return item;
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}
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/* variable button size in which direction? */
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#define UI_ITEM_VARY_X 1
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#define UI_ITEM_VARY_Y 2
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static int ui_layout_vary_direction(uiLayout *layout)
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{
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return ((ELEM(layout->root_->type,
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blender::ui::LayoutType::Header,
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blender::ui::LayoutType::PieMenu) ||
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(layout->alignment_ != blender::ui::LayoutAlign::Expand)) ?
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UI_ITEM_VARY_X :
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UI_ITEM_VARY_Y);
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}
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static bool ui_layout_variable_size(uiLayout *layout)
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{
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/* Note that this code is probably a bit unreliable, we'd probably want to know whether it's
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* variable in X and/or Y, etc. But for now it mimics previous one,
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* with addition of variable flag set for children of grid-flow layouts. */
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return ui_layout_vary_direction(layout) == UI_ITEM_VARY_X || layout->variable_size_;
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}
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/**
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* Factors to apply to #UI_UNIT_X when calculating button width.
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* This is used when the layout is a varying size, see #ui_layout_variable_size.
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*/
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struct uiTextIconPadFactor {
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float text;
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float icon;
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float icon_only;
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};
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/**
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* This adds over an icons width of padding even when no icon is used,
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* this is done because most buttons need additional space (drop-down chevron for example).
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* menus and labels use much smaller `text` values compared to this default.
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*
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* \note It may seem odd that the icon only adds 0.25, but taking margins into account it's fine,
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* except for #ui_text_pad_compact where a bit more margin is required.
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*/
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constexpr uiTextIconPadFactor ui_text_pad_default = {1.50f, 0.25f, 0.0f};
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/** #ui_text_pad_default scaled down. */
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constexpr uiTextIconPadFactor ui_text_pad_compact = {1.25f, 0.35f, 0.0f};
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/** Least amount of padding not to clip the text or icon. */
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constexpr uiTextIconPadFactor ui_text_pad_none = {0.25f, 1.50f, 0.0f};
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/**
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* Estimated size of text + icon.
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*/
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static int ui_text_icon_width_ex(uiLayout *layout,
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const StringRef name,
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int icon,
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const uiTextIconPadFactor &pad_factor,
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const uiFontStyle *fstyle)
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{
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const int unit_x = UI_UNIT_X * (layout->scale_[0] ? layout->scale_[0] : 1.0f);
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/* When there is no text, always behave as if this is an icon-only button
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* since it's not useful to return empty space. */
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if (icon && name.is_empty()) {
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return unit_x * (1.0f + pad_factor.icon_only);
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}
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if (ui_layout_variable_size(layout)) {
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if (!icon && name.is_empty()) {
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return unit_x * (1.0f + pad_factor.icon_only);
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}
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if (layout->alignment_ != blender::ui::LayoutAlign::Expand) {
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layout->fixed_size_set(true);
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}
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float margin = pad_factor.text;
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if (icon) {
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margin += pad_factor.icon;
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}
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const float aspect = layout->block()->aspect;
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return UI_fontstyle_string_width_with_block_aspect(fstyle, name, aspect) +
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int(ceilf(unit_x * margin));
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}
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return unit_x * 10;
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}
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static int ui_text_icon_width(uiLayout *layout,
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const StringRef name,
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const int icon,
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const bool compact)
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{
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return ui_text_icon_width_ex(
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layout, name, icon, compact ? ui_text_pad_compact : ui_text_pad_default, UI_FSTYLE_WIDGET);
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}
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static void ui_item_size(const uiItem *item, int *r_w, int *r_h)
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{
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if (item->type() == uiItemType::Button) {
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const uiButtonItem *bitem = static_cast<const uiButtonItem *>(item);
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if (r_w) {
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*r_w = BLI_rctf_size_x(&bitem->but->rect);
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}
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if (r_h) {
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*r_h = BLI_rctf_size_y(&bitem->but->rect);
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}
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}
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else {
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const uiLayout *litem = static_cast<const uiLayout *>(item);
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if (r_w) {
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*r_w = litem->w_;
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}
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if (r_h) {
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*r_h = litem->h_;
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}
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}
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}
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static void ui_item_offset(const uiItem *item, int *r_x, int *r_y)
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{
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if (item->type() == uiItemType::Button) {
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const uiButtonItem *bitem = static_cast<const uiButtonItem *>(item);
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if (r_x) {
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*r_x = bitem->but->rect.xmin;
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}
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if (r_y) {
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*r_y = bitem->but->rect.ymin;
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}
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}
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else {
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if (r_x) {
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*r_x = 0;
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}
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if (r_y) {
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*r_y = 0;
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}
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}
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}
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static void ui_item_position(uiItem *item, const int x, const int y, const int w, const int h)
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{
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if (item->type() == uiItemType::Button) {
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uiButtonItem *bitem = static_cast<uiButtonItem *>(item);
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bitem->but->rect.xmin = x;
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bitem->but->rect.ymin = y;
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bitem->but->rect.xmax = x + w;
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bitem->but->rect.ymax = y + h;
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ui_but_update(bitem->but); /* For `strlen`. */
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}
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else {
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uiLayout *litem = static_cast<uiLayout *>(item);
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litem->x_ = x;
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litem->y_ = y + h;
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litem->w_ = w;
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litem->h_ = h;
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}
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}
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static void ui_item_move(uiItem *item, const int delta_xmin, const int delta_xmax)
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{
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if (item->type() == uiItemType::Button) {
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uiButtonItem *bitem = static_cast<uiButtonItem *>(item);
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bitem->but->rect.xmin += delta_xmin;
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bitem->but->rect.xmax += delta_xmax;
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ui_but_update(bitem->but); /* For `strlen`. */
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}
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else {
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uiLayout *litem = static_cast<uiLayout *>(item);
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if (delta_xmin > 0) {
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litem->x_ += delta_xmin;
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}
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else {
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litem->w_ += delta_xmax;
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}
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}
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}
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|
|
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/** \} */
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|
|
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/* -------------------------------------------------------------------- */
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/** \name Special RNA Items
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|
* \{ */
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|
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blender::ui::LayoutDirection uiLayout::local_direction() const
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|
{
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switch (this->type()) {
|
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case uiItemType::LayoutRow:
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case uiItemType::LayoutRoot:
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case uiItemType::LayoutOverlap:
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case uiItemType::LayoutPanelHeader:
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case uiItemType::LayoutGridFlow:
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return blender::ui::LayoutDirection::Horizontal;
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case uiItemType::LayoutColumn:
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case uiItemType::LayoutColumnFlow:
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case uiItemType::LayoutSplit:
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case uiItemType::LayoutAbsolute:
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case uiItemType::LayoutBox:
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case uiItemType::LayoutPanelBody:
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default:
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return blender::ui::LayoutDirection::Vertical;
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}
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}
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static uiLayout *ui_item_local_sublayout(uiLayout *test, uiLayout *layout, bool align)
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{
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uiLayout *sub;
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if (test->local_direction() == blender::ui::LayoutDirection::Horizontal) {
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sub = &layout->row(align);
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}
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else {
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sub = &layout->column(align);
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}
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sub->space_ = 0;
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return sub;
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}
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|
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static void ui_layer_but_cb(bContext *C, void *arg_but, void *arg_index)
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{
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wmWindow *win = CTX_wm_window(C);
|
|
uiBut *but = static_cast<uiBut *>(arg_but);
|
|
PointerRNA *ptr = &but->rnapoin;
|
|
PropertyRNA *prop = but->rnaprop;
|
|
const int index = POINTER_AS_INT(arg_index);
|
|
const bool shift = win->eventstate->modifier & KM_SHIFT;
|
|
const int len = RNA_property_array_length(ptr, prop);
|
|
|
|
if (!shift) {
|
|
BLI_assert(index < len);
|
|
blender::Array<bool, RNA_STACK_ARRAY> value_array(len);
|
|
value_array.fill(false);
|
|
value_array[index] = true;
|
|
|
|
RNA_property_boolean_set_array(ptr, prop, value_array.data());
|
|
|
|
RNA_property_update(C, ptr, prop);
|
|
|
|
for (const std::unique_ptr<uiBut> &cbut : but->block->buttons) {
|
|
ui_but_update(cbut.get());
|
|
}
|
|
}
|
|
}
|
|
|
|
/* create buttons for an item with an RNA array */
|
|
static void ui_item_array(uiLayout *layout,
|
|
uiBlock *block,
|
|
const StringRef name,
|
|
int icon,
|
|
PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
const int len,
|
|
int x,
|
|
const int y,
|
|
int w,
|
|
const int /*h*/,
|
|
const bool expand,
|
|
const bool slider,
|
|
const int toggle,
|
|
const bool icon_only,
|
|
const bool compact,
|
|
const bool show_text)
|
|
{
|
|
const uiStyle *style = layout->root_->style;
|
|
|
|
/* retrieve type and subtype */
|
|
const PropertyType type = RNA_property_type(prop);
|
|
const PropertySubType subtype = RNA_property_subtype(prop);
|
|
|
|
uiLayout *sub = ui_item_local_sublayout(layout, layout, true);
|
|
blender::ui::block_layout_set_current(block, sub);
|
|
|
|
/* create label */
|
|
if (!name.is_empty() && show_text) {
|
|
uiDefBut(block, ButType::Label, 0, name, 0, 0, w, UI_UNIT_Y, nullptr, 0.0, 0.0, "");
|
|
}
|
|
|
|
/* create buttons */
|
|
if (type == PROP_BOOLEAN && ELEM(subtype, PROP_LAYER, PROP_LAYER_MEMBER)) {
|
|
/* special check for layer layout */
|
|
const int cols = (len >= 20) ? 2 : 1;
|
|
const int colbuts = len / (2 * cols);
|
|
uint layer_used = 0;
|
|
uint layer_active = 0;
|
|
|
|
blender::ui::block_layout_set_current(block, &layout->absolute(false));
|
|
|
|
const int butw = UI_UNIT_X * 0.75;
|
|
const int buth = UI_UNIT_X * 0.75;
|
|
|
|
for (int b = 0; b < cols; b++) {
|
|
UI_block_align_begin(block);
|
|
|
|
for (int a = 0; a < colbuts; a++) {
|
|
const int layer_num = a + b * colbuts;
|
|
const uint layer_flag = (1u << layer_num);
|
|
|
|
if (layer_used & layer_flag) {
|
|
if (layer_active & layer_flag) {
|
|
icon = ICON_LAYER_ACTIVE;
|
|
}
|
|
else {
|
|
icon = ICON_LAYER_USED;
|
|
}
|
|
}
|
|
else {
|
|
icon = ICON_BLANK1;
|
|
}
|
|
|
|
uiBut *but = uiDefAutoButR(
|
|
block, ptr, prop, layer_num, "", icon, x + butw * a, y + buth, butw, buth);
|
|
if (subtype == PROP_LAYER_MEMBER) {
|
|
UI_but_func_set(but, ui_layer_but_cb, but, POINTER_FROM_INT(layer_num));
|
|
}
|
|
}
|
|
for (int a = 0; a < colbuts; a++) {
|
|
const int layer_num = a + len / 2 + b * colbuts;
|
|
const uint layer_flag = (1u << layer_num);
|
|
|
|
if (layer_used & layer_flag) {
|
|
if (layer_active & layer_flag) {
|
|
icon = ICON_LAYER_ACTIVE;
|
|
}
|
|
else {
|
|
icon = ICON_LAYER_USED;
|
|
}
|
|
}
|
|
else {
|
|
icon = ICON_BLANK1;
|
|
}
|
|
|
|
uiBut *but = uiDefAutoButR(
|
|
block, ptr, prop, layer_num, "", icon, x + butw * a, y, butw, buth);
|
|
if (subtype == PROP_LAYER_MEMBER) {
|
|
UI_but_func_set(but, ui_layer_but_cb, but, POINTER_FROM_INT(layer_num));
|
|
}
|
|
}
|
|
UI_block_align_end(block);
|
|
|
|
x += colbuts * butw + style->buttonspacex;
|
|
}
|
|
}
|
|
else if (subtype == PROP_MATRIX) {
|
|
int totdim, dim_size[/*RNA_MAX_ARRAY_DIMENSION*/ 3];
|
|
int row, col;
|
|
|
|
blender::ui::block_layout_set_current(block, &layout->absolute(true));
|
|
|
|
totdim = RNA_property_array_dimension(ptr, prop, dim_size);
|
|
if (totdim != 2) {
|
|
/* Only 2D matrices supported in UI so far. */
|
|
return;
|
|
}
|
|
|
|
w /= dim_size[0];
|
|
// h /= dim_size[1]; /* UNUSED */
|
|
|
|
for (int a = 0; a < len; a++) {
|
|
col = a % dim_size[0];
|
|
row = a / dim_size[0];
|
|
|
|
uiBut *but = uiDefAutoButR(block,
|
|
ptr,
|
|
prop,
|
|
a,
|
|
"",
|
|
ICON_NONE,
|
|
x + w * col,
|
|
y + (dim_size[1] * UI_UNIT_Y) - (row * UI_UNIT_Y),
|
|
w,
|
|
UI_UNIT_Y);
|
|
if (slider && but->type == ButType::Num) {
|
|
uiButNumber *number_but = (uiButNumber *)but;
|
|
const float step_size = number_but->step_size;
|
|
const float precision = number_but->precision;
|
|
but = ui_but_change_type(but, ButType::NumSlider);
|
|
uiButNumberSlider *slider_but = reinterpret_cast<uiButNumberSlider *>(but);
|
|
slider_but->step_size = step_size;
|
|
slider_but->precision = precision;
|
|
}
|
|
}
|
|
}
|
|
else if (subtype == PROP_DIRECTION && !expand) {
|
|
uiDefButR_prop(block,
|
|
ButType::Unitvec,
|
|
0,
|
|
name,
|
|
x,
|
|
y,
|
|
UI_UNIT_X * 3,
|
|
UI_UNIT_Y * 3,
|
|
ptr,
|
|
prop,
|
|
-1,
|
|
0,
|
|
0,
|
|
std::nullopt);
|
|
}
|
|
else {
|
|
/* NOTE: this block of code is a bit arbitrary and has just been made
|
|
* to work with common cases, but may need to be re-worked */
|
|
|
|
/* special case, boolean array in a menu, this could be used in a more generic way too */
|
|
if (ELEM(subtype, PROP_COLOR, PROP_COLOR_GAMMA) && !expand && ELEM(len, 3, 4)) {
|
|
uiDefAutoButR(block, ptr, prop, -1, "", ICON_NONE, 0, 0, w, UI_UNIT_Y);
|
|
}
|
|
else {
|
|
/* Even if 'expand' is false, we expand anyway. */
|
|
|
|
/* Layout for known array sub-types. */
|
|
char str[3] = {'\0'};
|
|
|
|
if (!icon_only && show_text) {
|
|
if (type != PROP_BOOLEAN) {
|
|
str[1] = ':';
|
|
}
|
|
}
|
|
|
|
/* Show check-boxes for rna on a non-emboss block (menu for eg). */
|
|
bool *boolarr = nullptr;
|
|
if (type == PROP_BOOLEAN && ELEM(layout->block()->emboss,
|
|
blender::ui::EmbossType::None,
|
|
blender::ui::EmbossType::Pulldown))
|
|
{
|
|
boolarr = MEM_calloc_arrayN<bool>(len, __func__);
|
|
RNA_property_boolean_get_array(ptr, prop, boolarr);
|
|
}
|
|
|
|
const char *str_buf = show_text ? str : "";
|
|
for (int a = 0; a < len; a++) {
|
|
if (!icon_only && show_text) {
|
|
str[0] = RNA_property_array_item_char(prop, a);
|
|
}
|
|
if (boolarr) {
|
|
icon = boolarr[a] ? ICON_CHECKBOX_HLT : ICON_CHECKBOX_DEHLT;
|
|
}
|
|
|
|
const int width_item = ((compact && type == PROP_BOOLEAN) ?
|
|
min_ii(w, ui_text_icon_width(layout, str_buf, icon, false)) :
|
|
w);
|
|
|
|
uiBut *but = uiDefAutoButR(
|
|
block, ptr, prop, a, str_buf, icon, 0, 0, width_item, UI_UNIT_Y);
|
|
if (slider && but->type == ButType::Num) {
|
|
uiButNumber *number_but = (uiButNumber *)but;
|
|
const float step_size = number_but->step_size;
|
|
const float precision = number_but->precision;
|
|
but = ui_but_change_type(but, ButType::NumSlider);
|
|
uiButNumberSlider *slider_but = reinterpret_cast<uiButNumberSlider *>(but);
|
|
slider_but->step_size = step_size;
|
|
slider_but->precision = precision;
|
|
}
|
|
if ((toggle == 1) && but->type == ButType::Checkbox) {
|
|
but->type = ButType::Toggle;
|
|
}
|
|
if ((a == 0) && (subtype == PROP_AXISANGLE)) {
|
|
UI_but_unit_type_set(but, PROP_UNIT_ROTATION);
|
|
}
|
|
}
|
|
|
|
if (boolarr) {
|
|
MEM_freeN(boolarr);
|
|
}
|
|
}
|
|
}
|
|
|
|
blender::ui::block_layout_set_current(block, layout);
|
|
}
|
|
|
|
static void ui_item_enum_expand_handle(bContext *C, void *arg1, void *arg2)
|
|
{
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
if ((win->eventstate->modifier & KM_SHIFT) == 0) {
|
|
uiBut *but = (uiBut *)arg1;
|
|
const int enum_value = POINTER_AS_INT(arg2);
|
|
|
|
int current_value = RNA_property_enum_get(&but->rnapoin, but->rnaprop);
|
|
if (!(current_value & enum_value)) {
|
|
current_value = enum_value;
|
|
}
|
|
else {
|
|
current_value &= enum_value;
|
|
}
|
|
RNA_property_enum_set(&but->rnapoin, but->rnaprop, current_value);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draw a single enum button, a utility for #ui_item_enum_expand_exec
|
|
*/
|
|
static void ui_item_enum_expand_elem_exec(uiLayout *layout,
|
|
uiBlock *block,
|
|
PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
const std::optional<StringRef> uiname,
|
|
const int h,
|
|
const ButType but_type,
|
|
const bool icon_only,
|
|
const EnumPropertyItem *item,
|
|
const bool is_first)
|
|
{
|
|
const char *name = (!uiname || !uiname->is_empty()) ? item->name : "";
|
|
const int icon = item->icon;
|
|
const int value = item->value;
|
|
const int itemw = ui_text_icon_width(block->curlayout, icon_only ? "" : name, icon, false);
|
|
|
|
uiBut *but;
|
|
if (icon && name[0] && !icon_only) {
|
|
but = uiDefIconTextButR_prop(
|
|
block, but_type, 0, icon, name, 0, 0, itemw, h, ptr, prop, -1, 0, value, std::nullopt);
|
|
}
|
|
else if (icon) {
|
|
const int w = (is_first) ? itemw : ceilf(itemw - U.pixelsize);
|
|
but = uiDefIconButR_prop(
|
|
block, but_type, 0, icon, 0, 0, w, h, ptr, prop, -1, 0, value, std::nullopt);
|
|
}
|
|
else {
|
|
but = uiDefButR_prop(
|
|
block, but_type, 0, name, 0, 0, itemw, h, ptr, prop, -1, 0, value, std::nullopt);
|
|
}
|
|
|
|
if (RNA_property_flag(prop) & PROP_ENUM_FLAG) {
|
|
/* If this is set, assert since we're clobbering someone else's callback. */
|
|
/* Buttons get their block's func by default, so we cannot assert in that case either. */
|
|
BLI_assert(ELEM(but->func, nullptr, block->func));
|
|
UI_but_func_set(but, ui_item_enum_expand_handle, but, POINTER_FROM_INT(value));
|
|
}
|
|
|
|
if (layout->local_direction() != blender::ui::LayoutDirection::Horizontal) {
|
|
but->drawflag |= UI_BUT_TEXT_LEFT;
|
|
}
|
|
|
|
/* Allow quick, inaccurate swipe motions to switch tabs
|
|
* (no need to keep cursor over them). */
|
|
if (but_type == ButType::Tab) {
|
|
but->flag |= UI_BUT_DRAG_LOCK;
|
|
}
|
|
}
|
|
|
|
static void ui_item_enum_expand_exec(uiLayout *layout,
|
|
uiBlock *block,
|
|
PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
const std::optional<StringRef> uiname,
|
|
const int h,
|
|
const ButType but_type,
|
|
const bool icon_only)
|
|
{
|
|
/* XXX: The way this function currently handles uiname parameter
|
|
* is insane and inconsistent with general UI API:
|
|
*
|
|
* - uiname is the *enum property* label.
|
|
* - when it is nullptr or empty, we do not draw *enum items* labels,
|
|
* this doubles the icon_only parameter.
|
|
* - we *never* draw (i.e. really use) the enum label uiname, it is just used as a mere flag!
|
|
*
|
|
* Unfortunately, fixing this implies an API "soft break", so better to defer it for later... :/
|
|
* - mont29
|
|
*/
|
|
|
|
BLI_assert(RNA_property_type(prop) == PROP_ENUM);
|
|
|
|
const bool radial = (layout->root_->type == blender::ui::LayoutType::PieMenu);
|
|
|
|
bool free;
|
|
const EnumPropertyItem *item_array;
|
|
if (radial) {
|
|
RNA_property_enum_items_gettexted_all(
|
|
static_cast<bContext *>(block->evil_C), ptr, prop, &item_array, nullptr, &free);
|
|
}
|
|
else {
|
|
RNA_property_enum_items_gettexted(
|
|
static_cast<bContext *>(block->evil_C), ptr, prop, &item_array, nullptr, &free);
|
|
}
|
|
|
|
/* We don't want nested rows, cols in menus. */
|
|
uiLayout *layout_radial = nullptr;
|
|
if (radial) {
|
|
if (layout->root_->layout == layout) {
|
|
layout_radial = &layout->menu_pie();
|
|
blender::ui::block_layout_set_current(block, layout_radial);
|
|
}
|
|
else {
|
|
if (layout->type() == uiItemType::LayoutRadial) {
|
|
layout_radial = layout;
|
|
}
|
|
blender::ui::block_layout_set_current(block, layout);
|
|
}
|
|
}
|
|
else if (ELEM(layout->type(), uiItemType::LayoutGridFlow, uiItemType::LayoutColumnFlow) ||
|
|
layout->root_->type == blender::ui::LayoutType::Menu)
|
|
{
|
|
blender::ui::block_layout_set_current(block, layout);
|
|
}
|
|
else {
|
|
blender::ui::block_layout_set_current(block, ui_item_local_sublayout(layout, layout, true));
|
|
}
|
|
|
|
for (const EnumPropertyItem *item = item_array; item->identifier; item++) {
|
|
const bool is_first = item == item_array;
|
|
|
|
if (!item->identifier[0]) {
|
|
const EnumPropertyItem *next_item = item + 1;
|
|
|
|
/* Separate items, potentially with a label. */
|
|
if (next_item->identifier) {
|
|
/* Item without identifier but with name:
|
|
* Add group label for the following items. */
|
|
if (item->name) {
|
|
if (!is_first) {
|
|
block->curlayout->separator();
|
|
}
|
|
block->curlayout->label(item->name, item->icon);
|
|
}
|
|
else if (radial && layout_radial) {
|
|
layout_radial->separator();
|
|
}
|
|
else {
|
|
block->curlayout->separator();
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
|
|
ui_item_enum_expand_elem_exec(
|
|
layout, block, ptr, prop, uiname, h, but_type, icon_only, item, is_first);
|
|
}
|
|
|
|
blender::ui::block_layout_set_current(block, layout);
|
|
|
|
if (free) {
|
|
MEM_freeN(item_array);
|
|
}
|
|
}
|
|
static void ui_item_enum_expand(uiLayout *layout,
|
|
uiBlock *block,
|
|
PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
const std::optional<StringRef> uiname,
|
|
const int h,
|
|
const bool icon_only)
|
|
{
|
|
ui_item_enum_expand_exec(layout, block, ptr, prop, uiname, h, ButType::Row, icon_only);
|
|
}
|
|
static void ui_item_enum_expand_tabs(uiLayout *layout,
|
|
bContext *C,
|
|
uiBlock *block,
|
|
PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
PointerRNA *ptr_highlight,
|
|
PropertyRNA *prop_highlight,
|
|
const std::optional<StringRef> uiname,
|
|
const int h,
|
|
const bool icon_only)
|
|
{
|
|
const int start_size = block->buttons.size();
|
|
|
|
ui_item_enum_expand_exec(layout, block, ptr, prop, uiname, h, ButType::Tab, icon_only);
|
|
|
|
if (block->buttons.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
BLI_assert(start_size != block->buttons.size());
|
|
|
|
for (int i = start_size; i < block->buttons.size(); i++) {
|
|
uiBut *tab = block->buttons[i].get();
|
|
UI_but_drawflag_enable(tab, ui_but_align_opposite_to_area_align_get(CTX_wm_region(C)));
|
|
if (icon_only) {
|
|
UI_but_drawflag_enable(tab, UI_BUT_HAS_QUICK_TOOLTIP);
|
|
}
|
|
}
|
|
|
|
const bool use_custom_highlight = (prop_highlight != nullptr);
|
|
|
|
if (use_custom_highlight) {
|
|
const int highlight_array_len = RNA_property_array_length(ptr_highlight, prop_highlight);
|
|
blender::Array<bool, 64> highlight_array(highlight_array_len);
|
|
RNA_property_boolean_get_array(ptr_highlight, prop_highlight, highlight_array.data());
|
|
const int end = std::min<int>(start_size + highlight_array_len, block->buttons.size());
|
|
for (int i = start_size; i < end; i++) {
|
|
uiBut *tab_but = block->buttons[i].get();
|
|
SET_FLAG_FROM_TEST(tab_but->flag, !highlight_array[i], UI_BUT_INACTIVE);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* callback for keymap item change button */
|
|
static void ui_keymap_but_cb(bContext * /*C*/, void *but_v, void * /*key_v*/)
|
|
{
|
|
uiBut *but = static_cast<uiBut *>(but_v);
|
|
BLI_assert(but->type == ButType::HotkeyEvent);
|
|
const uiButHotkeyEvent *hotkey_but = (uiButHotkeyEvent *)but;
|
|
|
|
RNA_int_set(
|
|
&but->rnapoin, "shift", (hotkey_but->modifier_key & KM_SHIFT) ? KM_MOD_HELD : KM_NOTHING);
|
|
RNA_int_set(
|
|
&but->rnapoin, "ctrl", (hotkey_but->modifier_key & KM_CTRL) ? KM_MOD_HELD : KM_NOTHING);
|
|
RNA_int_set(
|
|
&but->rnapoin, "alt", (hotkey_but->modifier_key & KM_ALT) ? KM_MOD_HELD : KM_NOTHING);
|
|
RNA_int_set(
|
|
&but->rnapoin, "oskey", (hotkey_but->modifier_key & KM_OSKEY) ? KM_MOD_HELD : KM_NOTHING);
|
|
RNA_int_set(
|
|
&but->rnapoin, "hyper", (hotkey_but->modifier_key & KM_HYPER) ? KM_MOD_HELD : KM_NOTHING);
|
|
}
|
|
|
|
/**
|
|
* Create label + button for RNA property
|
|
*
|
|
* \param w_hint: For varying width layout, this becomes the label width.
|
|
* Otherwise it's used to fit both items into it.
|
|
*/
|
|
static uiBut *ui_item_with_label(uiLayout *layout,
|
|
uiBlock *block,
|
|
const StringRef name,
|
|
const int icon,
|
|
PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
const int index,
|
|
const int x,
|
|
const int y,
|
|
const int w_hint,
|
|
const int h,
|
|
const int flag)
|
|
{
|
|
uiLayout *sub = layout;
|
|
int prop_but_width = w_hint;
|
|
#ifdef UI_PROP_DECORATE
|
|
uiLayout *layout_prop_decorate = nullptr;
|
|
const bool use_prop_sep = layout->use_property_split();
|
|
const bool use_prop_decorate = use_prop_sep && layout->use_property_decorate() &&
|
|
!ItemInternal::use_property_decorate_no_pad(layout);
|
|
#endif
|
|
|
|
const bool is_keymapitem_ptr = RNA_struct_is_a(ptr->type, &RNA_KeyMapItem);
|
|
if ((flag & UI_ITEM_R_FULL_EVENT) && !is_keymapitem_ptr) {
|
|
RNA_warning("Data is not a keymap item struct: %s. Ignoring 'full_event' option.",
|
|
RNA_struct_identifier(ptr->type));
|
|
}
|
|
|
|
blender::ui::block_layout_set_current(block, layout);
|
|
|
|
/* Only add new row if more than 1 item will be added. */
|
|
if (!name.is_empty()
|
|
#ifdef UI_PROP_DECORATE
|
|
|| use_prop_decorate
|
|
#endif
|
|
)
|
|
{
|
|
/* Also avoid setting 'align' if possible. Set the space to zero instead as aligning a large
|
|
* number of labels can end up aligning thousands of buttons when displaying key-map search (a
|
|
* heavy operation), see: #78636. */
|
|
sub = &layout->row(layout->align_);
|
|
sub->space_ = 0;
|
|
}
|
|
|
|
if (!name.is_empty()) {
|
|
#ifdef UI_PROP_DECORATE
|
|
if (use_prop_sep) {
|
|
layout_prop_decorate = uiItemL_respect_property_split(layout, name, ICON_NONE);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
int w_label;
|
|
if (ui_layout_variable_size(layout)) {
|
|
/* In this case, a pure label without additional padding.
|
|
* Use a default width for property button(s). */
|
|
prop_but_width = UI_UNIT_X * 5;
|
|
w_label = ui_text_icon_width_ex(
|
|
layout, name, ICON_NONE, ui_text_pad_none, UI_FSTYLE_WIDGET);
|
|
}
|
|
else {
|
|
w_label = w_hint / 3;
|
|
}
|
|
uiDefBut(block, ButType::Label, 0, name, x, y, w_label, h, nullptr, 0.0, 0.0, "");
|
|
}
|
|
}
|
|
|
|
const PropertyType type = RNA_property_type(prop);
|
|
const PropertySubType subtype = RNA_property_subtype(prop);
|
|
|
|
uiBut *but;
|
|
if (ELEM(subtype, PROP_FILEPATH, PROP_DIRPATH)) {
|
|
blender::ui::block_layout_set_current(block, &sub->row(true));
|
|
but = uiDefAutoButR(block, ptr, prop, index, "", icon, x, y, prop_but_width - UI_UNIT_X, h);
|
|
|
|
if (but != nullptr) {
|
|
if (ELEM(subtype, PROP_FILEPATH, PROP_DIRPATH)) {
|
|
if ((RNA_property_flag(prop) & PROP_PATH_SUPPORTS_BLEND_RELATIVE) == 0) {
|
|
if (BLI_path_is_rel(but->drawstr.c_str())) {
|
|
UI_but_flag_enable(but, UI_BUT_REDALERT);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* #BUTTONS_OT_file_browse calls #UI_context_active_but_prop_get_filebrowser. */
|
|
uiDefIconButO(block,
|
|
ButType::But,
|
|
subtype == PROP_DIRPATH ? "BUTTONS_OT_directory_browse" :
|
|
"BUTTONS_OT_file_browse",
|
|
blender::wm::OpCallContext::InvokeDefault,
|
|
ICON_FILEBROWSER,
|
|
x,
|
|
y,
|
|
UI_UNIT_X,
|
|
h,
|
|
std::nullopt);
|
|
}
|
|
else if (flag & UI_ITEM_R_EVENT) {
|
|
but = uiDefButR_prop(block,
|
|
ButType::KeyEvent,
|
|
0,
|
|
name,
|
|
x,
|
|
y,
|
|
prop_but_width,
|
|
h,
|
|
ptr,
|
|
prop,
|
|
index,
|
|
0,
|
|
0,
|
|
std::nullopt);
|
|
}
|
|
else if ((flag & UI_ITEM_R_FULL_EVENT) && is_keymapitem_ptr) {
|
|
std::string kmi_str =
|
|
WM_keymap_item_to_string(static_cast<const wmKeyMapItem *>(ptr->data), false).value_or("");
|
|
|
|
but = uiDefButR_prop(block,
|
|
ButType::HotkeyEvent,
|
|
0,
|
|
kmi_str,
|
|
x,
|
|
y,
|
|
prop_but_width,
|
|
h,
|
|
ptr,
|
|
prop,
|
|
0,
|
|
0,
|
|
0,
|
|
std::nullopt);
|
|
UI_but_func_set(but, ui_keymap_but_cb, but, nullptr);
|
|
}
|
|
else {
|
|
const std::optional<StringRefNull> str = (type == PROP_ENUM && !(flag & UI_ITEM_R_ICON_ONLY)) ?
|
|
std::nullopt :
|
|
std::make_optional<StringRefNull>("");
|
|
but = uiDefAutoButR(block, ptr, prop, index, str, icon, x, y, prop_but_width, h);
|
|
}
|
|
|
|
/* Highlight in red on path template validity errors. */
|
|
if (but != nullptr && ELEM(but->type, ButType::Text)) {
|
|
/* We include PROP_NONE here because some plain string properties are used
|
|
* as parts of paths. For example, the sub-paths in the compositor's File
|
|
* Output node. */
|
|
if (ELEM(subtype, PROP_FILEPATH, PROP_DIRPATH, PROP_FILENAME, PROP_NONE)) {
|
|
if ((RNA_property_flag(prop) & PROP_PATH_SUPPORTS_TEMPLATES) != 0) {
|
|
const std::string path = RNA_property_string_get(ptr, prop);
|
|
if (BKE_path_contains_template_syntax(path)) {
|
|
const std::optional<blender::bke::path_templates::VariableMap> variables =
|
|
BKE_build_template_variables_for_prop(
|
|
static_cast<const bContext *>(block->evil_C), ptr, prop);
|
|
BLI_assert(variables.has_value());
|
|
|
|
if (!BKE_path_validate_template(path, *variables).is_empty()) {
|
|
UI_but_flag_enable(but, UI_BUT_REDALERT);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (flag & UI_ITEM_R_IMMEDIATE) {
|
|
UI_but_flag_enable(but, UI_BUT_ACTIVATE_ON_INIT);
|
|
}
|
|
|
|
#ifdef UI_PROP_DECORATE
|
|
/* Only for alignment. */
|
|
if (use_prop_decorate) { /* Note that sep flag may have been unset meanwhile. */
|
|
(layout_prop_decorate ? layout_prop_decorate : sub)->label(nullptr, ICON_BLANK1);
|
|
}
|
|
#endif /* UI_PROP_DECORATE */
|
|
|
|
blender::ui::block_layout_set_current(block, layout);
|
|
return but;
|
|
}
|
|
|
|
void UI_context_active_but_prop_get_filebrowser(const bContext *C,
|
|
PointerRNA *r_ptr,
|
|
PropertyRNA **r_prop,
|
|
bool *r_is_undo,
|
|
bool *r_is_userdef)
|
|
{
|
|
ARegion *region = CTX_wm_region_popup(C) ? CTX_wm_region_popup(C) : CTX_wm_region(C);
|
|
uiBut *prevbut = nullptr;
|
|
|
|
*r_ptr = {};
|
|
*r_prop = nullptr;
|
|
*r_is_undo = false;
|
|
*r_is_userdef = false;
|
|
|
|
if (!region) {
|
|
return;
|
|
}
|
|
|
|
LISTBASE_FOREACH (uiBlock *, block, ®ion->runtime->uiblocks) {
|
|
for (const std::unique_ptr<uiBut> &but : block->buttons) {
|
|
if (but && but->rnapoin.data) {
|
|
if (RNA_property_type(but->rnaprop) == PROP_STRING) {
|
|
prevbut = but.get();
|
|
}
|
|
}
|
|
/* find the button before the active one */
|
|
if ((but->flag & UI_BUT_LAST_ACTIVE) && prevbut) {
|
|
*r_ptr = prevbut->rnapoin;
|
|
*r_prop = prevbut->rnaprop;
|
|
*r_is_undo = (prevbut->flag & UI_BUT_UNDO) != 0;
|
|
*r_is_userdef = UI_but_is_userdef(prevbut);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Button Items
|
|
* \{ */
|
|
|
|
/**
|
|
* Update a buttons tip with an enum's description if possible.
|
|
*/
|
|
static void ui_but_tip_from_enum_item(uiBut *but, const EnumPropertyItem *item)
|
|
{
|
|
if (but->tip == nullptr || but->tip[0] == '\0') {
|
|
if (item->description && item->description[0] &&
|
|
!(but->optype && but->optype->get_description))
|
|
{
|
|
but->tip = item->description;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* disabled item */
|
|
static void ui_item_disabled(uiLayout *layout, const char *name)
|
|
{
|
|
uiBlock *block = layout->block();
|
|
|
|
blender::ui::block_layout_set_current(block, layout);
|
|
|
|
if (!name) {
|
|
name = "";
|
|
}
|
|
|
|
const int w = ui_text_icon_width(layout, name, 0, false);
|
|
|
|
uiBut *but = uiDefBut(block, ButType::Label, 0, name, 0, 0, w, UI_UNIT_Y, nullptr, 0.0, 0.0, "");
|
|
UI_but_disable(but, "");
|
|
}
|
|
|
|
/**
|
|
* Operator Item
|
|
* \param r_opptr: Optional, initialize with operator properties when not nullptr.
|
|
* Will always be written to even in the case of errors.
|
|
*/
|
|
static uiBut *uiItemFullO_ptr_ex(uiLayout *layout,
|
|
wmOperatorType *ot,
|
|
std::optional<StringRef> name,
|
|
int icon,
|
|
const blender::wm::OpCallContext context,
|
|
const eUI_Item_Flag flag,
|
|
PointerRNA *r_opptr)
|
|
{
|
|
/* Take care to fill 'r_opptr' whatever happens. */
|
|
uiBlock *block = layout->block();
|
|
|
|
std::string operator_name;
|
|
if (!name) {
|
|
if (ot && ot->srna && (flag & UI_ITEM_R_ICON_ONLY) == 0) {
|
|
operator_name = WM_operatortype_name(ot, nullptr);
|
|
name = operator_name.c_str();
|
|
}
|
|
else {
|
|
name = "";
|
|
}
|
|
}
|
|
|
|
if (layout->root_->type == blender::ui::LayoutType::Menu && !icon) {
|
|
icon = ICON_BLANK1;
|
|
}
|
|
|
|
blender::ui::block_layout_set_current(block, layout);
|
|
ui_block_new_button_group(block, uiButtonGroupFlag(0));
|
|
|
|
const int w = ui_text_icon_width(layout, *name, icon, false);
|
|
|
|
const blender::ui::EmbossType prev_emboss = layout->emboss_;
|
|
if (flag & UI_ITEM_R_NO_BG) {
|
|
layout->emboss_ = blender::ui::EmbossType::NoneOrStatus;
|
|
}
|
|
|
|
/* create the button */
|
|
uiBut *but;
|
|
if (icon) {
|
|
if (!name->is_empty()) {
|
|
but = uiDefIconTextButO_ptr(
|
|
block, ButType::But, ot, context, icon, *name, 0, 0, w, UI_UNIT_Y, std::nullopt);
|
|
}
|
|
else {
|
|
but = uiDefIconButO_ptr(
|
|
block, ButType::But, ot, context, icon, 0, 0, w, UI_UNIT_Y, std::nullopt);
|
|
}
|
|
}
|
|
else {
|
|
but = uiDefButO_ptr(block, ButType::But, ot, context, *name, 0, 0, w, UI_UNIT_Y, std::nullopt);
|
|
}
|
|
|
|
BLI_assert(but->optype != nullptr);
|
|
|
|
if (flag & UI_ITEM_R_NO_BG) {
|
|
layout->emboss_ = prev_emboss;
|
|
}
|
|
|
|
if (flag & UI_ITEM_O_DEPRESS) {
|
|
but->flag |= UI_SELECT_DRAW;
|
|
}
|
|
|
|
if (flag & UI_ITEM_R_ICON_ONLY) {
|
|
UI_but_drawflag_disable(but, UI_BUT_ICON_LEFT);
|
|
}
|
|
|
|
if (layout->redalert_) {
|
|
UI_but_flag_enable(but, UI_BUT_REDALERT);
|
|
}
|
|
|
|
if (layout->active_default_) {
|
|
UI_but_flag_enable(but, UI_BUT_ACTIVE_DEFAULT);
|
|
}
|
|
|
|
/* assign properties */
|
|
if (r_opptr) {
|
|
PointerRNA *opptr = UI_but_operator_ptr_ensure(but);
|
|
opptr->data = blender::bke::idprop::create_group("wmOperatorProperties").release();
|
|
*r_opptr = *opptr;
|
|
}
|
|
|
|
return but;
|
|
}
|
|
|
|
static void ui_item_menu_hold(bContext *C, ARegion *butregion, uiBut *but)
|
|
{
|
|
uiPopupMenu *pup = UI_popup_menu_begin(C, "", ICON_NONE);
|
|
uiLayout *layout = UI_popup_menu_layout(pup);
|
|
uiBlock *block = layout->block();
|
|
UI_popup_menu_but_set(pup, butregion, but);
|
|
|
|
block->flag |= UI_BLOCK_POPUP_HOLD;
|
|
|
|
char direction = UI_DIR_DOWN;
|
|
if (but->drawstr.empty()) {
|
|
switch (RGN_ALIGN_ENUM_FROM_MASK(butregion->alignment)) {
|
|
case RGN_ALIGN_LEFT:
|
|
direction = UI_DIR_RIGHT;
|
|
break;
|
|
case RGN_ALIGN_RIGHT:
|
|
direction = UI_DIR_LEFT;
|
|
break;
|
|
case RGN_ALIGN_BOTTOM:
|
|
direction = UI_DIR_UP;
|
|
break;
|
|
default:
|
|
direction = UI_DIR_DOWN;
|
|
break;
|
|
}
|
|
}
|
|
UI_block_direction_set(block, direction);
|
|
|
|
const char *menu_id = static_cast<const char *>(but->hold_argN);
|
|
MenuType *mt = WM_menutype_find(menu_id, true);
|
|
if (mt) {
|
|
layout->context_set_from_but(but);
|
|
UI_menutype_draw(C, mt, layout);
|
|
}
|
|
else {
|
|
layout->label(RPT_("Menu Missing:"), ICON_NONE);
|
|
layout->label(menu_id, ICON_NONE);
|
|
}
|
|
UI_popup_menu_end(C, pup);
|
|
}
|
|
|
|
PointerRNA uiLayout::op(wmOperatorType *ot,
|
|
std::optional<StringRef> name,
|
|
const int icon,
|
|
const blender::wm::OpCallContext context,
|
|
const eUI_Item_Flag flag)
|
|
{
|
|
PointerRNA ptr;
|
|
uiItemFullO_ptr_ex(this, ot, name, icon, context, flag, &ptr);
|
|
return ptr;
|
|
}
|
|
|
|
PointerRNA uiLayout::op_menu_hold(wmOperatorType *ot,
|
|
std::optional<StringRef> name,
|
|
int icon,
|
|
const blender::wm::OpCallContext context,
|
|
const eUI_Item_Flag flag,
|
|
const char *menu_id)
|
|
{
|
|
PointerRNA ptr;
|
|
uiBut *but = uiItemFullO_ptr_ex(this, ot, name, icon, context, flag, &ptr);
|
|
UI_but_func_hold_set(but, ui_item_menu_hold, BLI_strdup(menu_id));
|
|
return ptr;
|
|
}
|
|
|
|
PointerRNA uiLayout::op(const blender::StringRefNull opname,
|
|
const std::optional<StringRef> name,
|
|
int icon,
|
|
blender::wm::OpCallContext context,
|
|
const eUI_Item_Flag flag)
|
|
{
|
|
wmOperatorType *ot = WM_operatortype_find(opname.c_str(), false); /* print error next */
|
|
UI_OPERATOR_ERROR_RET(ot, opname.c_str());
|
|
return this->op(ot, name, icon, context, flag);
|
|
}
|
|
|
|
BLI_INLINE bool ui_layout_is_radial(const uiLayout *layout)
|
|
{
|
|
return (layout->type() == uiItemType::LayoutRadial) ||
|
|
((layout->type() == uiItemType::LayoutRoot) &&
|
|
(layout->root_->type == blender::ui::LayoutType::PieMenu));
|
|
}
|
|
|
|
void uiLayout::op_enum_items(wmOperatorType *ot,
|
|
const PointerRNA &ptr,
|
|
PropertyRNA *prop,
|
|
IDProperty *properties,
|
|
blender::wm::OpCallContext context,
|
|
eUI_Item_Flag flag,
|
|
const EnumPropertyItem *item_array,
|
|
int totitem,
|
|
int active)
|
|
{
|
|
const StringRefNull propname = RNA_property_identifier(prop);
|
|
if (RNA_property_type(prop) != PROP_ENUM) {
|
|
RNA_warning("%s.%s, not an enum type", RNA_struct_identifier(ptr.type), propname.c_str());
|
|
return;
|
|
}
|
|
|
|
uiLayout *target, *split = nullptr;
|
|
uiBlock *block = this->block();
|
|
const bool radial = ui_layout_is_radial(this);
|
|
|
|
if (radial) {
|
|
target = &this->menu_pie();
|
|
}
|
|
else if ((this->local_direction() == blender::ui::LayoutDirection::Horizontal) &&
|
|
(flag & UI_ITEM_R_ICON_ONLY))
|
|
{
|
|
target = this;
|
|
blender::ui::block_layout_set_current(block, target);
|
|
|
|
/* Add a blank button to the beginning of the row. */
|
|
uiDefIconBut(block,
|
|
ButType::Label,
|
|
0,
|
|
ICON_BLANK1,
|
|
0,
|
|
0,
|
|
1.25f * UI_UNIT_X,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0,
|
|
0,
|
|
std::nullopt);
|
|
}
|
|
else {
|
|
split = &this->split(0.0f, false);
|
|
target = &split->column(align_);
|
|
}
|
|
|
|
bool last_iter = false;
|
|
const EnumPropertyItem *item = item_array;
|
|
for (int i = 1; item->identifier && !last_iter; i++, item++) {
|
|
/* Handle over-sized pies. */
|
|
if (radial && (totitem > PIE_MAX_ITEMS) && (i >= PIE_MAX_ITEMS)) {
|
|
if (item->name) { /* only visible items */
|
|
const EnumPropertyItem *tmp;
|
|
|
|
/* Check if there are more visible items for the next level. If not, we don't
|
|
* add a new level and add the remaining item instead of the 'more' button. */
|
|
for (tmp = item + 1; tmp->identifier; tmp++) {
|
|
if (tmp->name) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (tmp->identifier) { /* only true if loop above found item and did early-exit */
|
|
ui_pie_menu_level_create(
|
|
block, ot, propname, properties, item_array, totitem, context, flag);
|
|
/* break since rest of items is handled in new pie level */
|
|
break;
|
|
}
|
|
last_iter = true;
|
|
}
|
|
else {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (item->identifier[0]) {
|
|
PointerRNA tptr = target->op(
|
|
ot, (flag & UI_ITEM_R_ICON_ONLY) ? nullptr : item->name, item->icon, context, flag);
|
|
if (properties) {
|
|
IDP_CopyPropertyContent(tptr.data_as<IDProperty>(), properties);
|
|
}
|
|
RNA_property_enum_set(&tptr, prop, item->value);
|
|
|
|
uiBut *but = block->buttons.last().get();
|
|
|
|
if (active == (i - 1)) {
|
|
but->flag |= UI_SELECT_DRAW;
|
|
}
|
|
|
|
ui_but_tip_from_enum_item(but, item);
|
|
}
|
|
else {
|
|
if (item->name) {
|
|
if (item != item_array && !radial && split != nullptr) {
|
|
target = &split->column(align_);
|
|
}
|
|
|
|
uiBut *but;
|
|
if (item->icon || radial) {
|
|
target->label(item->name, item->icon);
|
|
|
|
but = block->buttons.last().get();
|
|
}
|
|
else {
|
|
/* Do not use uiLayout::label here, as our root layout is a menu one,
|
|
* it will add a fake blank icon! */
|
|
but = uiDefBut(block,
|
|
ButType::Label,
|
|
0,
|
|
item->name,
|
|
0,
|
|
0,
|
|
UI_UNIT_X * 5,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0.0,
|
|
0.0,
|
|
"");
|
|
target->separator();
|
|
}
|
|
ui_but_tip_from_enum_item(but, item);
|
|
}
|
|
else {
|
|
if (radial) {
|
|
/* invisible dummy button to ensure all items are
|
|
* always at the same position */
|
|
target->separator();
|
|
}
|
|
else {
|
|
/* XXX bug here, columns draw bottom item badly */
|
|
target->separator();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void uiLayout::op_enum(const StringRefNull opname,
|
|
const StringRefNull propname,
|
|
IDProperty *properties,
|
|
blender::wm::OpCallContext context,
|
|
eUI_Item_Flag flag,
|
|
const int active)
|
|
{
|
|
wmOperatorType *ot = WM_operatortype_find(opname.c_str(), false); /* print error next */
|
|
|
|
if (!ot || !ot->srna) {
|
|
ui_item_disabled(this, opname.c_str());
|
|
RNA_warning("%s '%s'", ot ? "operator missing srna" : "unknown operator", opname.c_str());
|
|
return;
|
|
}
|
|
|
|
PointerRNA ptr;
|
|
WM_operator_properties_create_ptr(&ptr, ot);
|
|
/* so the context is passed to itemf functions (some need it) */
|
|
WM_operator_properties_sanitize(&ptr, false);
|
|
PropertyRNA *prop = RNA_struct_find_property(&ptr, propname.c_str());
|
|
|
|
/* don't let bad properties slip through */
|
|
BLI_assert((prop == nullptr) || (RNA_property_type(prop) == PROP_ENUM));
|
|
|
|
uiBlock *block = this->block();
|
|
if (prop && RNA_property_type(prop) == PROP_ENUM) {
|
|
const EnumPropertyItem *item_array = nullptr;
|
|
int totitem;
|
|
bool free;
|
|
|
|
if (ui_layout_is_radial(this)) {
|
|
/* XXX: While "_all()" guarantees spatial stability,
|
|
* it's bad when an enum has > 8 items total,
|
|
* but only a small subset will ever be shown at once
|
|
* (e.g. Mode Switch menu, after the introduction of GP editing modes).
|
|
*/
|
|
#if 0
|
|
RNA_property_enum_items_gettexted_all(
|
|
static_cast<bContext *>(block->evil_C), &ptr, prop, &item_array, &totitem, &free);
|
|
#else
|
|
RNA_property_enum_items_gettexted(
|
|
static_cast<bContext *>(block->evil_C), &ptr, prop, &item_array, &totitem, &free);
|
|
#endif
|
|
}
|
|
else {
|
|
bContext *C = static_cast<bContext *>(block->evil_C);
|
|
const bContextStore *previous_ctx = CTX_store_get(C);
|
|
CTX_store_set(C, context_);
|
|
RNA_property_enum_items_gettexted(C, &ptr, prop, &item_array, &totitem, &free);
|
|
CTX_store_set(C, previous_ctx);
|
|
}
|
|
|
|
/* add items */
|
|
this->op_enum_items(ot, ptr, prop, properties, context, flag, item_array, totitem, active);
|
|
|
|
if (free) {
|
|
MEM_freeN(item_array);
|
|
}
|
|
}
|
|
else if (prop && RNA_property_type(prop) != PROP_ENUM) {
|
|
RNA_warning("%s.%s, not an enum type", RNA_struct_identifier(ptr.type), propname.c_str());
|
|
return;
|
|
}
|
|
else {
|
|
RNA_warning("%s.%s not found", RNA_struct_identifier(ptr.type), propname.c_str());
|
|
return;
|
|
}
|
|
}
|
|
|
|
void uiLayout::op_enum(const StringRefNull opname, const StringRefNull propname)
|
|
{
|
|
this->op_enum(opname, propname, nullptr, root_->opcontext, UI_ITEM_NONE);
|
|
}
|
|
|
|
PointerRNA uiLayout::op(wmOperatorType *ot, const std::optional<StringRef> name, int icon)
|
|
{
|
|
return this->op(ot, name, icon, root_->opcontext, UI_ITEM_NONE);
|
|
}
|
|
|
|
PointerRNA uiLayout::op(const StringRefNull opname, const std::optional<StringRef> name, int icon)
|
|
{
|
|
return this->op(opname, name, icon, root_->opcontext, UI_ITEM_NONE);
|
|
}
|
|
|
|
/* RNA property items */
|
|
|
|
static void ui_item_rna_size(uiLayout *layout,
|
|
StringRef name,
|
|
int icon,
|
|
PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
int index,
|
|
bool icon_only,
|
|
bool compact,
|
|
int *r_w,
|
|
int *r_h)
|
|
{
|
|
int w = 0, h;
|
|
|
|
/* arbitrary extended width by type */
|
|
const PropertyType type = RNA_property_type(prop);
|
|
const PropertySubType subtype = RNA_property_subtype(prop);
|
|
const int len = RNA_property_array_length(ptr, prop);
|
|
|
|
bool is_checkbox_only = false;
|
|
if (name.is_empty() && !icon_only) {
|
|
if (ELEM(type, PROP_STRING, PROP_POINTER)) {
|
|
name = "non-empty text";
|
|
}
|
|
else if (type == PROP_BOOLEAN) {
|
|
if (icon == ICON_NONE) {
|
|
/* Exception for check-boxes, they need a little less space to align nicely. */
|
|
is_checkbox_only = true;
|
|
}
|
|
icon = ICON_DOT;
|
|
}
|
|
else if (type == PROP_ENUM) {
|
|
/* Find the longest enum item name, instead of using a dummy text! */
|
|
const EnumPropertyItem *item_array;
|
|
bool free;
|
|
RNA_property_enum_items_gettexted(static_cast<bContext *>(layout->block()->evil_C),
|
|
ptr,
|
|
prop,
|
|
&item_array,
|
|
nullptr,
|
|
&free);
|
|
|
|
for (const EnumPropertyItem *item = item_array; item->identifier; item++) {
|
|
if (item->identifier[0]) {
|
|
w = max_ii(w, ui_text_icon_width(layout, item->name, item->icon, compact));
|
|
}
|
|
}
|
|
if (free) {
|
|
MEM_freeN(item_array);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!w) {
|
|
if (type == PROP_ENUM && icon_only) {
|
|
w = ui_text_icon_width(layout, "", ICON_BLANK1, compact);
|
|
if (index != RNA_ENUM_VALUE) {
|
|
w += 0.6f * UI_UNIT_X;
|
|
}
|
|
}
|
|
else {
|
|
/* not compact for float/int buttons, looks too squashed */
|
|
w = ui_text_icon_width(
|
|
layout, name, icon, ELEM(type, PROP_FLOAT, PROP_INT) ? false : compact);
|
|
}
|
|
}
|
|
h = UI_UNIT_Y;
|
|
|
|
/* increase height for arrays */
|
|
if (index == RNA_NO_INDEX && len > 0) {
|
|
if (name.is_empty() && icon == ICON_NONE) {
|
|
h = 0;
|
|
}
|
|
if (layout->use_property_split()) {
|
|
h = 0;
|
|
}
|
|
if (ELEM(subtype, PROP_LAYER, PROP_LAYER_MEMBER)) {
|
|
h += 2 * UI_UNIT_Y;
|
|
}
|
|
else if (subtype == PROP_MATRIX) {
|
|
h += ceilf(sqrtf(len)) * UI_UNIT_Y;
|
|
}
|
|
else {
|
|
h += len * UI_UNIT_Y;
|
|
}
|
|
}
|
|
|
|
/* Increase width requirement if in a variable size layout. */
|
|
if (ui_layout_variable_size(layout)) {
|
|
if (type == PROP_BOOLEAN && !name.is_empty()) {
|
|
w += UI_UNIT_X / 5;
|
|
}
|
|
else if (is_checkbox_only) {
|
|
w -= UI_UNIT_X / 4;
|
|
}
|
|
else if (type == PROP_ENUM && !icon_only) {
|
|
w += UI_UNIT_X / 4;
|
|
}
|
|
else if (ELEM(type, PROP_FLOAT, PROP_INT)) {
|
|
w += UI_UNIT_X * 3;
|
|
}
|
|
}
|
|
|
|
*r_w = w;
|
|
*r_h = h;
|
|
}
|
|
|
|
static bool ui_item_rna_is_expand(PropertyRNA *prop, int index, const eUI_Item_Flag item_flag)
|
|
{
|
|
const bool is_array = RNA_property_array_check(prop);
|
|
const int subtype = RNA_property_subtype(prop);
|
|
return is_array && (index == RNA_NO_INDEX) &&
|
|
((item_flag & UI_ITEM_R_EXPAND) ||
|
|
!ELEM(subtype, PROP_COLOR, PROP_COLOR_GAMMA, PROP_DIRECTION));
|
|
}
|
|
|
|
/**
|
|
* Find first layout ancestor (or self) with a heading set.
|
|
*
|
|
* \returns the layout to add the heading to as a fallback (i.e. if it can't be placed in a split
|
|
* layout). Its #uiLayout.heading member can be cleared to mark the heading as added (so
|
|
* it's not added multiple times). Returns a pointer to the heading
|
|
*/
|
|
static uiLayout *ui_layout_heading_find(uiLayout *cur_layout)
|
|
{
|
|
for (uiLayout *parent = cur_layout; parent; parent = parent->parent_) {
|
|
if (!parent->heading_.empty()) {
|
|
return parent;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
static void ui_layout_heading_label_add(uiLayout *layout,
|
|
uiLayout *heading_layout,
|
|
bool right_align,
|
|
bool respect_prop_split)
|
|
{
|
|
const blender::ui::LayoutAlign prev_alignment = layout->alignment_;
|
|
|
|
if (right_align) {
|
|
layout->alignment_set(blender::ui::LayoutAlign::Right);
|
|
}
|
|
|
|
if (respect_prop_split) {
|
|
uiItemL_respect_property_split(layout, heading_layout->heading_, ICON_NONE);
|
|
}
|
|
else {
|
|
layout->label(heading_layout->heading_, ICON_NONE);
|
|
}
|
|
/* After adding the heading label, we have to mark it somehow as added, so it's not added again
|
|
* for other items in this layout. For now just clear it. */
|
|
heading_layout->heading_ = {};
|
|
|
|
layout->alignment_ = prev_alignment;
|
|
}
|
|
|
|
/**
|
|
* Hack to add further items in a row into the second part of the split layout, so the label part
|
|
* keeps a fixed size.
|
|
* \return The layout to place further items in for the split layout.
|
|
*/
|
|
static uiLayout *ui_item_prop_split_layout_hack(uiLayout *layout_parent, uiLayout *layout_split)
|
|
{
|
|
/* Tag item as using property split layout, this is inherited to children so they can get special
|
|
* treatment if needed. */
|
|
ItemInternal::inside_property_split_set(layout_parent, true);
|
|
|
|
if (layout_parent->type() == uiItemType::LayoutRow) {
|
|
/* Prevent further splits within the row. */
|
|
layout_parent->use_property_split_set(false);
|
|
|
|
layout_parent->child_items_layout_ = &layout_split->row(true);
|
|
return layout_parent->child_items_layout_;
|
|
}
|
|
return layout_split;
|
|
}
|
|
|
|
void uiLayout::prop(PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
int index,
|
|
int value,
|
|
eUI_Item_Flag flag,
|
|
const std::optional<StringRef> name_opt,
|
|
int icon,
|
|
const std::optional<StringRef> placeholder)
|
|
{
|
|
|
|
uiBlock *block = this->block();
|
|
char namestr[UI_MAX_NAME_STR];
|
|
const bool use_prop_sep = this->use_property_split();
|
|
const bool inside_prop_sep = bool(flag_ & uiItemInternalFlag::InsidePropSep);
|
|
/* Columns can define a heading to insert. If the first item added to a split layout doesn't have
|
|
* a label to display in the first column, the heading is inserted there. Otherwise it's inserted
|
|
* as a new row before the first item. */
|
|
uiLayout *heading_layout = ui_layout_heading_find(this);
|
|
/* Although check-boxes use the split layout, they are an exception and should only place their
|
|
* label in the second column, to not make that almost empty.
|
|
*
|
|
* Keep using 'use_prop_sep' instead of disabling it entirely because
|
|
* we need the ability to have decorators still. */
|
|
bool use_prop_sep_split_label = use_prop_sep;
|
|
bool use_split_empty_name = (flag & UI_ITEM_R_SPLIT_EMPTY_NAME);
|
|
|
|
#ifdef UI_PROP_DECORATE
|
|
struct DecorateInfo {
|
|
bool use_prop_decorate;
|
|
int len;
|
|
uiLayout *layout;
|
|
uiBut *but;
|
|
};
|
|
DecorateInfo ui_decorate{};
|
|
ui_decorate.use_prop_decorate = this->use_property_decorate() && use_prop_sep;
|
|
|
|
#endif /* UI_PROP_DECORATE */
|
|
|
|
blender::ui::block_layout_set_current(block, this);
|
|
ui_block_new_button_group(block, uiButtonGroupFlag(0));
|
|
|
|
/* retrieve info */
|
|
const PropertyType type = RNA_property_type(prop);
|
|
const bool is_array = RNA_property_array_check(prop);
|
|
const int len = (is_array) ? RNA_property_array_length(ptr, prop) : 0;
|
|
const bool is_id_name_prop = (ptr->owner_id == ptr->data && type == PROP_STRING &&
|
|
prop == RNA_struct_name_property(ptr->type));
|
|
|
|
const bool icon_only = (flag & UI_ITEM_R_ICON_ONLY) != 0;
|
|
|
|
/* Boolean with -1 to signify that the value depends on the presence of an icon. */
|
|
const int toggle = ((flag & UI_ITEM_R_TOGGLE) ? 1 : ((flag & UI_ITEM_R_ICON_NEVER) ? 0 : -1));
|
|
const bool no_icon = (toggle == 0);
|
|
|
|
/* set name and icon */
|
|
StringRef name = name_opt.value_or(icon_only ? "" : RNA_property_ui_name(prop));
|
|
|
|
if (type != PROP_BOOLEAN) {
|
|
flag &= ~UI_ITEM_R_CHECKBOX_INVERT;
|
|
}
|
|
|
|
if (flag & UI_ITEM_R_ICON_ONLY) {
|
|
/* pass */
|
|
}
|
|
else if (ELEM(type, PROP_INT, PROP_FLOAT, PROP_STRING, PROP_POINTER)) {
|
|
if (use_prop_sep == false) {
|
|
name = ui_item_name_add_colon(name, namestr);
|
|
}
|
|
}
|
|
else if (type == PROP_BOOLEAN && is_array && index == RNA_NO_INDEX) {
|
|
if (use_prop_sep == false) {
|
|
name = ui_item_name_add_colon(name, namestr);
|
|
}
|
|
}
|
|
else if (type == PROP_ENUM && index != RNA_ENUM_VALUE) {
|
|
if (flag & UI_ITEM_R_COMPACT) {
|
|
name = "";
|
|
}
|
|
else {
|
|
if (use_prop_sep == false) {
|
|
name = ui_item_name_add_colon(name, namestr);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (no_icon == false) {
|
|
if (icon == ICON_NONE) {
|
|
icon = RNA_property_ui_icon(prop);
|
|
}
|
|
|
|
/* Menus and pie-menus don't show checkbox without this. */
|
|
if ((root_->type == blender::ui::LayoutType::Menu) ||
|
|
/* Use check-boxes only as a fallback in pie-menu's, when no icon is defined. */
|
|
((root_->type == blender::ui::LayoutType::PieMenu) && (icon == ICON_NONE)))
|
|
{
|
|
const int prop_flag = RNA_property_flag(prop);
|
|
if (type == PROP_BOOLEAN) {
|
|
if ((is_array == false) || (index != RNA_NO_INDEX)) {
|
|
if (prop_flag & PROP_ICONS_CONSECUTIVE) {
|
|
icon = ICON_CHECKBOX_DEHLT; /* but->iconadd will set to correct icon */
|
|
}
|
|
else if (is_array) {
|
|
icon = RNA_property_boolean_get_index(ptr, prop, index) ? ICON_CHECKBOX_HLT :
|
|
ICON_CHECKBOX_DEHLT;
|
|
}
|
|
else {
|
|
icon = RNA_property_boolean_get(ptr, prop) ? ICON_CHECKBOX_HLT : ICON_CHECKBOX_DEHLT;
|
|
}
|
|
}
|
|
}
|
|
else if (type == PROP_ENUM) {
|
|
if (index == RNA_ENUM_VALUE) {
|
|
const int enum_value = RNA_property_enum_get(ptr, prop);
|
|
if (prop_flag & PROP_ICONS_CONSECUTIVE) {
|
|
icon = ICON_CHECKBOX_DEHLT; /* but->iconadd will set to correct icon */
|
|
}
|
|
else if (prop_flag & PROP_ENUM_FLAG) {
|
|
icon = (enum_value & value) ? ICON_CHECKBOX_HLT : ICON_CHECKBOX_DEHLT;
|
|
}
|
|
else {
|
|
/* Only a single value can be chosen, so display as radio buttons. */
|
|
icon = (enum_value == value) ? ICON_RADIOBUT_ON : ICON_RADIOBUT_OFF;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef UI_PROP_SEP_ICON_WIDTH_EXCEPTION
|
|
if (use_prop_sep) {
|
|
if (type == PROP_BOOLEAN && (icon == ICON_NONE) && !icon_only) {
|
|
use_prop_sep_split_label = false;
|
|
/* For check-boxes we make an exception: We allow showing them in a split row even without
|
|
* label. It typically relates to its neighbor items, so no need for an extra label. */
|
|
use_split_empty_name = true;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if ((type == PROP_ENUM) && (RNA_property_flag(prop) & PROP_ENUM_FLAG)) {
|
|
flag |= UI_ITEM_R_EXPAND;
|
|
}
|
|
|
|
const bool slider = (flag & UI_ITEM_R_SLIDER) != 0;
|
|
const bool expand = (flag & UI_ITEM_R_EXPAND) != 0;
|
|
const bool no_bg = (flag & UI_ITEM_R_NO_BG) != 0;
|
|
const bool compact = (flag & UI_ITEM_R_COMPACT) != 0;
|
|
|
|
/* get size */
|
|
int w, h;
|
|
ui_item_rna_size(this, name, icon, ptr, prop, index, icon_only, compact, &w, &h);
|
|
|
|
const blender::ui::EmbossType prev_emboss = emboss_;
|
|
if (no_bg) {
|
|
emboss_ = blender::ui::EmbossType::NoneOrStatus;
|
|
}
|
|
|
|
uiBut *but = nullptr;
|
|
|
|
/* Split the label / property. */
|
|
uiLayout *layout_parent = this;
|
|
uiLayout *layout = this;
|
|
if (use_prop_sep) {
|
|
uiLayout *layout_row = nullptr;
|
|
#ifdef UI_PROP_DECORATE
|
|
if (ui_decorate.use_prop_decorate) {
|
|
layout_row = &layout->row(true);
|
|
layout_row->space_ = 0;
|
|
ui_decorate.len = max_ii(1, len);
|
|
}
|
|
#endif /* UI_PROP_DECORATE */
|
|
|
|
if (name.is_empty() && !use_split_empty_name) {
|
|
/* Ensure we get a column when text is not set. */
|
|
layout = &(layout_row ? layout_row : layout)->column(true);
|
|
layout->space_ = 0;
|
|
if (heading_layout) {
|
|
ui_layout_heading_label_add(layout, heading_layout, false, false);
|
|
}
|
|
}
|
|
else {
|
|
uiLayout *layout_split =
|
|
&(layout_row ? layout_row : layout)->split(UI_ITEM_PROP_SEP_DIVIDE, true);
|
|
bool label_added = false;
|
|
uiLayout *layout_sub = &layout_split->column(true);
|
|
layout_sub->space_ = 0;
|
|
|
|
if (!use_prop_sep_split_label) {
|
|
/* Pass */
|
|
}
|
|
else if (ui_item_rna_is_expand(prop, index, flag)) {
|
|
fmt::memory_buffer name_with_suffix;
|
|
char str[2] = {'\0'};
|
|
for (int a = 0; a < len; a++) {
|
|
str[0] = RNA_property_array_item_char(prop, a);
|
|
const bool use_prefix = (a == 0 && !name.is_empty());
|
|
if (use_prefix) {
|
|
fmt::format_to(fmt::appender(name_with_suffix), "{} {}", name, str[0]);
|
|
}
|
|
but = uiDefBut(block,
|
|
ButType::Label,
|
|
0,
|
|
use_prefix ? StringRef(name_with_suffix.data(), name_with_suffix.size()) :
|
|
str,
|
|
0,
|
|
0,
|
|
w,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0.0,
|
|
0.0,
|
|
"");
|
|
but->drawflag |= UI_BUT_TEXT_RIGHT;
|
|
but->drawflag &= ~UI_BUT_TEXT_LEFT;
|
|
|
|
label_added = true;
|
|
}
|
|
}
|
|
else {
|
|
but = uiDefBut(block, ButType::Label, 0, name, 0, 0, w, UI_UNIT_Y, nullptr, 0.0, 0.0, "");
|
|
but->drawflag |= UI_BUT_TEXT_RIGHT;
|
|
but->drawflag &= ~UI_BUT_TEXT_LEFT;
|
|
|
|
label_added = true;
|
|
}
|
|
|
|
if (!label_added && heading_layout) {
|
|
ui_layout_heading_label_add(layout_sub, heading_layout, true, false);
|
|
}
|
|
|
|
layout_split = ui_item_prop_split_layout_hack(layout_parent, layout_split);
|
|
|
|
/* Watch out! We can only write into the new layout now. */
|
|
if ((type == PROP_ENUM) && (flag & UI_ITEM_R_EXPAND)) {
|
|
/* Expanded enums each have their own name. */
|
|
|
|
/* Often expanded enum's are better arranged into a row,
|
|
* so check the existing layout. */
|
|
if (layout->local_direction() == blender::ui::LayoutDirection::Horizontal) {
|
|
layout = &layout_split->row(true);
|
|
}
|
|
else {
|
|
layout = &layout_split->column(true);
|
|
}
|
|
}
|
|
else {
|
|
if (use_prop_sep_split_label) {
|
|
name = "";
|
|
}
|
|
layout = &layout_split->column(true);
|
|
}
|
|
layout->space_ = 0;
|
|
}
|
|
|
|
#ifdef UI_PROP_DECORATE
|
|
if (ui_decorate.use_prop_decorate) {
|
|
ui_decorate.layout = &layout_row->column(true);
|
|
ui_decorate.layout->space_ = 0;
|
|
blender::ui::block_layout_set_current(block, layout);
|
|
ui_decorate.but = block->last_but();
|
|
|
|
/* Clear after. */
|
|
layout->flag_ |= uiItemInternalFlag::PropDecorateNoPad;
|
|
}
|
|
#endif /* UI_PROP_DECORATE */
|
|
}
|
|
/* End split. */
|
|
else if (heading_layout) {
|
|
/* Could not add heading to split layout, fall back to inserting it to the layout with the
|
|
* heading itself. */
|
|
ui_layout_heading_label_add(heading_layout, heading_layout, false, false);
|
|
}
|
|
|
|
/* array property */
|
|
if (index == RNA_NO_INDEX && is_array) {
|
|
if (inside_prop_sep) {
|
|
/* Within a split row, add array items to a column so they match the column layout of
|
|
* previous items (e.g. transform vector with lock icon for each item). */
|
|
layout = &layout->column(true);
|
|
}
|
|
|
|
ui_item_array(layout,
|
|
block,
|
|
name,
|
|
icon,
|
|
ptr,
|
|
prop,
|
|
len,
|
|
0,
|
|
0,
|
|
w,
|
|
h,
|
|
expand,
|
|
slider,
|
|
toggle,
|
|
icon_only,
|
|
compact,
|
|
!use_prop_sep_split_label);
|
|
}
|
|
/* enum item */
|
|
else if (type == PROP_ENUM && index == RNA_ENUM_VALUE) {
|
|
if (icon && !name.is_empty() && !icon_only) {
|
|
uiDefIconTextButR_prop(
|
|
block, ButType::Row, 0, icon, name, 0, 0, w, h, ptr, prop, -1, 0, value, std::nullopt);
|
|
}
|
|
else if (icon) {
|
|
uiDefIconButR_prop(
|
|
block, ButType::Row, 0, icon, 0, 0, w, h, ptr, prop, -1, 0, value, std::nullopt);
|
|
}
|
|
else {
|
|
uiDefButR_prop(
|
|
block, ButType::Row, 0, name, 0, 0, w, h, ptr, prop, -1, 0, value, std::nullopt);
|
|
}
|
|
}
|
|
/* expanded enum */
|
|
else if (type == PROP_ENUM && expand) {
|
|
ui_item_enum_expand(layout, block, ptr, prop, name, h, icon_only);
|
|
}
|
|
/* property with separate label */
|
|
else if (ELEM(type, PROP_ENUM, PROP_STRING, PROP_POINTER)) {
|
|
but = ui_item_with_label(layout, block, name, icon, ptr, prop, index, 0, 0, w, h, flag);
|
|
|
|
if (is_id_name_prop) {
|
|
Main *bmain = CTX_data_main(static_cast<bContext *>(block->evil_C));
|
|
ID *id = ptr->owner_id;
|
|
UI_but_func_rename_full_set(
|
|
but, [bmain, id](const std::string &new_name) { ED_id_rename(*bmain, *id, new_name); });
|
|
}
|
|
|
|
bool results_are_suggestions = false;
|
|
if (type == PROP_STRING) {
|
|
const eStringPropertySearchFlag search_flag = RNA_property_string_search_flag(prop);
|
|
if (search_flag & PROP_STRING_SEARCH_SUGGESTION) {
|
|
results_are_suggestions = true;
|
|
}
|
|
}
|
|
but = ui_but_add_search(but, ptr, prop, nullptr, nullptr, results_are_suggestions);
|
|
|
|
if (layout->redalert_) {
|
|
UI_but_flag_enable(but, UI_BUT_REDALERT);
|
|
}
|
|
|
|
if (layout->activate_init_) {
|
|
UI_but_flag_enable(but, UI_BUT_ACTIVATE_ON_INIT);
|
|
}
|
|
}
|
|
/* single button */
|
|
else {
|
|
but = uiDefAutoButR(block, ptr, prop, index, name, icon, 0, 0, w, h);
|
|
|
|
if (slider && but->type == ButType::Num) {
|
|
uiButNumber *number_but = (uiButNumber *)but;
|
|
const float step_size = number_but->step_size;
|
|
const float precision = number_but->precision;
|
|
but = ui_but_change_type(but, ButType::NumSlider);
|
|
uiButNumberSlider *slider_but = reinterpret_cast<uiButNumberSlider *>(but);
|
|
slider_but->step_size = step_size;
|
|
slider_but->precision = precision;
|
|
}
|
|
|
|
if (flag & UI_ITEM_R_CHECKBOX_INVERT) {
|
|
if (ELEM(but->type,
|
|
ButType::Checkbox,
|
|
ButType::CheckboxN,
|
|
ButType::IconToggle,
|
|
ButType::IconToggleN))
|
|
{
|
|
but->drawflag |= UI_BUT_CHECKBOX_INVERT;
|
|
}
|
|
}
|
|
|
|
if ((toggle == 1) && but->type == ButType::Checkbox) {
|
|
but->type = ButType::Toggle;
|
|
}
|
|
|
|
if (layout->redalert_) {
|
|
UI_but_flag_enable(but, UI_BUT_REDALERT);
|
|
}
|
|
|
|
if (layout->activate_init_) {
|
|
UI_but_flag_enable(but, UI_BUT_ACTIVATE_ON_INIT);
|
|
}
|
|
}
|
|
|
|
/* The resulting button may have the icon set since boolean button drawing
|
|
* is being 'helpful' and adding an icon for us.
|
|
* In this case we want the ability not to have an icon.
|
|
*
|
|
* We could pass an argument not to set the icon to begin with however this is the one case
|
|
* the functionality is needed. */
|
|
if (but && no_icon) {
|
|
if ((icon == ICON_NONE) && (but->icon != ICON_NONE)) {
|
|
ui_def_but_icon_clear(but);
|
|
}
|
|
}
|
|
|
|
/* Mark non-embossed text-fields inside a list-box. */
|
|
if (but && (block->flag & UI_BLOCK_LIST_ITEM) && (but->type == ButType::Text) &&
|
|
ELEM(but->emboss, blender::ui::EmbossType::None, blender::ui::EmbossType::NoneOrStatus))
|
|
{
|
|
UI_but_flag_enable(but, UI_BUT_LIST_ITEM);
|
|
}
|
|
|
|
if (but) {
|
|
if (placeholder) {
|
|
UI_but_placeholder_set(but, *placeholder);
|
|
}
|
|
if (ELEM(but->type, ButType::Text) && (flag & UI_ITEM_R_TEXT_BUT_FORCE_SEMI_MODAL_ACTIVE)) {
|
|
UI_but_flag2_enable(but, UI_BUT2_FORCE_SEMI_MODAL_ACTIVE);
|
|
}
|
|
}
|
|
|
|
#ifdef UI_PROP_DECORATE
|
|
if (ui_decorate.use_prop_decorate) {
|
|
uiBut *but_decorate = ui_decorate.but ? block->next_but(ui_decorate.but) : block->first_but();
|
|
|
|
/* Move temporarily last buts to avoid multiple reallocations while inserting decorators. */
|
|
blender::Vector<std::unique_ptr<uiBut>> tmp;
|
|
tmp.reserve(ui_decorate.len);
|
|
while (but_decorate && but_decorate != block->buttons.last().get()) {
|
|
tmp.append(block->buttons.pop_last());
|
|
}
|
|
const bool use_blank_decorator = (flag & UI_ITEM_R_FORCE_BLANK_DECORATE);
|
|
uiLayout *layout_col = &ui_decorate.layout->column(false);
|
|
layout_col->space_ = 0;
|
|
layout_col->emboss_ = blender::ui::EmbossType::None;
|
|
|
|
int i;
|
|
for (i = 0; i < ui_decorate.len && but_decorate; i++) {
|
|
PointerRNA *ptr_dec = use_blank_decorator ? nullptr : &but_decorate->rnapoin;
|
|
PropertyRNA *prop_dec = use_blank_decorator ? nullptr : but_decorate->rnaprop;
|
|
|
|
/* The icons are set in 'ui_but_anim_flag' */
|
|
layout_col->decorator(ptr_dec, prop_dec, but_decorate->rnaindex);
|
|
but = block->buttons.last().get();
|
|
|
|
if (!tmp.is_empty()) {
|
|
block->buttons.append(tmp.pop_last());
|
|
but_decorate = block->buttons.last().get();
|
|
}
|
|
else {
|
|
but_decorate = nullptr;
|
|
}
|
|
}
|
|
while (!tmp.is_empty()) {
|
|
block->buttons.append(tmp.pop_last());
|
|
}
|
|
BLI_assert(ELEM(i, 1, ui_decorate.len));
|
|
|
|
layout->flag_ &= ~uiItemInternalFlag::PropDecorateNoPad;
|
|
}
|
|
#endif /* UI_PROP_DECORATE */
|
|
|
|
if (no_bg) {
|
|
layout->emboss_ = prev_emboss;
|
|
}
|
|
|
|
/* ensure text isn't added to icon_only buttons */
|
|
if (but && icon_only) {
|
|
BLI_assert(but->str.empty());
|
|
}
|
|
}
|
|
|
|
void uiLayout::prop(PointerRNA *ptr,
|
|
const StringRefNull propname,
|
|
const eUI_Item_Flag flag,
|
|
const std::optional<StringRef> name,
|
|
int icon)
|
|
{
|
|
PropertyRNA *prop = RNA_struct_find_property(ptr, propname.c_str());
|
|
|
|
if (!prop) {
|
|
ui_item_disabled(this, propname.c_str());
|
|
RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname.c_str());
|
|
return;
|
|
}
|
|
|
|
this->prop(ptr, prop, RNA_NO_INDEX, 0, flag, name, icon);
|
|
}
|
|
|
|
void uiLayout::prop_with_popover(PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
int index,
|
|
int value,
|
|
const eUI_Item_Flag flag,
|
|
const std::optional<StringRefNull> name,
|
|
int icon,
|
|
const char *panel_type)
|
|
{
|
|
uiBlock *block = this->block();
|
|
int i = block->buttons.size();
|
|
this->prop(ptr, prop, index, value, flag, name, icon);
|
|
for (; i < block->buttons.size(); i++) {
|
|
uiBut *but = block->buttons[i].get();
|
|
if (but->rnaprop == prop && ELEM(but->type, ButType::Menu, ButType::Color)) {
|
|
ui_but_rna_menu_convert_to_panel_type(but, panel_type);
|
|
break;
|
|
}
|
|
}
|
|
if (i == block->buttons.size()) {
|
|
const StringRefNull propname = RNA_property_identifier(prop);
|
|
ui_item_disabled(this, panel_type);
|
|
RNA_warning("property could not use a popover: %s.%s (%s)",
|
|
RNA_struct_identifier(ptr->type),
|
|
propname.c_str(),
|
|
panel_type);
|
|
}
|
|
}
|
|
|
|
void uiLayout::prop_with_menu(PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
int index,
|
|
int value,
|
|
const eUI_Item_Flag flag,
|
|
const std::optional<StringRefNull> name,
|
|
int icon,
|
|
const char *menu_type)
|
|
{
|
|
uiBlock *block = this->block();
|
|
int i = block->buttons.size();
|
|
this->prop(ptr, prop, index, value, flag, name, icon);
|
|
while (i < block->buttons.size()) {
|
|
uiBut *but = block->buttons[i].get();
|
|
if (but->rnaprop == prop && but->type == ButType::Menu) {
|
|
ui_but_rna_menu_convert_to_menu_type(but, menu_type);
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
if (i == block->buttons.size()) {
|
|
const StringRefNull propname = RNA_property_identifier(prop);
|
|
ui_item_disabled(this, menu_type);
|
|
RNA_warning("property could not use a menu: %s.%s (%s)",
|
|
RNA_struct_identifier(ptr->type),
|
|
propname.c_str(),
|
|
menu_type);
|
|
}
|
|
}
|
|
|
|
void uiLayout::prop_enum(PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
int value,
|
|
const std::optional<StringRefNull> name,
|
|
int icon)
|
|
{
|
|
if (RNA_property_type(prop) != PROP_ENUM) {
|
|
const StringRefNull propname = RNA_property_identifier(prop);
|
|
ui_item_disabled(this, propname.c_str());
|
|
RNA_warning("property not an enum: %s.%s", RNA_struct_identifier(ptr->type), propname.c_str());
|
|
return;
|
|
}
|
|
|
|
this->prop(ptr, prop, RNA_ENUM_VALUE, value, UI_ITEM_NONE, name, icon);
|
|
}
|
|
|
|
void uiLayout::prop_enum(PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
const char *value,
|
|
const std::optional<StringRefNull> name,
|
|
int icon)
|
|
{
|
|
if (UNLIKELY(RNA_property_type(prop) != PROP_ENUM)) {
|
|
const StringRefNull propname = RNA_property_identifier(prop);
|
|
ui_item_disabled(this, propname.c_str());
|
|
RNA_warning("not an enum property: %s.%s", RNA_struct_identifier(ptr->type), propname.c_str());
|
|
return;
|
|
}
|
|
|
|
const EnumPropertyItem *item;
|
|
bool free;
|
|
RNA_property_enum_items(
|
|
static_cast<bContext *>(this->block()->evil_C), ptr, prop, &item, nullptr, &free);
|
|
|
|
int ivalue;
|
|
if (!RNA_enum_value_from_id(item, value, &ivalue)) {
|
|
const StringRefNull propname = RNA_property_identifier(prop);
|
|
if (free) {
|
|
MEM_freeN(item);
|
|
}
|
|
ui_item_disabled(this, propname.c_str());
|
|
RNA_warning("enum property value not found: %s", value);
|
|
return;
|
|
}
|
|
|
|
for (int a = 0; item[a].identifier; a++) {
|
|
if (item[a].identifier[0] == '\0') {
|
|
/* Skip enum item separators. */
|
|
continue;
|
|
}
|
|
if (item[a].value == ivalue) {
|
|
const StringRefNull item_name = name.value_or(
|
|
CTX_IFACE_(RNA_property_translation_context(prop), item[a].name));
|
|
const eUI_Item_Flag flag = !item_name.is_empty() ? UI_ITEM_NONE : UI_ITEM_R_ICON_ONLY;
|
|
|
|
this->prop(ptr, prop, RNA_ENUM_VALUE, ivalue, flag, item_name, icon ? icon : item[a].icon);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (free) {
|
|
MEM_freeN(item);
|
|
}
|
|
}
|
|
|
|
void uiLayout::prop_enum(PointerRNA *ptr,
|
|
const StringRefNull propname,
|
|
const char *value,
|
|
const std::optional<StringRefNull> name,
|
|
int icon)
|
|
{
|
|
PropertyRNA *prop = RNA_struct_find_property(ptr, propname.c_str());
|
|
if (UNLIKELY(prop == nullptr)) {
|
|
ui_item_disabled(this, propname.c_str());
|
|
RNA_warning(
|
|
"enum property not found: %s.%s", RNA_struct_identifier(ptr->type), propname.c_str());
|
|
return;
|
|
}
|
|
this->prop_enum(ptr, prop, value, name, icon);
|
|
}
|
|
|
|
void uiLayout::props_enum(PointerRNA *ptr, const StringRefNull propname)
|
|
{
|
|
uiBlock *block = this->block();
|
|
|
|
PropertyRNA *prop = RNA_struct_find_property(ptr, propname.c_str());
|
|
|
|
if (!prop) {
|
|
ui_item_disabled(this, propname.c_str());
|
|
RNA_warning(
|
|
"enum property not found: %s.%s", RNA_struct_identifier(ptr->type), propname.c_str());
|
|
return;
|
|
}
|
|
|
|
if (RNA_property_type(prop) != PROP_ENUM) {
|
|
RNA_warning("not an enum property: %s.%s", RNA_struct_identifier(ptr->type), propname.c_str());
|
|
return;
|
|
}
|
|
|
|
uiLayout *split = &this->split(0.0f, false);
|
|
uiLayout *column = &split->column(false);
|
|
|
|
int totitem;
|
|
const EnumPropertyItem *item;
|
|
bool free;
|
|
RNA_property_enum_items_gettexted(
|
|
static_cast<bContext *>(block->evil_C), ptr, prop, &item, &totitem, &free);
|
|
|
|
for (int i = 0; i < totitem; i++) {
|
|
if (item[i].identifier[0]) {
|
|
column->prop_enum(ptr, prop, item[i].value, item[i].name, item[i].icon);
|
|
ui_but_tip_from_enum_item(block->buttons.last().get(), &item[i]);
|
|
}
|
|
else {
|
|
if (item[i].name) {
|
|
if (i != 0) {
|
|
column = &split->column(false);
|
|
}
|
|
|
|
column->label(item[i].name, ICON_NONE);
|
|
uiBut *bt = block->buttons.last().get();
|
|
bt->drawflag = UI_BUT_TEXT_LEFT;
|
|
|
|
ui_but_tip_from_enum_item(bt, &item[i]);
|
|
}
|
|
else {
|
|
column->separator();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (free) {
|
|
MEM_freeN(item);
|
|
}
|
|
}
|
|
|
|
/* Pointer RNA button with search */
|
|
|
|
static void search_id_collection(StructRNA *ptype, PointerRNA *r_ptr, PropertyRNA **r_prop)
|
|
{
|
|
/* look for collection property in Main */
|
|
/* NOTE: using global Main is OK-ish here, UI shall not access other Mains anyway. */
|
|
*r_ptr = RNA_main_pointer_create(G_MAIN);
|
|
|
|
*r_prop = nullptr;
|
|
|
|
RNA_STRUCT_BEGIN (r_ptr, iprop) {
|
|
/* if it's a collection and has same pointer type, we've got it */
|
|
if (RNA_property_type(iprop) == PROP_COLLECTION) {
|
|
StructRNA *srna = RNA_property_pointer_type(r_ptr, iprop);
|
|
|
|
if (ptype == srna) {
|
|
*r_prop = iprop;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
RNA_STRUCT_END;
|
|
}
|
|
|
|
static void ui_rna_collection_search_arg_free_fn(void *ptr)
|
|
{
|
|
uiRNACollectionSearch *coll_search = static_cast<uiRNACollectionSearch *>(ptr);
|
|
UI_butstore_free(coll_search->butstore_block, coll_search->butstore);
|
|
MEM_delete(coll_search);
|
|
}
|
|
|
|
uiBut *ui_but_add_search(uiBut *but,
|
|
PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
PointerRNA *searchptr,
|
|
PropertyRNA *searchprop,
|
|
const bool results_are_suggestions)
|
|
{
|
|
/* for ID's we do automatic lookup */
|
|
bool has_search_fn = false;
|
|
|
|
PointerRNA sptr;
|
|
if (!searchprop) {
|
|
if (RNA_property_type(prop) == PROP_STRING) {
|
|
has_search_fn = (RNA_property_string_search_flag(prop) != 0);
|
|
}
|
|
if (RNA_property_type(prop) == PROP_POINTER) {
|
|
StructRNA *ptype = RNA_property_pointer_type(ptr, prop);
|
|
search_id_collection(ptype, &sptr, &searchprop);
|
|
searchptr = &sptr;
|
|
}
|
|
}
|
|
|
|
/* turn button into search button */
|
|
if (has_search_fn || searchprop) {
|
|
uiRNACollectionSearch *coll_search = MEM_new<uiRNACollectionSearch>(__func__);
|
|
uiButSearch *search_but;
|
|
|
|
but = ui_but_change_type(but, ButType::SearchMenu);
|
|
search_but = (uiButSearch *)but;
|
|
|
|
if (searchptr) {
|
|
search_but->rnasearchpoin = *searchptr;
|
|
search_but->rnasearchprop = searchprop;
|
|
}
|
|
|
|
but->hardmax = std::max(but->hardmax, 256.0f);
|
|
but->drawflag |= UI_BUT_ICON_LEFT | UI_BUT_TEXT_LEFT;
|
|
if (RNA_property_is_unlink(prop)) {
|
|
but->flag |= UI_BUT_VALUE_CLEAR;
|
|
}
|
|
|
|
coll_search->target_ptr = *ptr;
|
|
coll_search->target_prop = prop;
|
|
|
|
if (searchptr) {
|
|
coll_search->search_ptr = *searchptr;
|
|
coll_search->search_prop = searchprop;
|
|
}
|
|
else {
|
|
/* Rely on `has_search_fn`. */
|
|
coll_search->search_ptr = PointerRNA_NULL;
|
|
coll_search->search_prop = nullptr;
|
|
}
|
|
|
|
coll_search->search_but = but;
|
|
coll_search->butstore_block = but->block;
|
|
coll_search->butstore = UI_butstore_create(coll_search->butstore_block);
|
|
UI_butstore_register(coll_search->butstore, &coll_search->search_but);
|
|
|
|
if (RNA_property_type(prop) == PROP_ENUM) {
|
|
/* XXX, this will have a menu string,
|
|
* but in this case we just want the text */
|
|
but->str.clear();
|
|
}
|
|
|
|
UI_but_func_search_set_results_are_suggestions(but, results_are_suggestions);
|
|
|
|
UI_but_func_search_set(but,
|
|
ui_searchbox_create_generic,
|
|
ui_rna_collection_search_update_fn,
|
|
coll_search,
|
|
false,
|
|
ui_rna_collection_search_arg_free_fn,
|
|
nullptr,
|
|
nullptr);
|
|
/* If this is called multiple times for the same button, an earlier call may have taken the
|
|
* else branch below so the button was disabled. Now we have a searchprop, so it can be enabled
|
|
* again. */
|
|
but->flag &= ~UI_BUT_DISABLED;
|
|
}
|
|
else if (but->type == ButType::SearchMenu) {
|
|
/* In case we fail to find proper searchprop,
|
|
* so other code might have already set but->type to search menu... */
|
|
but->flag |= UI_BUT_DISABLED;
|
|
}
|
|
|
|
return but;
|
|
}
|
|
|
|
void uiLayout::prop_search(PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
PointerRNA *searchptr,
|
|
PropertyRNA *searchprop,
|
|
const std::optional<StringRefNull> name_opt,
|
|
int icon,
|
|
bool results_are_suggestions)
|
|
{
|
|
const bool use_prop_sep = this->use_property_split();
|
|
uiBlock *block = this->block();
|
|
ui_block_new_button_group(block, uiButtonGroupFlag(0));
|
|
|
|
const PropertyType type = RNA_property_type(prop);
|
|
if (!ELEM(type, PROP_POINTER, PROP_STRING, PROP_ENUM)) {
|
|
RNA_warning("Property %s.%s must be a pointer, string or enum",
|
|
RNA_struct_identifier(ptr->type),
|
|
RNA_property_identifier(prop));
|
|
return;
|
|
}
|
|
if (RNA_property_type(searchprop) != PROP_COLLECTION) {
|
|
RNA_warning("search collection property is not a collection type: %s.%s",
|
|
RNA_struct_identifier(searchptr->type),
|
|
RNA_property_identifier(searchprop));
|
|
return;
|
|
}
|
|
|
|
/* get icon & name */
|
|
if (icon == ICON_NONE) {
|
|
const StructRNA *icontype;
|
|
if (type == PROP_POINTER) {
|
|
icontype = RNA_property_pointer_type(ptr, prop);
|
|
}
|
|
else {
|
|
icontype = RNA_property_pointer_type(searchptr, searchprop);
|
|
}
|
|
|
|
icon = RNA_struct_ui_icon(icontype);
|
|
}
|
|
StringRefNull name = name_opt.value_or(RNA_property_ui_name(prop));
|
|
|
|
char namestr[UI_MAX_NAME_STR];
|
|
if (use_prop_sep == false) {
|
|
name = ui_item_name_add_colon(name, namestr);
|
|
}
|
|
|
|
/* create button */
|
|
|
|
int w, h;
|
|
ui_item_rna_size(this, name, icon, ptr, prop, 0, false, false, &w, &h);
|
|
w += UI_UNIT_X; /* X icon needs more space */
|
|
uiBut *but = ui_item_with_label(this, block, name, icon, ptr, prop, 0, 0, 0, w, h, 0);
|
|
|
|
but = ui_but_add_search(but, ptr, prop, searchptr, searchprop, results_are_suggestions);
|
|
}
|
|
|
|
void uiLayout::prop_search(PointerRNA *ptr,
|
|
const StringRefNull propname,
|
|
PointerRNA *searchptr,
|
|
const StringRefNull searchpropname,
|
|
const std::optional<StringRefNull> name,
|
|
int icon)
|
|
{
|
|
/* validate arguments */
|
|
PropertyRNA *prop = RNA_struct_find_property(ptr, propname.c_str());
|
|
if (!prop) {
|
|
RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname.c_str());
|
|
return;
|
|
}
|
|
PropertyRNA *searchprop = RNA_struct_find_property(searchptr, searchpropname.c_str());
|
|
if (!searchprop) {
|
|
RNA_warning("search collection property not found: %s.%s",
|
|
RNA_struct_identifier(searchptr->type),
|
|
searchpropname.c_str());
|
|
return;
|
|
}
|
|
|
|
this->prop_search(ptr, prop, searchptr, searchprop, name, icon, false);
|
|
}
|
|
|
|
void ui_item_menutype_func(bContext *C, uiLayout *layout, void *arg_mt)
|
|
{
|
|
MenuType *mt = (MenuType *)arg_mt;
|
|
UI_menutype_draw(C, mt, layout);
|
|
}
|
|
|
|
void ui_item_paneltype_func(bContext *C, uiLayout *layout, void *arg_pt)
|
|
{
|
|
PanelType *pt = (PanelType *)arg_pt;
|
|
UI_paneltype_draw(C, pt, layout);
|
|
}
|
|
|
|
static uiBut *ui_item_menu(uiLayout *layout,
|
|
const StringRef name,
|
|
int icon,
|
|
uiMenuCreateFunc func,
|
|
void *arg,
|
|
void *argN,
|
|
const std::optional<StringRef> tip,
|
|
bool force_menu,
|
|
uiButArgNFree func_argN_free_fn = MEM_freeN,
|
|
uiButArgNCopy func_argN_copy_fn = MEM_dupallocN)
|
|
{
|
|
uiBlock *block = layout->block();
|
|
uiLayout *heading_layout = ui_layout_heading_find(layout);
|
|
|
|
blender::ui::block_layout_set_current(block, layout);
|
|
ui_block_new_button_group(block, uiButtonGroupFlag(0));
|
|
|
|
if (layout->root_->type == blender::ui::LayoutType::Menu && !icon) {
|
|
icon = ICON_BLANK1;
|
|
}
|
|
|
|
uiTextIconPadFactor pad_factor = ui_text_pad_compact;
|
|
if (layout->root_->type == blender::ui::LayoutType::Header) { /* Ugly! */
|
|
if (icon == ICON_NONE && force_menu) {
|
|
/* pass */
|
|
}
|
|
else if (force_menu) {
|
|
pad_factor.text = 1.85;
|
|
pad_factor.icon_only = 0.6f;
|
|
}
|
|
else {
|
|
pad_factor.text = 0.75f;
|
|
}
|
|
}
|
|
|
|
const int w = ui_text_icon_width_ex(layout, name, icon, pad_factor, UI_FSTYLE_WIDGET);
|
|
const int h = UI_UNIT_Y;
|
|
|
|
if (heading_layout) {
|
|
ui_layout_heading_label_add(layout, heading_layout, true, true);
|
|
}
|
|
|
|
uiBut *but;
|
|
if (!name.is_empty() && icon) {
|
|
but = uiDefIconTextMenuBut(block, func, arg, icon, name, 0, 0, w, h, tip);
|
|
}
|
|
else if (icon) {
|
|
but = uiDefIconMenuBut(block, func, arg, icon, 0, 0, w, h, tip);
|
|
if (force_menu && !name.is_empty()) {
|
|
UI_but_drawflag_enable(but, UI_BUT_ICON_LEFT);
|
|
}
|
|
}
|
|
else {
|
|
but = uiDefMenuBut(block, func, arg, name, 0, 0, w, h, tip);
|
|
}
|
|
|
|
if (argN) {
|
|
/* ugly! */
|
|
if (arg != argN) {
|
|
but->poin = (char *)but;
|
|
}
|
|
but->func_argN = argN;
|
|
but->func_argN_free_fn = func_argN_free_fn;
|
|
but->func_argN_copy_fn = func_argN_copy_fn;
|
|
}
|
|
|
|
if (ELEM(
|
|
layout->root_->type, blender::ui::LayoutType::Panel, blender::ui::LayoutType::Toolbar) ||
|
|
/* We never want a drop-down in menu! */
|
|
(force_menu && layout->root_->type != blender::ui::LayoutType::Menu))
|
|
{
|
|
UI_but_type_set_menu_from_pulldown(but);
|
|
}
|
|
|
|
return but;
|
|
}
|
|
|
|
void uiLayout::menu(MenuType *mt, const std::optional<StringRef> name_opt, int icon)
|
|
{
|
|
uiBlock *block = this->block();
|
|
bContext *C = static_cast<bContext *>(block->evil_C);
|
|
if (WM_menutype_poll(C, mt) == false) {
|
|
return;
|
|
}
|
|
|
|
const StringRef name = name_opt.value_or(CTX_IFACE_(mt->translation_context, mt->label));
|
|
|
|
if (root_->type == blender::ui::LayoutType::Menu && !icon) {
|
|
icon = ICON_BLANK1;
|
|
}
|
|
|
|
ui_item_menu(this,
|
|
name,
|
|
icon,
|
|
ui_item_menutype_func,
|
|
mt,
|
|
nullptr,
|
|
mt->description ? TIP_(mt->description) : "",
|
|
false);
|
|
}
|
|
|
|
void uiLayout::menu(const StringRef menuname, const std::optional<StringRef> name, int icon)
|
|
{
|
|
MenuType *mt = WM_menutype_find(menuname, false);
|
|
if (mt == nullptr) {
|
|
RNA_warning("not found %s", std::string(menuname).c_str());
|
|
return;
|
|
}
|
|
this->menu(mt, name, icon);
|
|
}
|
|
|
|
void uiLayout::menu_contents(const StringRef menuname)
|
|
{
|
|
MenuType *mt = WM_menutype_find(menuname, false);
|
|
if (mt == nullptr) {
|
|
RNA_warning("not found %s", std::string(menuname).c_str());
|
|
return;
|
|
}
|
|
|
|
uiBlock *block = this->block();
|
|
bContext *C = static_cast<bContext *>(block->evil_C);
|
|
if (WM_menutype_poll(C, mt) == false) {
|
|
return;
|
|
}
|
|
|
|
UI_menutype_draw(C, mt, this);
|
|
}
|
|
|
|
void uiLayout::decorator(PointerRNA *ptr, PropertyRNA *prop, int index)
|
|
{
|
|
uiBlock *block = this->block();
|
|
|
|
blender::ui::block_layout_set_current(block, this);
|
|
uiLayout &col = this->column(false);
|
|
col.space_ = 0;
|
|
col.emboss_ = blender::ui::EmbossType::None;
|
|
|
|
if (ELEM(nullptr, ptr, prop) || !RNA_property_animateable(ptr, prop)) {
|
|
uiBut *but = uiDefIconBut(block,
|
|
ButType::Decorator,
|
|
0,
|
|
ICON_BLANK1,
|
|
0,
|
|
0,
|
|
UI_UNIT_X,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0.0,
|
|
0.0,
|
|
"");
|
|
but->flag |= UI_BUT_DISABLED;
|
|
return;
|
|
}
|
|
|
|
const bool is_expand = ui_item_rna_is_expand(prop, index, UI_ITEM_NONE);
|
|
const bool is_array = RNA_property_array_check(prop);
|
|
|
|
/* Loop for the array-case, but only do in case of an expanded array. */
|
|
for (int i = 0; i < (is_expand ? RNA_property_array_length(ptr, prop) : 1); i++) {
|
|
uiButDecorator *but = (uiButDecorator *)uiDefIconBut(block,
|
|
ButType::Decorator,
|
|
0,
|
|
ICON_DOT,
|
|
0,
|
|
0,
|
|
UI_UNIT_X,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0.0,
|
|
0.0,
|
|
TIP_("Animate property"));
|
|
|
|
UI_but_func_set(but, ui_but_anim_decorate_cb, but, nullptr);
|
|
but->flag |= UI_BUT_UNDO | UI_BUT_DRAG_LOCK;
|
|
/* Decorators have their own RNA data, using the normal #uiBut RNA members has many
|
|
* side-effects. */
|
|
but->decorated_rnapoin = *ptr;
|
|
but->decorated_rnaprop = prop;
|
|
/* ui_def_but_rna() sets non-array buttons to have a RNA index of 0. */
|
|
but->decorated_rnaindex = (!is_array || is_expand) ? i : index;
|
|
}
|
|
}
|
|
|
|
void uiLayout::decorator(PointerRNA *ptr, const std::optional<StringRefNull> propname, int index)
|
|
{
|
|
PropertyRNA *prop = nullptr;
|
|
|
|
if (ptr && propname) {
|
|
/* validate arguments */
|
|
prop = RNA_struct_find_property(ptr, propname->c_str());
|
|
if (!prop) {
|
|
ui_item_disabled(this, propname->c_str());
|
|
RNA_warning(
|
|
"property not found: %s.%s", RNA_struct_identifier(ptr->type), propname->c_str());
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* ptr and prop are allowed to be nullptr here. */
|
|
this->decorator(ptr, prop, index);
|
|
}
|
|
|
|
void uiLayout::popover(const bContext *C,
|
|
PanelType *pt,
|
|
const std::optional<StringRef> name_opt,
|
|
int icon)
|
|
{
|
|
uiLayout *layout = this;
|
|
const StringRef name = name_opt.value_or(CTX_IFACE_(pt->translation_context, pt->label));
|
|
|
|
if (root_->type == blender::ui::LayoutType::Menu && !icon) {
|
|
icon = ICON_BLANK1;
|
|
}
|
|
|
|
const bContextStore *previous_ctx = CTX_store_get(C);
|
|
/* Set context for polling (and panel header drawing). */
|
|
CTX_store_set(const_cast<bContext *>(C), context_);
|
|
|
|
const bool ok = (pt->poll == nullptr) || pt->poll(C, pt);
|
|
if (ok && (pt->draw_header != nullptr)) {
|
|
layout = &this->row(true);
|
|
Panel panel{};
|
|
Panel_Runtime panel_runtime{};
|
|
panel.runtime = &panel_runtime;
|
|
panel.type = pt;
|
|
panel.layout = layout;
|
|
panel.flag = PNL_POPOVER;
|
|
pt->draw_header(C, &panel);
|
|
}
|
|
|
|
CTX_store_set(const_cast<bContext *>(C), previous_ctx);
|
|
|
|
uiBut *but = ui_item_menu(
|
|
layout, name, icon, ui_item_paneltype_func, pt, nullptr, TIP_(pt->description), true);
|
|
but->type = ButType::Popover;
|
|
if (!ok) {
|
|
but->flag |= UI_BUT_DISABLED;
|
|
}
|
|
}
|
|
|
|
void uiLayout::popover(const bContext *C,
|
|
const StringRef panel_type,
|
|
std::optional<blender::StringRef> name_opt,
|
|
int icon)
|
|
{
|
|
PanelType *pt = WM_paneltype_find(panel_type, true);
|
|
if (pt == nullptr) {
|
|
RNA_warning("Panel type not found '%s'", std::string(panel_type).c_str());
|
|
return;
|
|
}
|
|
this->popover(C, pt, name_opt, icon);
|
|
}
|
|
|
|
void uiLayout::popover_group(
|
|
bContext *C, int space_id, int region_id, const char *context, const char *category)
|
|
{
|
|
SpaceType *st = BKE_spacetype_from_id(space_id);
|
|
if (st == nullptr) {
|
|
RNA_warning("space type not found %d", space_id);
|
|
return;
|
|
}
|
|
ARegionType *art = BKE_regiontype_from_id(st, region_id);
|
|
if (art == nullptr) {
|
|
RNA_warning("region type not found %d", region_id);
|
|
return;
|
|
}
|
|
|
|
LISTBASE_FOREACH (PanelType *, pt, &art->paneltypes) {
|
|
/* Causes too many panels, check context. */
|
|
if (pt->parent_id[0] == '\0') {
|
|
if (/* (*context == '\0') || */ STREQ(pt->context, context)) {
|
|
if ((*category == '\0') || STREQ(pt->category, category)) {
|
|
if (pt->poll == nullptr || pt->poll(C, pt)) {
|
|
this->popover(C, pt, std::nullopt, ICON_NONE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Single button with an icon and/or text, using the given button type and no further data/behavior
|
|
* attached.
|
|
*/
|
|
static uiBut *uiItem_simple(uiLayout *layout,
|
|
const StringRef name,
|
|
int icon,
|
|
std::optional<blender::StringRef> tooltip = std::nullopt,
|
|
const ButType but_type = ButType::Label)
|
|
{
|
|
uiBlock *block = layout->block();
|
|
|
|
blender::ui::block_layout_set_current(block, layout);
|
|
ui_block_new_button_group(block, uiButtonGroupFlag(0));
|
|
|
|
if (layout->root_->type == blender::ui::LayoutType::Menu && !icon) {
|
|
icon = ICON_BLANK1;
|
|
}
|
|
|
|
const int w = ui_text_icon_width_ex(layout, name, icon, ui_text_pad_none, UI_FSTYLE_WIDGET);
|
|
uiBut *but;
|
|
if (icon && !name.is_empty()) {
|
|
but = uiDefIconTextBut(block, but_type, 0, icon, name, 0, 0, w, UI_UNIT_Y, nullptr, tooltip);
|
|
}
|
|
else if (icon) {
|
|
but = uiDefIconBut(block, but_type, 0, icon, 0, 0, w, UI_UNIT_Y, nullptr, 0.0, 0.0, tooltip);
|
|
}
|
|
else {
|
|
but = uiDefBut(block, but_type, 0, name, 0, 0, w, UI_UNIT_Y, nullptr, 0.0, 0.0, tooltip);
|
|
}
|
|
|
|
/* to compensate for string size padding in ui_text_icon_width,
|
|
* make text aligned right if the layout is aligned right.
|
|
*/
|
|
if (layout->alignment() == blender::ui::LayoutAlign::Right) {
|
|
but->drawflag &= ~UI_BUT_TEXT_LEFT; /* default, needs to be unset */
|
|
but->drawflag |= UI_BUT_TEXT_RIGHT;
|
|
}
|
|
|
|
/* Mark as a label inside a list-box. */
|
|
if (block->flag & UI_BLOCK_LIST_ITEM) {
|
|
but->flag |= UI_BUT_LIST_ITEM;
|
|
}
|
|
|
|
if (layout->redalert_) {
|
|
UI_but_flag_enable(but, UI_BUT_REDALERT);
|
|
}
|
|
|
|
return but;
|
|
}
|
|
|
|
uiBut *uiItemL_ex(
|
|
uiLayout *layout, const StringRef name, int icon, const bool highlight, const bool redalert)
|
|
{
|
|
uiBut *but = uiItem_simple(layout, name, icon);
|
|
|
|
if (highlight) {
|
|
/* TODO: add another flag for this. */
|
|
UI_but_flag_enable(but, UI_SELECT_DRAW);
|
|
}
|
|
|
|
if (redalert) {
|
|
UI_but_flag_enable(but, UI_BUT_REDALERT);
|
|
}
|
|
|
|
return but;
|
|
}
|
|
|
|
void uiLayout::label(const StringRef name, int icon)
|
|
{
|
|
uiItem_simple(this, name, icon);
|
|
}
|
|
|
|
uiPropertySplitWrapper uiItemPropertySplitWrapperCreate(uiLayout *parent_layout)
|
|
{
|
|
uiPropertySplitWrapper split_wrapper = {nullptr};
|
|
|
|
uiLayout *layout_row = &parent_layout->row(true);
|
|
uiLayout *layout_split = &layout_row->split(UI_ITEM_PROP_SEP_DIVIDE, true);
|
|
|
|
split_wrapper.label_column = &layout_split->column(true);
|
|
split_wrapper.label_column->alignment_ = blender::ui::LayoutAlign::Right;
|
|
split_wrapper.property_row = ui_item_prop_split_layout_hack(parent_layout, layout_split);
|
|
split_wrapper.decorate_column = parent_layout->use_property_decorate() ?
|
|
&layout_row->column(true) :
|
|
nullptr;
|
|
|
|
return split_wrapper;
|
|
}
|
|
|
|
uiLayout *uiItemL_respect_property_split(uiLayout *layout, StringRef text, int icon)
|
|
{
|
|
if (layout->use_property_split()) {
|
|
uiBlock *block = layout->block();
|
|
const uiPropertySplitWrapper split_wrapper = uiItemPropertySplitWrapperCreate(layout);
|
|
/* Further items added to 'layout' will automatically be added to split_wrapper.property_row */
|
|
|
|
uiItem_simple(split_wrapper.label_column, text, icon);
|
|
blender::ui::block_layout_set_current(block, split_wrapper.property_row);
|
|
|
|
return split_wrapper.decorate_column;
|
|
}
|
|
|
|
char namestr[UI_MAX_NAME_STR];
|
|
text = ui_item_name_add_colon(text, namestr);
|
|
uiItem_simple(layout, text, icon);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void uiItemLDrag(uiLayout *layout, PointerRNA *ptr, StringRef name, int icon)
|
|
{
|
|
uiBut *but = uiItem_simple(layout, name, icon);
|
|
|
|
if (ptr && ptr->type) {
|
|
if (RNA_struct_is_ID(ptr->type)) {
|
|
UI_but_drag_set_id(but, ptr->owner_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
uiBut *uiLayout::button(const StringRef name,
|
|
const int icon,
|
|
std::function<void(bContext &)> func,
|
|
std::optional<blender::StringRef> tooltip)
|
|
{
|
|
uiBut *but = uiItem_simple(this, name, icon, tooltip, ButType::But);
|
|
UI_but_func_set(but, std::move(func));
|
|
return but;
|
|
}
|
|
|
|
void uiLayout::separator(float factor, const LayoutSeparatorType type)
|
|
{
|
|
uiBlock *block = this->block();
|
|
const bool is_menu = ui_block_is_menu(block);
|
|
const bool is_pie = ui_block_is_pie_menu(block);
|
|
if (is_menu && !UI_block_can_add_separator(block)) {
|
|
return;
|
|
}
|
|
|
|
/* Sizing of spaces should not depend on line width. */
|
|
const int space = (is_menu) ? int(7.0f * UI_SCALE_FAC * factor) :
|
|
int(6.0f * UI_SCALE_FAC * factor);
|
|
|
|
ButType but_type;
|
|
|
|
switch (type) {
|
|
case LayoutSeparatorType::Line:
|
|
but_type = ButType::SeprLine;
|
|
break;
|
|
case LayoutSeparatorType::Auto:
|
|
but_type = (is_menu && !is_pie) ? ButType::SeprLine : ButType::Sepr;
|
|
break;
|
|
default:
|
|
but_type = ButType::Sepr;
|
|
}
|
|
|
|
bool is_vertical_bar = (w_ == 0) && but_type == ButType::SeprLine;
|
|
|
|
blender::ui::block_layout_set_current(block, this);
|
|
uiBut *but = uiDefBut(block,
|
|
but_type,
|
|
0,
|
|
"",
|
|
0,
|
|
0,
|
|
space,
|
|
is_vertical_bar ? UI_UNIT_Y : space,
|
|
nullptr,
|
|
0.0,
|
|
0.0,
|
|
"");
|
|
|
|
if (but_type == ButType::SeprLine) {
|
|
uiButSeparatorLine *but_line = static_cast<uiButSeparatorLine *>(but);
|
|
but_line->is_vertical = is_vertical_bar;
|
|
}
|
|
}
|
|
|
|
void uiLayout::progress_indicator(const char *text,
|
|
const float factor,
|
|
const blender::ui::ButProgressType progress_type)
|
|
{
|
|
const bool has_text = text && text[0];
|
|
uiBlock *block = this->block();
|
|
short width;
|
|
|
|
if (progress_type == blender::ui::ButProgressType::Bar) {
|
|
width = UI_UNIT_X * 5;
|
|
}
|
|
else if (has_text) {
|
|
width = UI_UNIT_X * 8;
|
|
}
|
|
else {
|
|
width = UI_UNIT_X;
|
|
}
|
|
|
|
blender::ui::block_layout_set_current(block, this);
|
|
uiBut *but = uiDefBut(block,
|
|
ButType::Progress,
|
|
0,
|
|
(text) ? text : "",
|
|
0,
|
|
0,
|
|
width,
|
|
short(UI_UNIT_Y),
|
|
nullptr,
|
|
0.0,
|
|
0.0,
|
|
"");
|
|
|
|
if (has_text && (progress_type == blender::ui::ButProgressType::Ring)) {
|
|
/* For progress bar, centered is okay, left aligned for ring/pie. */
|
|
but->drawflag |= UI_BUT_TEXT_LEFT;
|
|
}
|
|
|
|
uiButProgress *progress_bar = static_cast<uiButProgress *>(but);
|
|
progress_bar->progress_type = progress_type;
|
|
progress_bar->progress_factor = factor;
|
|
}
|
|
|
|
void uiLayout::separator_spacer()
|
|
{
|
|
uiBlock *block = this->block();
|
|
const bool is_popup = ui_block_is_popup_any(block);
|
|
|
|
if (is_popup) {
|
|
printf("Error: separator_spacer() not supported in popups.\n");
|
|
return;
|
|
}
|
|
|
|
if (block->direction & UI_DIR_RIGHT) {
|
|
printf("Error: separator_spacer() only supported in horizontal blocks.\n");
|
|
return;
|
|
}
|
|
|
|
blender::ui::block_layout_set_current(block, this);
|
|
uiDefBut(
|
|
block, ButType::SeprSpacer, 0, "", 0, 0, 0.3f * UI_UNIT_X, UI_UNIT_Y, nullptr, 0.0, 0.0, "");
|
|
}
|
|
|
|
void uiLayout::menu_fn(const StringRefNull name, int icon, uiMenuCreateFunc func, void *arg)
|
|
{
|
|
if (!func) {
|
|
return;
|
|
}
|
|
|
|
ui_item_menu(this, name, icon, func, arg, nullptr, "", false);
|
|
}
|
|
|
|
void uiLayout::menu_fn_argN_free(const StringRefNull name,
|
|
int icon,
|
|
uiMenuCreateFunc func,
|
|
void *argN)
|
|
{
|
|
if (!func) {
|
|
return;
|
|
}
|
|
|
|
/* Second 'argN' only ensures it gets freed. */
|
|
ui_item_menu(this, name, icon, func, argN, argN, "", false);
|
|
}
|
|
|
|
struct MenuItemLevel {
|
|
blender::wm::OpCallContext opcontext;
|
|
/* don't use pointers to the strings because python can dynamically
|
|
* allocate strings and free before the menu draws, see #27304. */
|
|
char opname[OP_MAX_TYPENAME];
|
|
char propname[MAX_IDPROP_NAME];
|
|
PointerRNA rnapoin;
|
|
};
|
|
|
|
/* Obtain the active menu item based on the calling button's text. */
|
|
static int menu_item_enum_opname_menu_active(bContext *C, uiBut *but, MenuItemLevel *lvl)
|
|
{
|
|
wmOperatorType *ot = WM_operatortype_find(lvl->opname, true);
|
|
|
|
if (!ot) {
|
|
return -1;
|
|
}
|
|
|
|
PointerRNA ptr;
|
|
const EnumPropertyItem *item_array = nullptr;
|
|
bool free;
|
|
int totitem;
|
|
WM_operator_properties_create_ptr(&ptr, ot);
|
|
/* so the context is passed to itemf functions (some need it) */
|
|
WM_operator_properties_sanitize(&ptr, false);
|
|
PropertyRNA *prop = RNA_struct_find_property(&ptr, lvl->propname);
|
|
if (!prop) {
|
|
return -1;
|
|
}
|
|
RNA_property_enum_items_gettexted(C, &ptr, prop, &item_array, &totitem, &free);
|
|
int active = RNA_enum_from_name(item_array, but->str.c_str());
|
|
if (free) {
|
|
MEM_freeN(item_array);
|
|
}
|
|
|
|
return active;
|
|
}
|
|
|
|
static void menu_item_enum_opname_menu(bContext *C, uiLayout *layout, void *arg)
|
|
{
|
|
uiBut *but = static_cast<uiBut *>(arg);
|
|
MenuItemLevel *lvl = static_cast<MenuItemLevel *>(but->func_argN);
|
|
/* Use the operator properties from the button owning the menu. */
|
|
BLI_assert(but->opptr);
|
|
IDProperty *op_props = but->opptr->data_as<IDProperty>();
|
|
|
|
/* The calling but's str _probably_ contains the active
|
|
* menu item name, set in #uiLayout::op_menu_enum. */
|
|
const int active = menu_item_enum_opname_menu_active(C, but, lvl);
|
|
|
|
layout->operator_context_set(lvl->opcontext);
|
|
layout->op_enum(lvl->opname, lvl->propname, op_props, lvl->opcontext, UI_ITEM_NONE, active);
|
|
|
|
/* override default, needed since this was assumed pre 2.70 */
|
|
UI_block_direction_set(layout->block(), UI_DIR_DOWN);
|
|
}
|
|
|
|
PointerRNA uiLayout::op_menu_enum(const bContext *C,
|
|
wmOperatorType *ot,
|
|
const StringRefNull propname,
|
|
std::optional<StringRefNull> name,
|
|
int icon)
|
|
{
|
|
/* Caller must check */
|
|
BLI_assert(ot->srna != nullptr);
|
|
|
|
std::string operator_name;
|
|
if (!name) {
|
|
operator_name = WM_operatortype_name(ot, nullptr);
|
|
name = operator_name.c_str();
|
|
}
|
|
|
|
if (root_->type == blender::ui::LayoutType::Menu && !icon) {
|
|
icon = ICON_BLANK1;
|
|
}
|
|
|
|
MenuItemLevel *lvl = MEM_new<MenuItemLevel>("MenuItemLevel");
|
|
STRNCPY_UTF8(lvl->opname, ot->idname);
|
|
STRNCPY_UTF8(lvl->propname, propname.c_str());
|
|
lvl->opcontext = root_->opcontext;
|
|
|
|
uiBut *but = ui_item_menu(this,
|
|
*name,
|
|
icon,
|
|
menu_item_enum_opname_menu,
|
|
nullptr,
|
|
lvl,
|
|
std::nullopt,
|
|
true,
|
|
but_func_argN_free<MenuItemLevel>,
|
|
but_func_argN_copy<MenuItemLevel>);
|
|
/* Use the menu button as owner for the operator properties, which will then be passed to the
|
|
* individual menu items. */
|
|
but->opptr = MEM_new<PointerRNA>("uiButOpPtr");
|
|
WM_operator_properties_create_ptr(but->opptr, ot);
|
|
BLI_assert(but->opptr->data == nullptr);
|
|
WM_operator_properties_alloc(&but->opptr, (IDProperty **)&but->opptr->data, ot->idname);
|
|
|
|
/* add hotkey here, lower UI code can't detect it */
|
|
if ((this->block()->flag & UI_BLOCK_LOOP) && (ot->prop && ot->invoke)) {
|
|
if (std::optional<std::string> shortcut_str = WM_key_event_operator_string(
|
|
C, ot->idname, root_->opcontext, nullptr, false))
|
|
{
|
|
ui_but_add_shortcut(but, shortcut_str->c_str(), false);
|
|
}
|
|
}
|
|
return *but->opptr;
|
|
}
|
|
|
|
PointerRNA uiLayout::op_menu_enum(const bContext *C,
|
|
const StringRefNull opname,
|
|
const StringRefNull propname,
|
|
StringRefNull name,
|
|
int icon)
|
|
{
|
|
wmOperatorType *ot = WM_operatortype_find(opname.c_str(), false); /* print error next */
|
|
|
|
UI_OPERATOR_ERROR_RET(ot, opname.c_str());
|
|
|
|
if (!ot->srna) {
|
|
ui_item_disabled(this, opname.c_str());
|
|
RNA_warning("operator missing srna '%s'", opname.c_str());
|
|
return PointerRNA_NULL;
|
|
}
|
|
|
|
return this->op_menu_enum(C, ot, propname, name, icon);
|
|
}
|
|
|
|
static void menu_item_enum_rna_menu(bContext * /*C*/, uiLayout *layout, void *arg)
|
|
{
|
|
MenuItemLevel *lvl = (MenuItemLevel *)(((uiBut *)arg)->func_argN);
|
|
|
|
layout->operator_context_set(lvl->opcontext);
|
|
layout->props_enum(&lvl->rnapoin, lvl->propname);
|
|
}
|
|
|
|
void uiLayout::prop_menu_enum(PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
const std::optional<StringRefNull> name,
|
|
int icon)
|
|
{
|
|
if (root_->type == blender::ui::LayoutType::Menu && !icon) {
|
|
icon = ICON_BLANK1;
|
|
}
|
|
|
|
MenuItemLevel *lvl = MEM_new<MenuItemLevel>("MenuItemLevel");
|
|
lvl->rnapoin = *ptr;
|
|
STRNCPY_UTF8(lvl->propname, RNA_property_identifier(prop));
|
|
lvl->opcontext = root_->opcontext;
|
|
|
|
ui_item_menu(this,
|
|
name.value_or(RNA_property_ui_name(prop)),
|
|
icon,
|
|
menu_item_enum_rna_menu,
|
|
nullptr,
|
|
lvl,
|
|
RNA_property_description(prop),
|
|
false,
|
|
but_func_argN_free<MenuItemLevel>,
|
|
but_func_argN_copy<MenuItemLevel>);
|
|
}
|
|
|
|
void uiLayout::prop_tabs_enum(bContext *C,
|
|
PointerRNA *ptr,
|
|
PropertyRNA *prop,
|
|
PointerRNA *ptr_highlight,
|
|
PropertyRNA *prop_highlight,
|
|
bool icon_only)
|
|
{
|
|
uiBlock *block = this->block();
|
|
|
|
blender::ui::block_layout_set_current(block, this);
|
|
ui_item_enum_expand_tabs(this,
|
|
C,
|
|
block,
|
|
ptr,
|
|
prop,
|
|
ptr_highlight,
|
|
prop_highlight,
|
|
std::nullopt,
|
|
UI_UNIT_Y,
|
|
icon_only);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Layout Items
|
|
* \{ */
|
|
|
|
/* single-row layout */
|
|
static void ui_litem_estimate_row(uiLayout *litem)
|
|
{
|
|
int itemw, itemh;
|
|
bool min_size_flag = true;
|
|
|
|
litem->w_ = 0;
|
|
litem->h_ = 0;
|
|
|
|
if (litem->items_.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
const uiItem *item_last = litem->items_.last();
|
|
for (uiItem *item : litem->items_) {
|
|
const bool is_item_last = (item == item_last);
|
|
ui_item_size(item, &itemw, &itemh);
|
|
|
|
min_size_flag = min_size_flag && item->fixed_size();
|
|
|
|
litem->w_ += itemw;
|
|
litem->h_ = std::max(itemh, litem->h_);
|
|
|
|
if (!is_item_last) {
|
|
litem->w_ += litem->space_;
|
|
}
|
|
}
|
|
|
|
if (min_size_flag) {
|
|
litem->fixed_size_set(true);
|
|
}
|
|
}
|
|
|
|
static int ui_litem_min_width(int itemw)
|
|
{
|
|
return std::min(2 * UI_UNIT_X, itemw);
|
|
}
|
|
|
|
static void ui_litem_layout_row(uiLayout *litem)
|
|
{
|
|
if (litem->items_.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
int last_free_item_idx = -1;
|
|
int x, neww, newtotw, itemw, minw, itemh, offset;
|
|
int freew, fixedx, freex, flag = 0, lastw = 0;
|
|
float extra_pixel;
|
|
|
|
// x = litem->x_; /* UNUSED */
|
|
const int y = litem->y_;
|
|
int w = litem->w_;
|
|
int totw = 0;
|
|
int tot = 0;
|
|
|
|
for (uiItem *item : litem->items_) {
|
|
ui_item_size(item, &itemw, &itemh);
|
|
totw += itemw;
|
|
tot++;
|
|
}
|
|
|
|
if (totw == 0) {
|
|
return;
|
|
}
|
|
|
|
if (w != 0) {
|
|
w -= (tot - 1) * litem->space_;
|
|
}
|
|
int fixedw = 0;
|
|
|
|
const uiItem *item_last = litem->items_.last();
|
|
|
|
/* keep clamping items to fixed minimum size until all are done */
|
|
do {
|
|
freew = 0;
|
|
x = 0;
|
|
flag = 0;
|
|
newtotw = totw;
|
|
extra_pixel = 0.0f;
|
|
|
|
for (uiItem *item : litem->items_) {
|
|
if (ItemInternal::auto_fixed_size(item)) {
|
|
continue;
|
|
}
|
|
const bool is_item_last = (item == item_last);
|
|
|
|
ui_item_size(item, &itemw, &itemh);
|
|
minw = ui_litem_min_width(itemw);
|
|
|
|
if (w - lastw > 0) {
|
|
neww = ui_item_fit(
|
|
itemw, x, totw, w - lastw, is_item_last, litem->alignment_, &extra_pixel);
|
|
}
|
|
else {
|
|
neww = 0; /* no space left, all will need clamping to minimum size */
|
|
}
|
|
|
|
x += neww;
|
|
|
|
bool min_flag = item->fixed_size();
|
|
/* ignore min flag for rows with right or center alignment */
|
|
if (item->type() != uiItemType::Button &&
|
|
ELEM((static_cast<uiLayout *>(item))->alignment_,
|
|
blender::ui::LayoutAlign::Right,
|
|
blender::ui::LayoutAlign::Center) &&
|
|
litem->alignment_ == blender::ui::LayoutAlign::Expand && litem->fixed_size())
|
|
{
|
|
min_flag = false;
|
|
}
|
|
|
|
if ((neww < minw || min_flag) && w != 0) {
|
|
/* fixed size */
|
|
ItemInternal::auto_fixed_size_set(item, true);
|
|
if (item->type() != uiItemType::Button && item->fixed_size()) {
|
|
minw = itemw;
|
|
}
|
|
fixedw += minw;
|
|
flag = 1;
|
|
newtotw -= itemw;
|
|
}
|
|
else {
|
|
/* keep free size */
|
|
ItemInternal::auto_fixed_size_set(item, false);
|
|
freew += itemw;
|
|
}
|
|
}
|
|
|
|
totw = newtotw;
|
|
lastw = fixedw;
|
|
} while (flag);
|
|
|
|
freex = 0;
|
|
fixedx = 0;
|
|
extra_pixel = 0.0f;
|
|
x = litem->x_;
|
|
|
|
int item_idx = -1;
|
|
for (uiItem *item : litem->items_) {
|
|
item_idx++;
|
|
const bool is_item_last = (item == item_last);
|
|
ui_item_size(item, &itemw, &itemh);
|
|
minw = ui_litem_min_width(itemw);
|
|
|
|
if (ItemInternal::auto_fixed_size(item)) {
|
|
/* fixed minimum size items */
|
|
if (item->type() != uiItemType::Button && item->fixed_size()) {
|
|
minw = itemw;
|
|
}
|
|
itemw = ui_item_fit(
|
|
minw, fixedx, fixedw, min_ii(w, fixedw), is_item_last, litem->alignment_, &extra_pixel);
|
|
fixedx += itemw;
|
|
}
|
|
else {
|
|
/* free size item */
|
|
itemw = ui_item_fit(
|
|
itemw, freex, freew, w - fixedw, is_item_last, litem->alignment_, &extra_pixel);
|
|
freex += itemw;
|
|
last_free_item_idx = item_idx;
|
|
}
|
|
|
|
/* align right/center */
|
|
offset = 0;
|
|
if (litem->alignment_ == blender::ui::LayoutAlign::Right) {
|
|
if (freew + fixedw > 0 && freew + fixedw < w) {
|
|
offset = w - (fixedw + freew);
|
|
}
|
|
}
|
|
else if (litem->alignment_ == blender::ui::LayoutAlign::Center) {
|
|
if (freew + fixedw > 0 && freew + fixedw < w) {
|
|
offset = (w - (fixedw + freew)) / 2;
|
|
}
|
|
}
|
|
|
|
/* position item */
|
|
ui_item_position(item, x + offset, y - itemh, itemw, itemh);
|
|
|
|
x += itemw;
|
|
if (!is_item_last) {
|
|
x += litem->space_;
|
|
}
|
|
}
|
|
|
|
/* add extra pixel */
|
|
int extra_pixel_move = litem->w_ - (x - litem->x_);
|
|
if (extra_pixel_move > 0 && litem->alignment_ == blender::ui::LayoutAlign::Expand &&
|
|
last_free_item_idx >= 0 && item_last && ItemInternal::auto_fixed_size(item_last))
|
|
{
|
|
ui_item_move(litem->items_[last_free_item_idx], 0, extra_pixel_move);
|
|
blender::MutableSpan<uiItem *> items_after_last_free =
|
|
litem->items_.as_mutable_span().drop_front(last_free_item_idx + 1);
|
|
for (uiItem *item : items_after_last_free) {
|
|
ui_item_move(item, extra_pixel_move, extra_pixel_move);
|
|
}
|
|
}
|
|
|
|
litem->w_ = x - litem->x_;
|
|
litem->h_ = litem->y_ - y;
|
|
litem->x_ = x;
|
|
litem->y_ = y;
|
|
}
|
|
|
|
static int spaces_after_column_item(const uiLayout *litem,
|
|
const uiItem *item,
|
|
const uiItem *next_item,
|
|
const bool is_box)
|
|
{
|
|
if (next_item == nullptr) {
|
|
return 0;
|
|
}
|
|
if (item->type() == uiItemType::LayoutPanelHeader &&
|
|
next_item->type() == uiItemType::LayoutPanelHeader)
|
|
{
|
|
/* No extra space between layout panel headers. */
|
|
return 0;
|
|
}
|
|
if (item->type() == uiItemType::LayoutPanelBody &&
|
|
!ELEM(next_item->type(), uiItemType::LayoutPanelHeader, uiItemType::LayoutPanelBody))
|
|
{
|
|
/* One for the end of the panel and one at the start of the parent panel. */
|
|
return 2;
|
|
}
|
|
if (!is_box) {
|
|
return 1;
|
|
}
|
|
if (item != litem->items_.first()) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* single-column layout */
|
|
static void ui_litem_estimate_column(uiLayout *litem, bool is_box)
|
|
{
|
|
int itemw, itemh;
|
|
bool min_size_flag = true;
|
|
|
|
litem->w_ = 0;
|
|
litem->h_ = 0;
|
|
|
|
for (auto *iter = litem->items_.begin(); iter != litem->items_.end(); iter++) {
|
|
uiItem *item = *iter;
|
|
ui_item_size(item, &itemw, &itemh);
|
|
|
|
min_size_flag = min_size_flag && item->fixed_size();
|
|
|
|
litem->w_ = std::max(litem->w_, itemw);
|
|
litem->h_ += itemh;
|
|
|
|
const uiItem *next_item = (item == litem->items_.last()) ? nullptr : *(iter + 1);
|
|
const int spaces_num = spaces_after_column_item(litem, item, next_item, is_box);
|
|
litem->h_ += spaces_num * litem->space_;
|
|
}
|
|
|
|
if (min_size_flag) {
|
|
litem->fixed_size_set(true);
|
|
}
|
|
}
|
|
|
|
static void ui_litem_layout_column(uiLayout *litem, bool is_box, bool is_menu)
|
|
{
|
|
const int x = litem->x_;
|
|
int y = litem->y_;
|
|
|
|
for (auto *iter = litem->items_.begin(); iter != litem->items_.end(); iter++) {
|
|
uiItem *item = *iter;
|
|
int itemw, itemh;
|
|
ui_item_size(item, &itemw, &itemh);
|
|
|
|
y -= itemh;
|
|
ui_item_position(item, x, y, is_menu ? itemw : litem->w_, itemh);
|
|
|
|
const uiItem *next_item = (item == litem->items_.last()) ? nullptr : *(iter + 1);
|
|
const int spaces_num = spaces_after_column_item(litem, item, next_item, is_box);
|
|
y -= spaces_num * litem->space_;
|
|
|
|
if (is_box) {
|
|
ItemInternal::box_item_set(item, true);
|
|
}
|
|
}
|
|
|
|
litem->h_ = litem->y_ - y;
|
|
litem->x_ = x;
|
|
litem->y_ = y;
|
|
}
|
|
|
|
/* calculates the angle of a specified button in a radial menu,
|
|
* stores a float vector in unit circle */
|
|
static RadialDirection ui_get_radialbut_vec(float vec[2], short itemnum)
|
|
{
|
|
if (itemnum >= PIE_MAX_ITEMS) {
|
|
itemnum %= PIE_MAX_ITEMS;
|
|
printf("Warning: Pie menus with more than %i items are currently unsupported\n",
|
|
PIE_MAX_ITEMS);
|
|
}
|
|
|
|
const RadialDirection dir = RadialDirection(ui_radial_dir_order[itemnum]);
|
|
ui_but_pie_dir(dir, vec);
|
|
|
|
return dir;
|
|
}
|
|
|
|
static bool ui_item_is_radial_displayable(uiItem *item)
|
|
{
|
|
|
|
if ((item->type() == uiItemType::Button) &&
|
|
((static_cast<uiButtonItem *>(item))->but->type == ButType::Label))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool ui_item_is_radial_drawable(uiButtonItem *bitem)
|
|
{
|
|
|
|
if (ELEM(bitem->but->type, ButType::Sepr, ButType::SeprLine, ButType::SeprSpacer)) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void ui_litem_layout_radial(uiLayout *litem)
|
|
{
|
|
int itemh, itemw;
|
|
int itemnum = 0;
|
|
|
|
/* For the radial layout we will use Matt Ebb's design
|
|
* for radiation, see http://mattebb.com/weblog/radiation/
|
|
* also the old code at #5103. */
|
|
|
|
const int pie_radius = U.pie_menu_radius * UI_SCALE_FAC;
|
|
|
|
const int x = litem->x_;
|
|
const int y = litem->y_;
|
|
|
|
int minx = x, miny = y, maxx = x, maxy = y;
|
|
|
|
litem->block()->pie_data.pie_dir_mask = 0;
|
|
|
|
for (uiItem *item : litem->items_) {
|
|
/* Not all button types are drawn in a radial menu, do filtering here. */
|
|
if (!ui_item_is_radial_displayable(item)) {
|
|
continue;
|
|
}
|
|
|
|
float vec[2];
|
|
const RadialDirection dir = ui_get_radialbut_vec(vec, itemnum);
|
|
const float factor[2] = {
|
|
(vec[0] > 0.01f) ? 0.0f : ((vec[0] < -0.01f) ? -1.0f : -0.5f),
|
|
(vec[1] > 0.99f) ? 0.0f : ((vec[1] < -0.99f) ? -1.0f : -0.5f),
|
|
};
|
|
itemnum++;
|
|
|
|
/* Enable for non-buttons because a direction may reference a layout, see: #112610. */
|
|
bool use_dir = true;
|
|
|
|
if (item->type() == uiItemType::Button) {
|
|
uiButtonItem *bitem = static_cast<uiButtonItem *>(item);
|
|
|
|
bitem->but->pie_dir = dir;
|
|
/* Scale the buttons. */
|
|
bitem->but->rect.ymax *= 1.5f;
|
|
/* Add a little bit more here to include number. */
|
|
bitem->but->rect.xmax += 1.5f * UI_UNIT_X;
|
|
/* Enable drawing as pie item if supported by widget. */
|
|
if (ui_item_is_radial_drawable(bitem)) {
|
|
bitem->but->emboss = blender::ui::EmbossType::PieMenu;
|
|
bitem->but->drawflag |= UI_BUT_ICON_LEFT;
|
|
}
|
|
|
|
if (ELEM(bitem->but->type, ButType::Sepr, ButType::SeprLine)) {
|
|
use_dir = false;
|
|
}
|
|
}
|
|
|
|
if (use_dir) {
|
|
litem->block()->pie_data.pie_dir_mask |= 1 << int(dir);
|
|
}
|
|
|
|
ui_item_size(item, &itemw, &itemh);
|
|
|
|
ui_item_position(item,
|
|
x + (vec[0] * pie_radius) + (factor[0] * itemw),
|
|
y + (vec[1] * pie_radius) + (factor[1] * itemh),
|
|
itemw,
|
|
itemh);
|
|
|
|
minx = min_ii(minx, x + (vec[0] * pie_radius) - (itemw / 2));
|
|
maxx = max_ii(maxx, x + (vec[0] * pie_radius) + (itemw / 2));
|
|
miny = min_ii(miny, y + (vec[1] * pie_radius) - (itemh / 2));
|
|
maxy = max_ii(maxy, y + (vec[1] * pie_radius) + (itemh / 2));
|
|
}
|
|
|
|
litem->x_ = minx;
|
|
litem->y_ = miny;
|
|
litem->w_ = maxx - minx;
|
|
litem->h_ = maxy - miny;
|
|
}
|
|
|
|
/* root layout */
|
|
static void ui_litem_estimate_root(uiLayout * /*litem*/)
|
|
{
|
|
/* nothing to do */
|
|
}
|
|
|
|
static void ui_litem_layout_root_radial(uiLayout *litem)
|
|
{
|
|
/* first item is pie menu title, align on center of menu */
|
|
uiItem *item = litem->items_.first();
|
|
|
|
if (item->type() == uiItemType::Button) {
|
|
int itemh, itemw, x, y;
|
|
x = litem->x_;
|
|
y = litem->y_;
|
|
|
|
ui_item_size(item, &itemw, &itemh);
|
|
|
|
ui_item_position(
|
|
item, x - itemw / 2, y + UI_SCALE_FAC * (U.pie_menu_threshold + 9.0f), itemw, itemh);
|
|
}
|
|
}
|
|
|
|
static void ui_litem_layout_root(uiLayout *litem)
|
|
{
|
|
if (litem->root_->type == blender::ui::LayoutType::Header) {
|
|
ui_litem_layout_row(litem);
|
|
}
|
|
else if (litem->root_->type == blender::ui::LayoutType::PieMenu) {
|
|
ui_litem_layout_root_radial(litem);
|
|
}
|
|
else if (litem->root_->type == blender::ui::LayoutType::Menu) {
|
|
ui_litem_layout_column(litem, false, true);
|
|
}
|
|
else {
|
|
ui_litem_layout_column(litem, false, false);
|
|
}
|
|
}
|
|
|
|
/* panel header layout */
|
|
static void ui_litem_estimate_panel_header(uiLayout *litem)
|
|
{
|
|
BLI_assert(litem->items_.size() == 1);
|
|
uiItem *item = litem->items_.first();
|
|
|
|
int w, h;
|
|
ui_item_size(item, &w, &h);
|
|
litem->w_ = w;
|
|
litem->h_ = h;
|
|
}
|
|
|
|
static void ui_litem_layout_panel_header(uiLayout *litem)
|
|
{
|
|
uiLayoutItemPanelHeader *header_litem = static_cast<uiLayoutItemPanelHeader *>(litem);
|
|
Panel *panel = litem->root_panel();
|
|
|
|
BLI_assert(litem->items_.size() == 1);
|
|
uiItem *item = litem->items_.first();
|
|
|
|
int w, h;
|
|
ui_item_size(item, &w, &h);
|
|
litem->y_ -= h;
|
|
ui_item_position(item, litem->x_, litem->y_, litem->w_, h);
|
|
const float offset = UI_style_get_dpi()->panelspace;
|
|
panel->runtime->layout_panels.headers.append({float(litem->y_) - offset,
|
|
float(litem->y_ + litem->h_) - offset,
|
|
header_litem->open_prop_owner,
|
|
header_litem->open_prop_name});
|
|
}
|
|
|
|
/* panel body layout */
|
|
static void ui_litem_estimate_panel_body(uiLayout *litem)
|
|
{
|
|
ui_litem_estimate_column(litem, false);
|
|
}
|
|
|
|
static void ui_litem_layout_panel_body(uiLayout *litem)
|
|
{
|
|
Panel *panel = litem->root_panel();
|
|
ui_litem_layout_column(litem, false, false);
|
|
const float offset = UI_style_get_dpi()->panelspace;
|
|
panel->runtime->layout_panels.bodies.append({
|
|
float(litem->y_ - litem->space_) - offset,
|
|
float(litem->y_ + litem->h_ + litem->space_) - offset,
|
|
});
|
|
}
|
|
|
|
/* box layout */
|
|
static void ui_litem_estimate_box(uiLayout *litem)
|
|
{
|
|
const uiStyle *style = litem->root_->style;
|
|
|
|
ui_litem_estimate_column(litem, true);
|
|
|
|
int boxspace = style->boxspace;
|
|
if (litem->root_->type == blender::ui::LayoutType::Header) {
|
|
boxspace = 0;
|
|
}
|
|
litem->w_ += 2 * boxspace;
|
|
litem->h_ += 2 * boxspace;
|
|
}
|
|
|
|
static void ui_litem_layout_box(uiLayout *litem)
|
|
{
|
|
uiLayoutItemBx *box = static_cast<uiLayoutItemBx *>(litem);
|
|
const uiStyle *style = litem->root_->style;
|
|
|
|
int boxspace = style->boxspace;
|
|
if (litem->root_->type == blender::ui::LayoutType::Header) {
|
|
boxspace = 0;
|
|
}
|
|
|
|
const int w = litem->w_;
|
|
const int h = litem->h_;
|
|
|
|
litem->x_ += boxspace;
|
|
litem->y_ -= boxspace;
|
|
|
|
if (w != 0) {
|
|
litem->w_ -= 2 * boxspace;
|
|
}
|
|
if (h != 0) {
|
|
litem->h_ -= 2 * boxspace;
|
|
}
|
|
|
|
ui_litem_layout_column(litem, true, false);
|
|
|
|
litem->x_ -= boxspace;
|
|
litem->y_ -= boxspace;
|
|
|
|
if (w != 0) {
|
|
litem->w_ += 2 * boxspace;
|
|
}
|
|
if (h != 0) {
|
|
litem->h_ += 2 * boxspace;
|
|
}
|
|
|
|
/* roundbox around the sublayout */
|
|
uiBut *but = box->roundbox;
|
|
but->rect.xmin = litem->x_;
|
|
but->rect.ymin = litem->y_;
|
|
but->rect.xmax = litem->x_ + litem->w_;
|
|
but->rect.ymax = litem->y_ + litem->h_;
|
|
}
|
|
|
|
/* multi-column layout, automatically flowing to the next */
|
|
static void ui_litem_estimate_column_flow(uiLayout *litem)
|
|
{
|
|
const uiStyle *style = litem->root_->style;
|
|
uiLayoutItemFlow *flow = static_cast<uiLayoutItemFlow *>(litem);
|
|
int itemw, itemh, maxw = 0;
|
|
|
|
/* compute max needed width and total height */
|
|
int toth = 0;
|
|
int totitem = 0;
|
|
for (uiItem *item : litem->items_) {
|
|
ui_item_size(item, &itemw, &itemh);
|
|
maxw = std::max(maxw, itemw);
|
|
toth += itemh;
|
|
totitem++;
|
|
}
|
|
|
|
if (flow->number <= 0) {
|
|
/* auto compute number of columns, not very good */
|
|
if (maxw == 0) {
|
|
flow->totcol = 1;
|
|
return;
|
|
}
|
|
|
|
flow->totcol = max_ii(litem->root_->emw / maxw, 1);
|
|
flow->totcol = min_ii(flow->totcol, totitem);
|
|
}
|
|
else {
|
|
flow->totcol = flow->number;
|
|
}
|
|
|
|
/* compute sizes */
|
|
int x = 0;
|
|
int y = 0;
|
|
int emy = 0;
|
|
int miny = 0;
|
|
|
|
maxw = 0;
|
|
const int emh = toth / flow->totcol;
|
|
|
|
/* create column per column */
|
|
int col = 0;
|
|
for (uiItem *item : litem->items_) {
|
|
ui_item_size(item, &itemw, &itemh);
|
|
|
|
y -= itemh + style->buttonspacey;
|
|
miny = min_ii(miny, y);
|
|
emy -= itemh;
|
|
maxw = max_ii(itemw, maxw);
|
|
|
|
/* decide to go to next one */
|
|
if (col < flow->totcol - 1 && emy <= -emh) {
|
|
x += maxw + litem->space_;
|
|
maxw = 0;
|
|
y = 0;
|
|
emy = 0; /* need to reset height again for next column */
|
|
col++;
|
|
}
|
|
}
|
|
|
|
litem->w_ = x;
|
|
litem->h_ = litem->y_ - miny;
|
|
}
|
|
|
|
static void ui_litem_layout_column_flow(uiLayout *litem)
|
|
{
|
|
const uiStyle *style = litem->root_->style;
|
|
uiLayoutItemFlow *flow = static_cast<uiLayoutItemFlow *>(litem);
|
|
int col, emh, itemw, itemh;
|
|
|
|
/* compute max needed width and total height */
|
|
int toth = 0;
|
|
for (uiItem *item : litem->items_) {
|
|
ui_item_size(item, &itemw, &itemh);
|
|
toth += itemh;
|
|
}
|
|
|
|
/* compute sizes */
|
|
int x = litem->x_;
|
|
int y = litem->y_;
|
|
int emy = 0;
|
|
int miny = 0;
|
|
|
|
emh = toth / flow->totcol;
|
|
|
|
/* create column per column */
|
|
col = 0;
|
|
int w = (litem->w_ - (flow->totcol - 1) * style->columnspace) / flow->totcol;
|
|
for (uiItem *item : litem->items_) {
|
|
ui_item_size(item, &itemw, &itemh);
|
|
|
|
itemw = (litem->alignment_ == blender::ui::LayoutAlign::Expand) ? w : min_ii(w, itemw);
|
|
|
|
y -= itemh;
|
|
emy -= itemh;
|
|
ui_item_position(item, x, y, itemw, itemh);
|
|
y -= style->buttonspacey;
|
|
miny = min_ii(miny, y);
|
|
|
|
/* decide to go to next one */
|
|
if (col < flow->totcol - 1 && emy <= -emh) {
|
|
x += w + style->columnspace;
|
|
y = litem->y_;
|
|
emy = 0; /* need to reset height again for next column */
|
|
col++;
|
|
|
|
const int remaining_width = litem->w_ - (x - litem->x_);
|
|
const int remaining_width_between_columns = (flow->totcol - col - 1) * style->columnspace;
|
|
const int remaining_columns = flow->totcol - col;
|
|
w = (remaining_width - remaining_width_between_columns) / remaining_columns;
|
|
}
|
|
}
|
|
|
|
litem->h_ = litem->y_ - miny;
|
|
litem->x_ = x;
|
|
litem->y_ = miny;
|
|
}
|
|
|
|
/* multi-column and multi-row layout. */
|
|
struct UILayoutGridFlowInput {
|
|
/* General layout control settings. */
|
|
bool row_major : 1; /* Fill rows before columns */
|
|
bool even_columns : 1; /* All columns will have same width. */
|
|
bool even_rows : 1; /* All rows will have same height. */
|
|
int space_x; /* Space between columns. */
|
|
int space_y; /* Space between rows. */
|
|
/* Real data about current position and size of this layout item
|
|
* (either estimated, or final values). */
|
|
int litem_w; /* Layout item width. */
|
|
int litem_x; /* Layout item X position. */
|
|
int litem_y; /* Layout item Y position. */
|
|
/* Actual number of columns and rows to generate (computed from first pass usually). */
|
|
int tot_columns; /* Number of columns. */
|
|
int tot_rows; /* Number of rows. */
|
|
};
|
|
|
|
struct UILayoutGridFlowOutput {
|
|
int *tot_items; /* Total number of items in this grid layout. */
|
|
/* Width / X pos data. */
|
|
float *global_avg_w; /* Computed average width of the columns. */
|
|
int *cos_x_array; /* Computed X coordinate of each column. */
|
|
int *widths_array; /* Computed width of each column. */
|
|
int *tot_w; /* Computed total width. */
|
|
/* Height / Y pos data. */
|
|
int *global_max_h; /* Computed height of the tallest item in the grid. */
|
|
int *cos_y_array; /* Computed Y coordinate of each column. */
|
|
int *heights_array; /* Computed height of each column. */
|
|
int *tot_h; /* Computed total height. */
|
|
};
|
|
|
|
static void ui_litem_grid_flow_compute(blender::Span<uiItem *> items,
|
|
const UILayoutGridFlowInput *parameters,
|
|
UILayoutGridFlowOutput *results)
|
|
{
|
|
float tot_w = 0.0f, tot_h = 0.0f;
|
|
float global_avg_w = 0.0f, global_totweight_w = 0.0f;
|
|
int global_max_h = 0;
|
|
|
|
BLI_assert(parameters->tot_columns != 0 ||
|
|
(results->cos_x_array == nullptr && results->widths_array == nullptr &&
|
|
results->tot_w == nullptr));
|
|
BLI_assert(parameters->tot_rows != 0 ||
|
|
(results->cos_y_array == nullptr && results->heights_array == nullptr &&
|
|
results->tot_h == nullptr));
|
|
|
|
if (results->tot_items) {
|
|
*results->tot_items = 0;
|
|
}
|
|
|
|
if (items.is_empty()) {
|
|
if (results->global_avg_w) {
|
|
*results->global_avg_w = 0.0f;
|
|
}
|
|
if (results->global_max_h) {
|
|
*results->global_max_h = 0;
|
|
}
|
|
return;
|
|
}
|
|
|
|
blender::Array<float, 64> avg_w(parameters->tot_columns, 0.0f);
|
|
blender::Array<float, 64> totweight_w(parameters->tot_columns, 0.0f);
|
|
blender::Array<int, 64> max_h(parameters->tot_rows, 0);
|
|
|
|
int i = 0;
|
|
for (const uiItem *item : items) {
|
|
int item_w, item_h;
|
|
ui_item_size(item, &item_w, &item_h);
|
|
|
|
global_avg_w += float(item_w * item_w);
|
|
global_totweight_w += float(item_w);
|
|
global_max_h = max_ii(global_max_h, item_h);
|
|
|
|
if (parameters->tot_rows != 0 && parameters->tot_columns != 0) {
|
|
const int index_col = parameters->row_major ? i % parameters->tot_columns :
|
|
i / parameters->tot_rows;
|
|
const int index_row = parameters->row_major ? i / parameters->tot_columns :
|
|
i % parameters->tot_rows;
|
|
|
|
avg_w[index_col] += float(item_w * item_w);
|
|
totweight_w[index_col] += float(item_w);
|
|
|
|
max_h[index_row] = max_ii(max_h[index_row], item_h);
|
|
}
|
|
|
|
if (results->tot_items) {
|
|
(*results->tot_items)++;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
/* Finalize computing of column average sizes */
|
|
global_avg_w /= global_totweight_w;
|
|
if (parameters->tot_columns != 0) {
|
|
for (i = 0; i < parameters->tot_columns; i++) {
|
|
avg_w[i] /= totweight_w[i];
|
|
tot_w += avg_w[i];
|
|
}
|
|
if (parameters->even_columns) {
|
|
tot_w = ceilf(global_avg_w) * parameters->tot_columns;
|
|
}
|
|
}
|
|
/* Finalize computing of rows max sizes */
|
|
if (parameters->tot_rows != 0) {
|
|
for (i = 0; i < parameters->tot_rows; i++) {
|
|
tot_h += max_h[i];
|
|
}
|
|
if (parameters->even_rows) {
|
|
tot_h = global_max_h * parameters->tot_columns;
|
|
}
|
|
}
|
|
|
|
/* Compute positions and sizes of all cells. */
|
|
if (results->cos_x_array != nullptr && results->widths_array != nullptr) {
|
|
/* We enlarge/narrow columns evenly to match available width. */
|
|
const float wfac = float(parameters->litem_w -
|
|
(parameters->tot_columns - 1) * parameters->space_x) /
|
|
tot_w;
|
|
|
|
for (int col = 0; col < parameters->tot_columns; col++) {
|
|
results->cos_x_array[col] = (col ? results->cos_x_array[col - 1] +
|
|
results->widths_array[col - 1] + parameters->space_x :
|
|
parameters->litem_x);
|
|
if (parameters->even_columns) {
|
|
/* (< remaining width > - < space between remaining columns >) / < remaining columns > */
|
|
results->widths_array[col] = (((parameters->litem_w -
|
|
(results->cos_x_array[col] - parameters->litem_x)) -
|
|
(parameters->tot_columns - col - 1) * parameters->space_x) /
|
|
(parameters->tot_columns - col));
|
|
}
|
|
else if (col == parameters->tot_columns - 1) {
|
|
/* Last column copes width rounding errors... */
|
|
results->widths_array[col] = parameters->litem_w -
|
|
(results->cos_x_array[col] - parameters->litem_x);
|
|
}
|
|
else {
|
|
results->widths_array[col] = int(avg_w[col] * wfac);
|
|
}
|
|
}
|
|
}
|
|
if (results->cos_y_array != nullptr && results->heights_array != nullptr) {
|
|
for (int row = 0; row < parameters->tot_rows; row++) {
|
|
if (parameters->even_rows) {
|
|
results->heights_array[row] = global_max_h;
|
|
}
|
|
else {
|
|
results->heights_array[row] = max_h[row];
|
|
}
|
|
results->cos_y_array[row] = (row ? results->cos_y_array[row - 1] - parameters->space_y -
|
|
results->heights_array[row] :
|
|
parameters->litem_y - results->heights_array[row]);
|
|
}
|
|
}
|
|
|
|
if (results->global_avg_w) {
|
|
*results->global_avg_w = global_avg_w;
|
|
}
|
|
if (results->global_max_h) {
|
|
*results->global_max_h = global_max_h;
|
|
}
|
|
if (results->tot_w) {
|
|
*results->tot_w = int(tot_w) + parameters->space_x * (parameters->tot_columns - 1);
|
|
}
|
|
if (results->tot_h) {
|
|
*results->tot_h = tot_h + parameters->space_y * (parameters->tot_rows - 1);
|
|
}
|
|
}
|
|
|
|
static void ui_litem_estimate_grid_flow(uiLayout *litem)
|
|
{
|
|
const uiStyle *style = litem->root_->style;
|
|
uiLayoutItemGridFlow *gflow = static_cast<uiLayoutItemGridFlow *>(litem);
|
|
|
|
const int space_x = style->columnspace;
|
|
const int space_y = style->buttonspacey;
|
|
|
|
/* Estimate average needed width and height per item. */
|
|
{
|
|
float avg_w;
|
|
int max_h;
|
|
|
|
UILayoutGridFlowInput input{};
|
|
input.row_major = gflow->row_major;
|
|
input.even_columns = gflow->even_columns;
|
|
input.even_rows = gflow->even_rows;
|
|
input.litem_w = litem->w_;
|
|
input.litem_x = litem->x_;
|
|
input.litem_y = litem->y_;
|
|
input.space_x = space_x;
|
|
input.space_y = space_y;
|
|
UILayoutGridFlowOutput output{};
|
|
output.tot_items = &gflow->tot_items;
|
|
output.global_avg_w = &avg_w;
|
|
output.global_max_h = &max_h;
|
|
ui_litem_grid_flow_compute(litem->items_, &input, &output);
|
|
|
|
if (gflow->tot_items == 0) {
|
|
litem->w_ = litem->h_ = 0;
|
|
gflow->tot_columns = gflow->tot_rows = 0;
|
|
return;
|
|
}
|
|
|
|
/* Even in varying column width case,
|
|
* we fix our columns number from weighted average width of items,
|
|
* a proper solving of required width would be too costly,
|
|
* and this should give reasonably good results in all reasonable cases. */
|
|
if (gflow->columns_len > 0) {
|
|
gflow->tot_columns = gflow->columns_len;
|
|
}
|
|
else {
|
|
if (avg_w == 0.0f) {
|
|
gflow->tot_columns = 1;
|
|
}
|
|
else {
|
|
gflow->tot_columns = min_ii(max_ii(int(litem->w_ / avg_w), 1), gflow->tot_items);
|
|
}
|
|
}
|
|
gflow->tot_rows = int(ceilf(float(gflow->tot_items) / gflow->tot_columns));
|
|
|
|
/* Try to tweak number of columns and rows to get better filling of last column or row,
|
|
* and apply 'modulo' value to number of columns or rows.
|
|
* Note that modulo does not prevent ending with fewer columns/rows than modulo, if mandatory
|
|
* to avoid empty column/row. */
|
|
{
|
|
const int modulo = (gflow->columns_len < -1) ? -gflow->columns_len : 0;
|
|
const int step = modulo ? modulo : 1;
|
|
|
|
if (gflow->row_major) {
|
|
/* Adjust number of columns to be multiple of given modulo. */
|
|
if (modulo && gflow->tot_columns % modulo != 0 && gflow->tot_columns > modulo) {
|
|
gflow->tot_columns = gflow->tot_columns - (gflow->tot_columns % modulo);
|
|
}
|
|
/* Find smallest number of columns conserving computed optimal number of rows. */
|
|
for (gflow->tot_rows = int(ceilf(float(gflow->tot_items) / gflow->tot_columns));
|
|
(gflow->tot_columns - step) > 0 &&
|
|
int(ceilf(float(gflow->tot_items) / (gflow->tot_columns - step))) <= gflow->tot_rows;
|
|
gflow->tot_columns -= step)
|
|
{
|
|
/* pass */
|
|
}
|
|
}
|
|
else {
|
|
/* Adjust number of rows to be multiple of given modulo. */
|
|
if (modulo && gflow->tot_rows % modulo != 0) {
|
|
gflow->tot_rows = min_ii(gflow->tot_rows + modulo - (gflow->tot_rows % modulo),
|
|
gflow->tot_items);
|
|
}
|
|
/* Find smallest number of rows conserving computed optimal number of columns. */
|
|
for (gflow->tot_columns = int(ceilf(float(gflow->tot_items) / gflow->tot_rows));
|
|
(gflow->tot_rows - step) > 0 &&
|
|
int(ceilf(float(gflow->tot_items) / (gflow->tot_rows - step))) <= gflow->tot_columns;
|
|
gflow->tot_rows -= step)
|
|
{
|
|
/* pass */
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Set evenly-spaced axes size
|
|
* (quick optimization in case we have even columns and rows). */
|
|
if (gflow->even_columns && gflow->even_rows) {
|
|
litem->w_ = int(gflow->tot_columns * avg_w) + space_x * (gflow->tot_columns - 1);
|
|
litem->h_ = int(gflow->tot_rows * max_h) + space_y * (gflow->tot_rows - 1);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Now that we have our final number of columns and rows,
|
|
* we can compute actual needed space for non-evenly sized axes. */
|
|
{
|
|
int tot_w, tot_h;
|
|
UILayoutGridFlowInput input{};
|
|
input.row_major = gflow->row_major;
|
|
input.even_columns = gflow->even_columns;
|
|
input.even_rows = gflow->even_rows;
|
|
input.litem_w = litem->w_;
|
|
input.litem_x = litem->x_;
|
|
input.litem_y = litem->y_;
|
|
input.space_x = space_x;
|
|
input.space_y = space_y;
|
|
input.tot_columns = gflow->tot_columns;
|
|
input.tot_rows = gflow->tot_rows;
|
|
UILayoutGridFlowOutput output{};
|
|
output.tot_w = &tot_w;
|
|
output.tot_h = &tot_h;
|
|
ui_litem_grid_flow_compute(litem->items_, &input, &output);
|
|
|
|
litem->w_ = tot_w;
|
|
litem->h_ = tot_h;
|
|
}
|
|
}
|
|
|
|
static void ui_litem_layout_grid_flow(uiLayout *litem)
|
|
{
|
|
const uiStyle *style = litem->root_->style;
|
|
uiLayoutItemGridFlow *gflow = static_cast<uiLayoutItemGridFlow *>(litem);
|
|
|
|
if (gflow->tot_items == 0) {
|
|
litem->w_ = litem->h_ = 0;
|
|
return;
|
|
}
|
|
|
|
BLI_assert(gflow->tot_columns > 0);
|
|
BLI_assert(gflow->tot_rows > 0);
|
|
|
|
const int space_x = style->columnspace;
|
|
const int space_y = style->buttonspacey;
|
|
|
|
blender::Array<int, 64> widths(gflow->tot_columns);
|
|
blender::Array<int, 64> heights(gflow->tot_rows);
|
|
blender::Array<int, 64> cos_x(gflow->tot_columns);
|
|
blender::Array<int, 64> cos_y(gflow->tot_rows);
|
|
|
|
/* This time we directly compute coordinates and sizes of all cells. */
|
|
UILayoutGridFlowInput input{};
|
|
input.row_major = gflow->row_major;
|
|
input.even_columns = gflow->even_columns;
|
|
input.even_rows = gflow->even_rows;
|
|
input.litem_w = litem->w_;
|
|
input.litem_x = litem->x_;
|
|
input.litem_y = litem->y_;
|
|
input.space_x = space_x;
|
|
input.space_y = space_y;
|
|
input.tot_columns = gflow->tot_columns;
|
|
input.tot_rows = gflow->tot_rows;
|
|
UILayoutGridFlowOutput output{};
|
|
output.cos_x_array = cos_x.data();
|
|
output.cos_y_array = cos_y.data();
|
|
output.widths_array = widths.data();
|
|
output.heights_array = heights.data();
|
|
ui_litem_grid_flow_compute(litem->items_, &input, &output);
|
|
|
|
int i = 0;
|
|
for (uiItem *item : litem->items_) {
|
|
const int col = gflow->row_major ? i % gflow->tot_columns : i / gflow->tot_rows;
|
|
const int row = gflow->row_major ? i / gflow->tot_columns : i % gflow->tot_rows;
|
|
int item_w, item_h;
|
|
ui_item_size(item, &item_w, &item_h);
|
|
|
|
const int w = widths[col];
|
|
const int h = heights[row];
|
|
|
|
item_w = (litem->alignment_ == blender::ui::LayoutAlign::Expand) ? w : min_ii(w, item_w);
|
|
item_h = (litem->alignment_ == blender::ui::LayoutAlign::Expand) ? h : min_ii(h, item_h);
|
|
|
|
ui_item_position(item, cos_x[col], cos_y[row], item_w, item_h);
|
|
i++;
|
|
}
|
|
|
|
litem->h_ = litem->y_ - cos_y[gflow->tot_rows - 1];
|
|
litem->x_ = (cos_x[gflow->tot_columns - 1] - litem->x_) + widths[gflow->tot_columns - 1];
|
|
litem->y_ = litem->y_ - litem->h_;
|
|
}
|
|
|
|
/* free layout */
|
|
static void ui_litem_estimate_absolute(uiLayout *litem)
|
|
{
|
|
int minx = 1e6;
|
|
int miny = 1e6;
|
|
litem->w_ = 0;
|
|
litem->h_ = 0;
|
|
|
|
for (uiItem *item : litem->items_) {
|
|
int itemx, itemy, itemw, itemh;
|
|
ui_item_offset(item, &itemx, &itemy);
|
|
ui_item_size(item, &itemw, &itemh);
|
|
|
|
minx = min_ii(minx, itemx);
|
|
miny = min_ii(miny, itemy);
|
|
|
|
litem->w_ = std::max(litem->w_, itemx + itemw);
|
|
litem->h_ = std::max(litem->h_, itemy + itemh);
|
|
}
|
|
|
|
litem->w_ -= minx;
|
|
litem->h_ -= miny;
|
|
}
|
|
|
|
static void ui_litem_layout_absolute(uiLayout *litem)
|
|
{
|
|
float scalex = 1.0f, scaley = 1.0f;
|
|
int x, y, newx, newy, itemx, itemy, itemh, itemw;
|
|
|
|
int minx = 1e6;
|
|
int miny = 1e6;
|
|
int totw = 0;
|
|
int toth = 0;
|
|
|
|
for (uiItem *item : litem->items_) {
|
|
ui_item_offset(item, &itemx, &itemy);
|
|
ui_item_size(item, &itemw, &itemh);
|
|
|
|
minx = min_ii(minx, itemx);
|
|
miny = min_ii(miny, itemy);
|
|
|
|
totw = max_ii(totw, itemx + itemw);
|
|
toth = max_ii(toth, itemy + itemh);
|
|
}
|
|
|
|
totw -= minx;
|
|
toth -= miny;
|
|
|
|
if (litem->w_ && totw > 0) {
|
|
scalex = float(litem->w_) / float(totw);
|
|
}
|
|
if (litem->h_ && toth > 0) {
|
|
scaley = float(litem->h_) / float(toth);
|
|
}
|
|
|
|
x = litem->x_;
|
|
y = litem->y_ - scaley * toth;
|
|
|
|
for (uiItem *item : litem->items_) {
|
|
ui_item_offset(item, &itemx, &itemy);
|
|
ui_item_size(item, &itemw, &itemh);
|
|
|
|
if (scalex != 1.0f) {
|
|
newx = (itemx - minx) * scalex;
|
|
itemw = (itemx - minx + itemw) * scalex - newx;
|
|
itemx = minx + newx;
|
|
}
|
|
|
|
if (scaley != 1.0f) {
|
|
newy = (itemy - miny) * scaley;
|
|
itemh = (itemy - miny + itemh) * scaley - newy;
|
|
itemy = miny + newy;
|
|
}
|
|
|
|
ui_item_position(item, x + itemx - minx, y + itemy - miny, itemw, itemh);
|
|
}
|
|
|
|
litem->w_ = scalex * totw;
|
|
litem->h_ = litem->y_ - y;
|
|
litem->x_ = x + litem->w_;
|
|
litem->y_ = y;
|
|
}
|
|
|
|
/* split layout */
|
|
static void ui_litem_estimate_split(uiLayout *litem)
|
|
{
|
|
ui_litem_estimate_row(litem);
|
|
litem->fixed_size_set(false);
|
|
}
|
|
|
|
static void ui_litem_layout_split(uiLayout *litem)
|
|
{
|
|
uiLayoutItemSplit *split = static_cast<uiLayoutItemSplit *>(litem);
|
|
float extra_pixel = 0.0f;
|
|
const int tot = int(litem->items_.size());
|
|
|
|
if (tot == 0) {
|
|
return;
|
|
}
|
|
|
|
int x = litem->x_;
|
|
const int y = litem->y_;
|
|
|
|
const float percentage = (split->percentage == 0.0f) ? 1.0f / float(tot) : split->percentage;
|
|
|
|
const int w = (litem->w_ - (tot - 1) * litem->space_);
|
|
int colw = w * percentage;
|
|
colw = std::max(colw, 0);
|
|
|
|
const uiItem *item_last = litem->items_.last();
|
|
for (uiItem *item : litem->items_) {
|
|
const bool is_item_last = (item == item_last);
|
|
int itemh;
|
|
ui_item_size(item, nullptr, &itemh);
|
|
|
|
ui_item_position(item, x, y - itemh, colw, itemh);
|
|
x += colw;
|
|
|
|
if (!is_item_last) {
|
|
const float width = extra_pixel + (w - int(w * percentage)) / (float(tot) - 1);
|
|
extra_pixel = width - int(width);
|
|
colw = int(width);
|
|
colw = std::max(colw, 0);
|
|
|
|
x += litem->space_;
|
|
}
|
|
}
|
|
|
|
litem->w_ = x - litem->x_;
|
|
litem->h_ = litem->y_ - y;
|
|
litem->x_ = x;
|
|
litem->y_ = y;
|
|
}
|
|
|
|
/* overlap layout */
|
|
static void ui_litem_estimate_overlap(uiLayout *litem)
|
|
{
|
|
litem->w_ = 0;
|
|
litem->h_ = 0;
|
|
|
|
for (uiItem *item : litem->items_) {
|
|
int itemw, itemh;
|
|
ui_item_size(item, &itemw, &itemh);
|
|
|
|
litem->w_ = std::max(itemw, litem->w_);
|
|
litem->h_ = std::max(itemh, litem->h_);
|
|
}
|
|
}
|
|
|
|
static void ui_litem_layout_overlap(uiLayout *litem)
|
|
{
|
|
|
|
const int x = litem->x_;
|
|
const int y = litem->y_;
|
|
|
|
for (uiItem *item : litem->items_) {
|
|
int itemw, itemh;
|
|
ui_item_size(item, &itemw, &itemh);
|
|
ui_item_position(item, x, y - itemh, litem->w_, itemh);
|
|
|
|
litem->h_ = std::max(litem->h_, itemh);
|
|
}
|
|
|
|
litem->x_ = x;
|
|
litem->y_ = y - litem->h_;
|
|
}
|
|
|
|
void LayoutInternal::init_from_parent(uiLayout *litem, uiLayout *layout, int align)
|
|
{
|
|
litem->root_ = layout->root_;
|
|
litem->align_ = align;
|
|
/* Children of grid-flow layout shall never have "ideal big size" returned as estimated size. */
|
|
litem->variable_size_ = layout->variable_size_ || layout->type() == uiItemType::LayoutGridFlow;
|
|
litem->active_ = true;
|
|
litem->enabled_ = true;
|
|
litem->context_ = layout->context_;
|
|
litem->redalert_ = layout->redalert_;
|
|
litem->w_ = layout->w_;
|
|
litem->emboss_ = layout->emboss_;
|
|
litem->flag_ = (layout->flag_ & (ItemInternalFlag::PropSep | ItemInternalFlag::PropDecorate |
|
|
ItemInternalFlag::InsidePropSep));
|
|
|
|
if (layout->child_items_layout_) {
|
|
layout->child_items_layout_->items_.append(litem);
|
|
litem->parent_ = layout->child_items_layout_;
|
|
}
|
|
else {
|
|
layout->items_.append(litem);
|
|
litem->parent_ = layout;
|
|
}
|
|
}
|
|
|
|
uiLayout &uiLayout::row(bool align)
|
|
{
|
|
uiLayout *litem = MEM_new<uiLayout>(__func__, uiItemType::LayoutRow);
|
|
LayoutInternal::init_from_parent(litem, this, align);
|
|
|
|
litem->space_ = (align) ? 0 : root_->style->buttonspacex;
|
|
|
|
blender::ui::block_layout_set_current(this->block(), litem);
|
|
|
|
return *litem;
|
|
}
|
|
|
|
PanelLayout uiLayout::panel_prop(const bContext *C,
|
|
PointerRNA *open_prop_owner,
|
|
const StringRefNull open_prop_name)
|
|
{
|
|
const ARegion *region = CTX_wm_region(C);
|
|
|
|
const bool is_real_open = RNA_boolean_get(open_prop_owner, open_prop_name.c_str());
|
|
const bool search_filter_active = region->flag & RGN_FLAG_SEARCH_FILTER_ACTIVE;
|
|
const bool is_open = is_real_open || search_filter_active;
|
|
|
|
PanelLayout panel_layout{};
|
|
{
|
|
uiLayoutItemPanelHeader *header_litem = MEM_new<uiLayoutItemPanelHeader>(__func__);
|
|
LayoutInternal::init_from_parent(header_litem, this, false);
|
|
|
|
header_litem->open_prop_owner = *open_prop_owner;
|
|
header_litem->open_prop_name = open_prop_name;
|
|
|
|
uiLayout *row = &header_litem->row(true);
|
|
row->ui_units_y_set(1.2f);
|
|
|
|
uiBlock *block = row->block();
|
|
const int icon = is_open ? ICON_DOWNARROW_HLT : ICON_RIGHTARROW;
|
|
const int width = ui_text_icon_width(this, "", icon, false);
|
|
uiDefIconTextBut(block, ButType::Label, 0, icon, "", 0, 0, width, UI_UNIT_Y, nullptr, "");
|
|
|
|
panel_layout.header = row;
|
|
}
|
|
|
|
if (!is_open) {
|
|
return panel_layout;
|
|
}
|
|
|
|
uiLayoutItemPanelBody *body_litem = MEM_new<uiLayoutItemPanelBody>(__func__);
|
|
body_litem->space_ = root_->style->templatespace;
|
|
LayoutInternal::init_from_parent(body_litem, this, false);
|
|
blender::ui::block_layout_set_current(this->block(), body_litem);
|
|
panel_layout.body = body_litem;
|
|
|
|
return panel_layout;
|
|
}
|
|
|
|
PanelLayout uiLayout::panel_prop_with_bool_header(const bContext *C,
|
|
PointerRNA *open_prop_owner,
|
|
const StringRefNull open_prop_name,
|
|
PointerRNA *bool_prop_owner,
|
|
const StringRefNull bool_prop_name,
|
|
const std::optional<StringRef> label)
|
|
{
|
|
PanelLayout panel_layout = this->panel_prop(C, open_prop_owner, open_prop_name);
|
|
|
|
uiLayout *panel_header = panel_layout.header;
|
|
panel_header->flag_ &= ~(uiItemInternalFlag::PropSep | uiItemInternalFlag::PropDecorate |
|
|
uiItemInternalFlag::InsidePropSep);
|
|
panel_header->prop(bool_prop_owner, bool_prop_name, UI_ITEM_NONE, label, ICON_NONE);
|
|
|
|
return panel_layout;
|
|
}
|
|
|
|
uiLayout *uiLayout::panel_prop(const bContext *C,
|
|
PointerRNA *open_prop_owner,
|
|
const StringRefNull open_prop_name,
|
|
const StringRef label)
|
|
{
|
|
PanelLayout panel_layout = this->panel_prop(C, open_prop_owner, open_prop_name);
|
|
panel_layout.header->label(label, ICON_NONE);
|
|
|
|
return panel_layout.body;
|
|
}
|
|
|
|
PanelLayout uiLayout::panel(const bContext *C, const StringRef idname, const bool default_closed)
|
|
{
|
|
Panel *root_panel = this->root_panel();
|
|
BLI_assert(root_panel != nullptr);
|
|
|
|
LayoutPanelState *state = BKE_panel_layout_panel_state_ensure(
|
|
root_panel, idname, default_closed);
|
|
PointerRNA state_ptr = RNA_pointer_create_discrete(nullptr, &RNA_LayoutPanelState, state);
|
|
|
|
return this->panel_prop(C, &state_ptr, "is_open");
|
|
}
|
|
|
|
uiLayout *uiLayout::panel(const bContext *C,
|
|
const StringRef idname,
|
|
const bool default_closed,
|
|
const StringRef label)
|
|
{
|
|
PanelLayout panel_layout = this->panel(C, idname, default_closed);
|
|
panel_layout.header->label(label, ICON_NONE);
|
|
|
|
return panel_layout.body;
|
|
}
|
|
|
|
bool uiLayoutEndsWithPanelHeader(const uiLayout &layout)
|
|
{
|
|
if (layout.items_.is_empty()) {
|
|
return false;
|
|
}
|
|
const uiItem *item = layout.items_.last();
|
|
return item->type() == uiItemType::LayoutPanelHeader;
|
|
}
|
|
|
|
uiLayout &uiLayout::row(bool align, const StringRef heading)
|
|
{
|
|
uiLayout &litem = this->row(align);
|
|
litem.heading_ = heading;
|
|
return litem;
|
|
}
|
|
|
|
uiLayout &uiLayout::column(bool align)
|
|
{
|
|
uiLayout *litem = MEM_new<uiLayout>(__func__, uiItemType::LayoutColumn);
|
|
LayoutInternal::init_from_parent(litem, this, align);
|
|
|
|
litem->space_ = (align) ? 0 : root_->style->buttonspacey;
|
|
|
|
blender::ui::block_layout_set_current(this->block(), litem);
|
|
|
|
return *litem;
|
|
}
|
|
|
|
uiLayout &uiLayout::column(bool align, const StringRef heading)
|
|
{
|
|
uiLayout &litem = this->column(align);
|
|
litem.heading_ = heading;
|
|
return litem;
|
|
}
|
|
|
|
uiLayout &uiLayout::column_flow(int number, bool align)
|
|
{
|
|
uiLayoutItemFlow *flow = MEM_new<uiLayoutItemFlow>(__func__);
|
|
LayoutInternal::init_from_parent(flow, this, align);
|
|
|
|
flow->space_ = (flow->align_) ? 0 : root_->style->columnspace;
|
|
flow->number = number;
|
|
|
|
blender::ui::block_layout_set_current(this->block(), flow);
|
|
|
|
return *flow;
|
|
}
|
|
|
|
uiLayout &uiLayout::grid_flow(
|
|
bool row_major, int columns_len, bool even_columns, bool even_rows, bool align)
|
|
{
|
|
uiLayoutItemGridFlow *flow = MEM_new<uiLayoutItemGridFlow>(__func__);
|
|
LayoutInternal::init_from_parent(flow, this, align);
|
|
|
|
flow->space_ = (flow->align_) ? 0 : root_->style->columnspace;
|
|
flow->row_major = row_major;
|
|
flow->columns_len = columns_len;
|
|
flow->even_columns = even_columns;
|
|
flow->even_rows = even_rows;
|
|
|
|
blender::ui::block_layout_set_current(this->block(), flow);
|
|
|
|
return *flow;
|
|
}
|
|
|
|
static uiLayoutItemBx *ui_layout_box(uiLayout *layout, ButType type)
|
|
{
|
|
uiLayoutItemBx *box = MEM_new<uiLayoutItemBx>(__func__);
|
|
LayoutInternal::init_from_parent(box, layout, false);
|
|
|
|
box->space_ = layout->root_->style->columnspace;
|
|
|
|
blender::ui::block_layout_set_current(layout->block(), box);
|
|
|
|
box->roundbox = uiDefBut(layout->block(), type, 0, "", 0, 0, 0, 0, nullptr, 0.0, 0.0, "");
|
|
|
|
return box;
|
|
}
|
|
|
|
uiLayout &uiLayout::menu_pie()
|
|
{
|
|
/* radial layouts are only valid for radial menus */
|
|
if (root_->type != blender::ui::LayoutType::PieMenu) {
|
|
return *ui_item_local_sublayout(this, this, false);
|
|
}
|
|
|
|
/* only one radial wheel per root layout is allowed, so check and return that, if it exists */
|
|
for (uiItem *item : root_->layout->items_) {
|
|
if (item->type() == uiItemType::LayoutRadial) {
|
|
uiLayout *litem = static_cast<uiLayout *>(item);
|
|
blender::ui::block_layout_set_current(this->block(), litem);
|
|
return *litem;
|
|
}
|
|
}
|
|
|
|
uiLayout *litem = MEM_new<uiLayout>(__func__, uiItemType::LayoutRadial);
|
|
LayoutInternal::init_from_parent(litem, this, false);
|
|
|
|
blender::ui::block_layout_set_current(this->block(), litem);
|
|
|
|
return *litem;
|
|
}
|
|
|
|
uiLayout &uiLayout::box()
|
|
{
|
|
return *ui_layout_box(this, ButType::Roundbox);
|
|
}
|
|
|
|
void ui_layout_list_set_labels_active(uiLayout *layout)
|
|
{
|
|
for (uiItem *item : layout->items_) {
|
|
if (item->type() != uiItemType::Button) {
|
|
ui_layout_list_set_labels_active(static_cast<uiLayout *>(item));
|
|
}
|
|
else {
|
|
uiButtonItem *bitem = static_cast<uiButtonItem *>(item);
|
|
if (bitem->but->flag & UI_BUT_LIST_ITEM) {
|
|
UI_but_flag_enable(bitem->but, UI_SELECT);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
uiLayout &uiLayout::list_box(uiList *ui_list, PointerRNA *actptr, PropertyRNA *actprop)
|
|
{
|
|
uiLayoutItemBx *item_box = ui_layout_box(this, ButType::ListBox);
|
|
uiBut *but = item_box->roundbox;
|
|
|
|
but->custom_data = ui_list;
|
|
|
|
but->rnapoin = *actptr;
|
|
but->rnaprop = actprop;
|
|
|
|
/* only for the undo string */
|
|
if (but->flag & UI_BUT_UNDO) {
|
|
but->tip = RNA_property_description(actprop);
|
|
}
|
|
|
|
return *item_box;
|
|
}
|
|
|
|
uiLayout &uiLayout::absolute(bool align)
|
|
{
|
|
uiLayout *litem = MEM_new<uiLayout>(__func__, uiItemType::LayoutAbsolute);
|
|
LayoutInternal::init_from_parent(litem, this, align);
|
|
|
|
blender::ui::block_layout_set_current(this->block(), litem);
|
|
|
|
return *litem;
|
|
}
|
|
|
|
uiBlock *uiLayout::absolute_block()
|
|
{
|
|
uiBlock *block = this->block();
|
|
absolute(false);
|
|
|
|
return block;
|
|
}
|
|
|
|
uiLayout &uiLayout::overlap()
|
|
{
|
|
uiLayout *litem = MEM_new<uiLayout>(__func__, uiItemType::LayoutOverlap);
|
|
LayoutInternal::init_from_parent(litem, this, false);
|
|
|
|
blender::ui::block_layout_set_current(this->block(), litem);
|
|
|
|
return *litem;
|
|
}
|
|
|
|
uiLayout &uiLayout::split(float percentage, bool align)
|
|
{
|
|
uiLayoutItemSplit *split = MEM_new<uiLayoutItemSplit>(__func__);
|
|
LayoutInternal::init_from_parent(split, this, align);
|
|
|
|
split->space_ = root_->style->columnspace;
|
|
split->percentage = percentage;
|
|
|
|
blender::ui::block_layout_set_current(this->block(), split);
|
|
|
|
return *split;
|
|
}
|
|
|
|
void uiLayout::emboss_set(blender::ui::EmbossType emboss)
|
|
{
|
|
emboss_ = emboss;
|
|
}
|
|
|
|
bool uiLayout::use_property_split() const
|
|
{
|
|
return bool(flag_ & uiItemInternalFlag::PropSep);
|
|
}
|
|
|
|
void uiLayout::use_property_split_set(bool is_sep)
|
|
{
|
|
SET_FLAG_FROM_TEST(flag_, is_sep, uiItemInternalFlag::PropSep);
|
|
}
|
|
|
|
bool uiLayout::use_property_decorate() const
|
|
{
|
|
return bool(flag_ & uiItemInternalFlag::PropDecorate);
|
|
}
|
|
|
|
void uiLayout::use_property_decorate_set(bool is_sep)
|
|
{
|
|
SET_FLAG_FROM_TEST(flag_, is_sep, uiItemInternalFlag::PropDecorate);
|
|
}
|
|
|
|
Panel *uiLayout::root_panel() const
|
|
{
|
|
return this->block()->panel;
|
|
}
|
|
|
|
blender::ui::EmbossType uiLayout::emboss() const
|
|
{
|
|
if (emboss_ == blender::ui::EmbossType::Undefined) {
|
|
return this->block()->emboss;
|
|
}
|
|
return emboss_;
|
|
}
|
|
|
|
int uiLayoutListItemPaddingWidth()
|
|
{
|
|
return 5 * UI_SCALE_FAC;
|
|
}
|
|
|
|
void uiLayoutListItemAddPadding(uiLayout *layout)
|
|
{
|
|
uiBlock *block = layout->block();
|
|
uiLayout *row = &layout->row(true);
|
|
row->fixed_size_set(true);
|
|
|
|
uiDefBut(
|
|
block, ButType::Sepr, 0, "", 0, 0, uiLayoutListItemPaddingWidth(), 0, nullptr, 0.0, 0.0, "");
|
|
|
|
/* Restore. */
|
|
blender::ui::block_layout_set_current(block, layout);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Block Layout Search Filtering
|
|
* \{ */
|
|
|
|
/* Disabled for performance reasons, but this could be turned on in the future. */
|
|
// #define PROPERTY_SEARCH_USE_TOOLTIPS
|
|
|
|
static bool block_search_panel_label_matches(const uiBlock *block, const char *search_string)
|
|
{
|
|
if ((block->panel != nullptr) && (block->panel->type != nullptr)) {
|
|
if (BLI_strcasestr(block->panel->type->label, search_string)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Returns true if a button or the data / operator it represents matches the search filter.
|
|
*/
|
|
static bool button_matches_search_filter(uiBut *but, const char *search_filter)
|
|
{
|
|
/* Do the shorter checks first for better performance in case there is a match. */
|
|
if (BLI_strcasestr(but->str.c_str(), search_filter)) {
|
|
return true;
|
|
}
|
|
|
|
if (but->optype != nullptr) {
|
|
if (BLI_strcasestr(but->optype->name, search_filter)) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (but->rnaprop != nullptr) {
|
|
if (BLI_strcasestr(RNA_property_ui_name(but->rnaprop), search_filter)) {
|
|
return true;
|
|
}
|
|
#ifdef PROPERTY_SEARCH_USE_TOOLTIPS
|
|
if (BLI_strcasestr(RNA_property_description(but->rnaprop), search_filter)) {
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
/* Search through labels of enum property items if they are in a drop-down menu.
|
|
* Unfortunately we have no #bContext here so we cannot search through RNA enums
|
|
* with dynamic entries (or "itemf" functions) which require context. */
|
|
if (but->type == ButType::Menu) {
|
|
PointerRNA *ptr = &but->rnapoin;
|
|
PropertyRNA *enum_prop = but->rnaprop;
|
|
int items_len;
|
|
const EnumPropertyItem *items_array = nullptr;
|
|
bool free;
|
|
RNA_property_enum_items_gettexted(nullptr, ptr, enum_prop, &items_array, &items_len, &free);
|
|
if (items_array == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
bool found = false;
|
|
for (int i = 0; i < items_len; i++) {
|
|
/* Check for nullptr name field which enums use for separators. */
|
|
if (items_array[i].name == nullptr) {
|
|
continue;
|
|
}
|
|
if (BLI_strcasestr(items_array[i].name, search_filter)) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (free) {
|
|
MEM_freeN((EnumPropertyItem *)items_array);
|
|
}
|
|
if (found) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Test for a search result within a specific button group.
|
|
*/
|
|
static bool button_group_has_search_match(const uiButtonGroup &group, const char *search_filter)
|
|
{
|
|
for (uiBut *but : group.buttons) {
|
|
if (button_matches_search_filter(but, search_filter)) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Apply the search filter, tagging all buttons with whether they match or not.
|
|
* Tag every button in the group as a result if any button in the group matches.
|
|
*
|
|
* \note It would be great to return early here if we found a match, but because
|
|
* the results may be visible we have to continue searching the entire block.
|
|
*
|
|
* \return True if the block has any search results.
|
|
*/
|
|
static bool block_search_filter_tag_buttons(uiBlock *block, const char *search_filter)
|
|
{
|
|
bool has_result = false;
|
|
for (const uiButtonGroup &group : block->button_groups) {
|
|
if (button_group_has_search_match(group, search_filter)) {
|
|
has_result = true;
|
|
}
|
|
else {
|
|
for (uiBut *but : group.buttons) {
|
|
but->flag |= UI_SEARCH_FILTER_NO_MATCH;
|
|
}
|
|
}
|
|
}
|
|
return has_result;
|
|
}
|
|
|
|
bool UI_block_apply_search_filter(uiBlock *block, const char *search_filter)
|
|
{
|
|
if (search_filter == nullptr || search_filter[0] == '\0') {
|
|
return false;
|
|
}
|
|
|
|
Panel *panel = block->panel;
|
|
|
|
if (panel != nullptr) {
|
|
/* Panels for active blocks should always have a valid `panel->type`,
|
|
* otherwise they wouldn't be created. */
|
|
if (panel->type->flag & PANEL_TYPE_NO_SEARCH) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const bool panel_label_matches = block_search_panel_label_matches(block, search_filter);
|
|
|
|
const bool has_result = (panel_label_matches) ?
|
|
true :
|
|
block_search_filter_tag_buttons(block, search_filter);
|
|
|
|
if (panel != nullptr) {
|
|
if (has_result) {
|
|
ui_panel_tag_search_filter_match(block->panel);
|
|
}
|
|
}
|
|
|
|
return has_result;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Layout
|
|
* \{ */
|
|
|
|
static void ui_item_scale(uiLayout *litem, const float scale[2])
|
|
{
|
|
int x, y, w, h;
|
|
|
|
for (auto riter = litem->items_.rbegin(); riter != litem->items_.rend(); riter++) {
|
|
uiItem *item = *riter;
|
|
if (item->type() != uiItemType::Button) {
|
|
uiLayout *subitem = static_cast<uiLayout *>(item);
|
|
ui_item_scale(subitem, scale);
|
|
}
|
|
|
|
ui_item_size(item, &w, &h);
|
|
ui_item_offset(item, &x, &y);
|
|
|
|
if (scale[0] != 0.0f) {
|
|
x *= scale[0];
|
|
w *= scale[0];
|
|
}
|
|
|
|
if (scale[1] != 0.0f) {
|
|
y *= scale[1];
|
|
h *= scale[1];
|
|
}
|
|
|
|
ui_item_position(item, x, y, w, h);
|
|
}
|
|
}
|
|
|
|
static void ui_item_estimate(uiItem *item)
|
|
{
|
|
if (item->type() != uiItemType::Button) {
|
|
uiLayout *litem = static_cast<uiLayout *>(item);
|
|
|
|
if (litem->items_.is_empty()) {
|
|
litem->w_ = 0;
|
|
litem->h_ = 0;
|
|
return;
|
|
}
|
|
|
|
for (uiItem *subitem : litem->items_) {
|
|
ui_item_estimate(subitem);
|
|
}
|
|
|
|
if (litem->scale_[0] != 0.0f || litem->scale_[1] != 0.0f) {
|
|
ui_item_scale(litem, litem->scale_);
|
|
}
|
|
|
|
switch (litem->type()) {
|
|
case uiItemType::LayoutColumn:
|
|
ui_litem_estimate_column(litem, false);
|
|
break;
|
|
case uiItemType::LayoutColumnFlow:
|
|
ui_litem_estimate_column_flow(litem);
|
|
break;
|
|
case uiItemType::LayoutGridFlow:
|
|
ui_litem_estimate_grid_flow(litem);
|
|
break;
|
|
case uiItemType::LayoutRow:
|
|
ui_litem_estimate_row(litem);
|
|
break;
|
|
case uiItemType::LayoutPanelHeader:
|
|
ui_litem_estimate_panel_header(litem);
|
|
break;
|
|
case uiItemType::LayoutPanelBody:
|
|
ui_litem_estimate_panel_body(litem);
|
|
break;
|
|
case uiItemType::LayoutBox:
|
|
ui_litem_estimate_box(litem);
|
|
break;
|
|
case uiItemType::LayoutRoot:
|
|
ui_litem_estimate_root(litem);
|
|
break;
|
|
case uiItemType::LayoutAbsolute:
|
|
ui_litem_estimate_absolute(litem);
|
|
break;
|
|
case uiItemType::LayoutSplit:
|
|
ui_litem_estimate_split(litem);
|
|
break;
|
|
case uiItemType::LayoutOverlap:
|
|
ui_litem_estimate_overlap(litem);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
/* Force fixed size. */
|
|
if (litem->units_[0] > 0) {
|
|
litem->w_ = UI_UNIT_X * litem->units_[0];
|
|
}
|
|
if (litem->units_[1] > 0) {
|
|
litem->h_ = UI_UNIT_Y * litem->units_[1];
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ui_item_align(uiLayout *litem, short nr)
|
|
{
|
|
for (auto riter = litem->items_.rbegin(); riter != litem->items_.rend(); riter++) {
|
|
uiItem *item = *riter;
|
|
if (item->type() == uiItemType::Button) {
|
|
uiButtonItem *bitem = static_cast<uiButtonItem *>(item);
|
|
#ifndef USE_UIBUT_SPATIAL_ALIGN
|
|
if (ui_but_can_align(bitem->but))
|
|
#endif
|
|
{
|
|
if (!bitem->but->alignnr) {
|
|
bitem->but->alignnr = nr;
|
|
}
|
|
}
|
|
}
|
|
else if (item->type() == uiItemType::LayoutAbsolute) {
|
|
/* pass */
|
|
}
|
|
else if (item->type() == uiItemType::LayoutOverlap) {
|
|
/* pass */
|
|
}
|
|
else if (item->type() == uiItemType::LayoutBox) {
|
|
uiLayoutItemBx *box = static_cast<uiLayoutItemBx *>(item);
|
|
if (!box->roundbox->alignnr) {
|
|
box->roundbox->alignnr = nr;
|
|
}
|
|
}
|
|
else {
|
|
uiLayout *litem = static_cast<uiLayout *>(item);
|
|
if (litem->align_) {
|
|
ui_item_align(litem, nr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ui_item_flag(uiLayout *litem, int flag)
|
|
{
|
|
for (auto riter = litem->items_.rbegin(); riter != litem->items_.rend(); riter++) {
|
|
uiItem *item = *riter;
|
|
if (item->type() == uiItemType::Button) {
|
|
uiButtonItem *bitem = static_cast<uiButtonItem *>(item);
|
|
bitem->but->flag |= flag;
|
|
}
|
|
else {
|
|
ui_item_flag(static_cast<uiLayout *>(item), flag);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ui_item_layout(uiItem *item)
|
|
{
|
|
if (item->type() != uiItemType::Button) {
|
|
uiLayout *litem = static_cast<uiLayout *>(item);
|
|
|
|
if (litem->items_.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
if (litem->align_) {
|
|
ui_item_align(litem, ++litem->block()->alignnr);
|
|
}
|
|
if (!litem->active_) {
|
|
ui_item_flag(litem, UI_BUT_INACTIVE);
|
|
}
|
|
if (!litem->enabled_) {
|
|
ui_item_flag(litem, UI_BUT_DISABLED);
|
|
}
|
|
|
|
switch (litem->type()) {
|
|
case uiItemType::LayoutColumn:
|
|
ui_litem_layout_column(litem, false, false);
|
|
break;
|
|
case uiItemType::LayoutColumnFlow:
|
|
ui_litem_layout_column_flow(litem);
|
|
break;
|
|
case uiItemType::LayoutGridFlow:
|
|
ui_litem_layout_grid_flow(litem);
|
|
break;
|
|
case uiItemType::LayoutRow:
|
|
ui_litem_layout_row(litem);
|
|
break;
|
|
case uiItemType::LayoutPanelHeader:
|
|
ui_litem_layout_panel_header(litem);
|
|
break;
|
|
case uiItemType::LayoutPanelBody:
|
|
ui_litem_layout_panel_body(litem);
|
|
break;
|
|
case uiItemType::LayoutBox:
|
|
ui_litem_layout_box(litem);
|
|
break;
|
|
case uiItemType::LayoutRoot:
|
|
ui_litem_layout_root(litem);
|
|
break;
|
|
case uiItemType::LayoutAbsolute:
|
|
ui_litem_layout_absolute(litem);
|
|
break;
|
|
case uiItemType::LayoutSplit:
|
|
ui_litem_layout_split(litem);
|
|
break;
|
|
case uiItemType::LayoutOverlap:
|
|
ui_litem_layout_overlap(litem);
|
|
break;
|
|
case uiItemType::LayoutRadial:
|
|
ui_litem_layout_radial(litem);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (uiItem *subitem : litem->items_) {
|
|
if (ItemInternal::box_item(item)) {
|
|
ItemInternal::box_item_set(subitem, true);
|
|
}
|
|
ui_item_layout(subitem);
|
|
}
|
|
}
|
|
else {
|
|
if (ItemInternal::box_item(item)) {
|
|
uiButtonItem *bitem = static_cast<uiButtonItem *>(item);
|
|
bitem->but->drawflag |= UI_BUT_BOX_ITEM;
|
|
}
|
|
}
|
|
}
|
|
|
|
static blender::int2 ui_layout_end(uiBlock *block, uiLayout *layout)
|
|
{
|
|
if (layout->root_->handlefunc) {
|
|
UI_block_func_handle_set(block, layout->root_->handlefunc, layout->root_->argv);
|
|
}
|
|
|
|
ui_item_estimate(layout);
|
|
ui_item_layout(layout);
|
|
return {layout->x_, layout->y_};
|
|
}
|
|
|
|
static void ui_layout_free(uiLayout *layout)
|
|
{
|
|
for (uiItem *item : layout->items_) {
|
|
if (item->type() == uiItemType::Button) {
|
|
uiButtonItem *bitem = static_cast<uiButtonItem *>(item);
|
|
|
|
bitem->but->layout = nullptr;
|
|
MEM_delete(item);
|
|
}
|
|
else {
|
|
uiLayout *litem = static_cast<uiLayout *>(item);
|
|
ui_layout_free(litem);
|
|
}
|
|
}
|
|
|
|
MEM_delete(layout);
|
|
}
|
|
|
|
static void ui_layout_add_padding_button(uiLayoutRoot *root)
|
|
{
|
|
if (root->padding) {
|
|
/* add an invisible button for padding */
|
|
uiBlock *block = root->block;
|
|
uiLayout *prev_layout = block->curlayout;
|
|
|
|
block->curlayout = root->layout;
|
|
uiDefBut(
|
|
block, ButType::Sepr, 0, "", 0, 0, root->padding, root->padding, nullptr, 0.0, 0.0, "");
|
|
block->curlayout = prev_layout;
|
|
}
|
|
}
|
|
|
|
namespace blender::ui {
|
|
uiLayout &block_layout(uiBlock *block,
|
|
LayoutDirection dir,
|
|
LayoutType type,
|
|
int x,
|
|
int y,
|
|
int size,
|
|
int em,
|
|
int padding,
|
|
const uiStyle *style)
|
|
{
|
|
uiLayoutRoot *root = MEM_callocN<uiLayoutRoot>(__func__);
|
|
root->type = type;
|
|
root->style = style;
|
|
root->block = block;
|
|
root->padding = padding;
|
|
root->opcontext = wm::OpCallContext::InvokeRegionWin;
|
|
const ItemType item_type = type == LayoutType::VerticalBar ? uiItemType::LayoutColumn :
|
|
uiItemType::LayoutRoot;
|
|
uiLayout *layout = MEM_new<uiLayout>(__func__, item_type);
|
|
|
|
/* Only used when 'uiItemInternalFlag::PropSep' is set. */
|
|
layout->use_property_decorate_set(true);
|
|
|
|
layout->x_ = x;
|
|
layout->y_ = y;
|
|
layout->root_ = root;
|
|
layout->space_ = style->templatespace;
|
|
layout->active_ = true;
|
|
layout->enabled_ = true;
|
|
layout->context_ = nullptr;
|
|
layout->emboss_ = EmbossType::Undefined;
|
|
|
|
if (ELEM(type, LayoutType::Menu, LayoutType::PieMenu)) {
|
|
layout->space_ = 0;
|
|
}
|
|
|
|
if (dir == LayoutDirection::Horizontal) {
|
|
layout->h_ = size;
|
|
layout->root_->emh = em * UI_UNIT_Y;
|
|
}
|
|
else {
|
|
layout->w_ = size;
|
|
layout->root_->emw = em * UI_UNIT_X;
|
|
}
|
|
|
|
block->curlayout = layout;
|
|
root->layout = layout;
|
|
BLI_addtail(&block->layouts, root);
|
|
|
|
ui_layout_add_padding_button(root);
|
|
|
|
return *layout;
|
|
}
|
|
|
|
} // namespace blender::ui
|
|
|
|
uiBlock *uiLayout::block() const
|
|
{
|
|
return root_->block;
|
|
}
|
|
|
|
blender::wm::OpCallContext uiLayout::operator_context() const
|
|
{
|
|
return root_->opcontext;
|
|
}
|
|
|
|
void ui_layout_add_but(uiLayout *layout, uiBut *but)
|
|
{
|
|
uiButtonItem *bitem = MEM_new<uiButtonItem>(__func__);
|
|
bitem->but = but;
|
|
|
|
int w, h;
|
|
ui_item_size((uiItem *)bitem, &w, &h);
|
|
/* XXX uiBut hasn't scaled yet
|
|
* we can flag the button as not expandable, depending on its size */
|
|
if (w <= 2 * UI_UNIT_X && but->str.empty()) {
|
|
bitem->fixed_size_set(true);
|
|
}
|
|
|
|
if (layout->child_items_layout_) {
|
|
layout->child_items_layout_->items_.append(bitem);
|
|
}
|
|
else {
|
|
layout->items_.append(bitem);
|
|
}
|
|
but->layout = layout;
|
|
but->search_weight = layout->search_weight_;
|
|
|
|
if (layout->context_) {
|
|
but->context = layout->context_;
|
|
layout->context_->used = true;
|
|
}
|
|
|
|
if (layout->emboss_ != blender::ui::EmbossType::Undefined) {
|
|
but->emboss = layout->emboss_;
|
|
}
|
|
|
|
ui_button_group_add_but(layout->block(), but);
|
|
}
|
|
|
|
static uiButtonItem *ui_layout_find_button_item(const uiLayout *layout, const uiBut *but)
|
|
{
|
|
const blender::Vector<uiItem *> &child_list = layout->child_items_layout_ ?
|
|
layout->child_items_layout_->items_ :
|
|
layout->items_;
|
|
|
|
for (uiItem *item : child_list) {
|
|
if (item->type() == uiItemType::Button) {
|
|
uiButtonItem *bitem = static_cast<uiButtonItem *>(item);
|
|
|
|
if (bitem->but == but) {
|
|
return bitem;
|
|
}
|
|
}
|
|
else {
|
|
uiButtonItem *nested_item = ui_layout_find_button_item(static_cast<uiLayout *>(item), but);
|
|
if (nested_item) {
|
|
return nested_item;
|
|
}
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void ui_layout_remove_but(uiLayout *layout, const uiBut *but)
|
|
{
|
|
blender::Vector<uiItem *> &child_list = layout->child_items_layout_ ?
|
|
layout->child_items_layout_->items_ :
|
|
layout->items_;
|
|
const int64_t removed_num = child_list.remove_if([but](auto item) {
|
|
if (item->type() == uiItemType::Button) {
|
|
uiButtonItem *bitem = static_cast<uiButtonItem *>(item);
|
|
return (bitem->but == but);
|
|
}
|
|
return false;
|
|
});
|
|
|
|
BLI_assert(removed_num <= 1);
|
|
UNUSED_VARS_NDEBUG(removed_num);
|
|
}
|
|
|
|
bool ui_layout_replace_but_ptr(uiLayout *layout, const void *old_but_ptr, uiBut *new_but)
|
|
{
|
|
uiButtonItem *bitem = ui_layout_find_button_item(layout,
|
|
static_cast<const uiBut *>(old_but_ptr));
|
|
if (!bitem) {
|
|
return false;
|
|
}
|
|
|
|
bitem->but = new_but;
|
|
return true;
|
|
}
|
|
|
|
void uiItem::fixed_size_set(bool fixed_size)
|
|
{
|
|
SET_FLAG_FROM_TEST(flag_, fixed_size, uiItemInternalFlag::FixedSize);
|
|
}
|
|
|
|
bool uiItem::fixed_size() const
|
|
{
|
|
return bool(flag_ & uiItemInternalFlag::FixedSize);
|
|
}
|
|
|
|
void uiLayout::operator_context_set(blender::wm::OpCallContext opcontext)
|
|
{
|
|
root_->opcontext = opcontext;
|
|
}
|
|
|
|
void uiLayoutSetFunc(uiLayout *layout, uiMenuHandleFunc handlefunc, void *argv)
|
|
{
|
|
layout->root_->handlefunc = handlefunc;
|
|
layout->root_->argv = argv;
|
|
}
|
|
|
|
namespace blender::ui {
|
|
|
|
void block_layout_set_current(uiBlock *block, uiLayout *layout)
|
|
{
|
|
block->curlayout = layout;
|
|
}
|
|
|
|
void block_layout_free(uiBlock *block)
|
|
{
|
|
LISTBASE_FOREACH_MUTABLE (uiLayoutRoot *, root, &block->layouts) {
|
|
ui_layout_free(root->layout);
|
|
MEM_freeN(root);
|
|
}
|
|
}
|
|
|
|
int2 block_layout_resolve(uiBlock *block)
|
|
{
|
|
BLI_assert(block->active);
|
|
int2 block_size = {0, 0};
|
|
|
|
block->curlayout = nullptr;
|
|
|
|
LISTBASE_FOREACH_MUTABLE (uiLayoutRoot *, root, &block->layouts) {
|
|
ui_layout_add_padding_button(root);
|
|
|
|
/* nullptr in advance so we don't interfere when adding button */
|
|
block_size = ui_layout_end(block, root->layout);
|
|
ui_layout_free(root->layout);
|
|
MEM_freeN(root);
|
|
}
|
|
|
|
BLI_listbase_clear(&block->layouts);
|
|
return block_size;
|
|
}
|
|
bool block_layout_needs_resolving(const uiBlock *block)
|
|
{
|
|
return !BLI_listbase_is_empty(&block->layouts);
|
|
}
|
|
|
|
} // namespace blender::ui
|
|
|
|
const PointerRNA *uiLayout::context_ptr_get(const blender::StringRef name,
|
|
const StructRNA *type) const
|
|
{
|
|
if (!context_) {
|
|
return nullptr;
|
|
}
|
|
return CTX_store_ptr_lookup(context_, name, type);
|
|
}
|
|
|
|
void uiLayout::context_ptr_set(StringRef name, const PointerRNA *ptr)
|
|
{
|
|
uiBlock *block = this->block();
|
|
context_ = CTX_store_add(block->contexts, name, ptr);
|
|
}
|
|
std::optional<blender::StringRefNull> uiLayout::context_string_get(
|
|
const blender::StringRef name) const
|
|
{
|
|
if (!context_) {
|
|
return std::nullopt;
|
|
}
|
|
return CTX_store_string_lookup(context_, name);
|
|
}
|
|
|
|
void uiLayout::context_string_set(StringRef name, blender::StringRef value)
|
|
{
|
|
uiBlock *block = this->block();
|
|
context_ = CTX_store_add(block->contexts, name, value);
|
|
}
|
|
|
|
std::optional<int64_t> uiLayout::context_int_get(const blender::StringRef name) const
|
|
{
|
|
if (!context_) {
|
|
return std::nullopt;
|
|
}
|
|
return CTX_store_int_lookup(context_, name);
|
|
}
|
|
|
|
void uiLayout::context_int_set(blender::StringRef name, int64_t value)
|
|
{
|
|
uiBlock *block = this->block();
|
|
context_ = CTX_store_add(block->contexts, name, value);
|
|
}
|
|
|
|
void uiLayout::context_copy(const bContextStore *context)
|
|
{
|
|
uiBlock *block = this->block();
|
|
context_ = CTX_store_add_all(block->contexts, context);
|
|
}
|
|
|
|
void uiLayoutSetTooltipFunc(uiLayout *layout,
|
|
uiButToolTipFunc func,
|
|
void *arg,
|
|
uiCopyArgFunc copy_arg,
|
|
uiFreeArgFunc free_arg)
|
|
{
|
|
bool arg_used = false;
|
|
|
|
for (uiItem *item : layout->items_) {
|
|
/* Each button will call free_arg for "its" argument, so we need to
|
|
* duplicate the allocation for each button after the first. */
|
|
if (copy_arg != nullptr && arg_used) {
|
|
arg = copy_arg(arg);
|
|
}
|
|
|
|
if (item->type() == uiItemType::Button) {
|
|
uiButtonItem *bitem = static_cast<uiButtonItem *>(item);
|
|
if (bitem->but->type == ButType::Decorator) {
|
|
continue;
|
|
}
|
|
UI_but_func_tooltip_set(bitem->but, func, arg, free_arg);
|
|
arg_used = true;
|
|
}
|
|
else {
|
|
uiLayoutSetTooltipFunc(static_cast<uiLayout *>(item), func, arg, copy_arg, free_arg);
|
|
arg_used = true;
|
|
}
|
|
}
|
|
|
|
if (free_arg != nullptr && !arg_used) {
|
|
/* Free the original copy of arg in case the layout is empty. */
|
|
free_arg(arg);
|
|
}
|
|
}
|
|
|
|
void uiLayoutSetTooltipCustomFunc(uiLayout *layout,
|
|
uiButToolTipCustomFunc func,
|
|
void *arg,
|
|
uiCopyArgFunc copy_arg,
|
|
uiFreeArgFunc free_arg)
|
|
{
|
|
bool arg_used = false;
|
|
|
|
for (uiItem *item : layout->items_) {
|
|
/* Each button will call free_arg for "its" argument, so we need to
|
|
* duplicate the allocation for each button after the first. */
|
|
if (copy_arg != nullptr && arg_used) {
|
|
arg = copy_arg(arg);
|
|
}
|
|
|
|
if (item->type() == uiItemType::Button) {
|
|
uiButtonItem *bitem = static_cast<uiButtonItem *>(item);
|
|
if (bitem->but->type == ButType::Decorator) {
|
|
continue;
|
|
}
|
|
UI_but_func_tooltip_custom_set(bitem->but, func, arg, free_arg);
|
|
}
|
|
else {
|
|
uiLayoutSetTooltipCustomFunc(static_cast<uiLayout *>(item), func, arg, copy_arg, free_arg);
|
|
}
|
|
arg_used = true;
|
|
}
|
|
|
|
if (free_arg != nullptr && !arg_used) {
|
|
/* Free the original copy of arg in case the layout is empty. */
|
|
free_arg(arg);
|
|
}
|
|
}
|
|
|
|
void uiLayout::context_set_from_but(const uiBut *but)
|
|
{
|
|
if (but->opptr) {
|
|
this->context_ptr_set("button_operator", but->opptr);
|
|
}
|
|
|
|
if (but->rnapoin.data && but->rnaprop) {
|
|
/* TODO: index could be supported as well */
|
|
PointerRNA ptr_prop = RNA_pointer_create_discrete(nullptr, &RNA_Property, but->rnaprop);
|
|
this->context_ptr_set("button_prop", &ptr_prop);
|
|
this->context_ptr_set("button_pointer", &but->rnapoin);
|
|
}
|
|
}
|
|
|
|
wmOperatorType *UI_but_operatortype_get_from_enum_menu(uiBut *but, PropertyRNA **r_prop)
|
|
{
|
|
if (r_prop != nullptr) {
|
|
*r_prop = nullptr;
|
|
}
|
|
|
|
if (but->menu_create_func == menu_item_enum_opname_menu) {
|
|
MenuItemLevel *lvl = static_cast<MenuItemLevel *>(but->func_argN);
|
|
wmOperatorType *ot = WM_operatortype_find(lvl->opname, false);
|
|
if ((ot != nullptr) && (r_prop != nullptr)) {
|
|
*r_prop = RNA_struct_type_find_property(ot->srna, lvl->propname);
|
|
}
|
|
return ot;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
MenuType *UI_but_menutype_get(const uiBut *but)
|
|
{
|
|
if (but->menu_create_func == ui_item_menutype_func) {
|
|
return (MenuType *)but->poin;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
PanelType *UI_but_paneltype_get(const uiBut *but)
|
|
{
|
|
if (but->menu_create_func == ui_item_paneltype_func) {
|
|
return (PanelType *)but->poin;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
std::optional<blender::StringRefNull> UI_but_asset_shelf_type_idname_get(const uiBut *but)
|
|
{
|
|
return UI_asset_shelf_idname_from_button_context(but);
|
|
}
|
|
|
|
void UI_menutype_draw(bContext *C, MenuType *mt, uiLayout *layout)
|
|
{
|
|
Menu menu{};
|
|
menu.layout = layout;
|
|
menu.type = mt;
|
|
|
|
if (G.debug & G_DEBUG_WM) {
|
|
printf("%s: opening menu \"%s\"\n", __func__, mt->idname);
|
|
}
|
|
|
|
uiBlock *block = layout->block();
|
|
if (bool(mt->flag & MenuTypeFlag::SearchOnKeyPress)) {
|
|
UI_block_flag_enable(block, UI_BLOCK_NO_ACCELERATOR_KEYS);
|
|
}
|
|
if (mt->listener) {
|
|
/* Forward the menu type listener to the block we're drawing in. */
|
|
ui_block_add_dynamic_listener(block, mt->listener);
|
|
}
|
|
|
|
bContextStore context_store;
|
|
if (layout->context_) {
|
|
context_store = *layout->context_;
|
|
}
|
|
const bContextStore *previous_context_store = CTX_store_get(C);
|
|
if (previous_context_store) {
|
|
context_store.entries.extend(previous_context_store->entries);
|
|
}
|
|
CTX_store_set(C, &context_store);
|
|
|
|
mt->draw(C, &menu);
|
|
|
|
CTX_store_set(C, previous_context_store);
|
|
}
|
|
|
|
static bool ui_layout_has_panel_label(const uiLayout *layout, const PanelType *pt)
|
|
{
|
|
for (uiItem *subitem : layout->items_) {
|
|
if (subitem->type() == uiItemType::Button) {
|
|
uiButtonItem *bitem = static_cast<uiButtonItem *>(subitem);
|
|
if (!(bitem->but->flag & UI_HIDDEN) &&
|
|
bitem->but->str == CTX_IFACE_(pt->translation_context, pt->label))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
else {
|
|
uiLayout *litem = static_cast<uiLayout *>(subitem);
|
|
if (ui_layout_has_panel_label(litem, pt)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void ui_paneltype_draw_impl(bContext *C, PanelType *pt, uiLayout *layout, bool show_header)
|
|
{
|
|
uiBlock *block = layout->block();
|
|
Panel *panel = BKE_panel_new(pt);
|
|
panel->flag = PNL_POPOVER;
|
|
|
|
if (pt->listener) {
|
|
ui_block_add_dynamic_listener(block, pt->listener);
|
|
}
|
|
|
|
/* This check may be paranoid, this function might run outside the context of a popup or can run
|
|
* in popovers that are not supposed to support refreshing, see #ui_popover_create_block. */
|
|
if (block->handle && block->handle->region) {
|
|
/* Allow popovers to contain collapsible sections, see #uiLayout::popover. */
|
|
UI_popup_dummy_panel_set(block->handle->region, block);
|
|
}
|
|
|
|
uiItem *item_last = layout->items_.is_empty() ? nullptr : layout->items_.last();
|
|
|
|
/* Draw main panel. */
|
|
if (show_header) {
|
|
uiLayout *row = &layout->row(false);
|
|
if (pt->draw_header) {
|
|
panel->layout = row;
|
|
pt->draw_header(C, panel);
|
|
panel->layout = nullptr;
|
|
}
|
|
|
|
/* draw_header() is often used to add a checkbox to the header. If we add the label like below
|
|
* the label is disconnected from the checkbox, adding a weird looking gap. As workaround, let
|
|
* the checkbox add the label instead. */
|
|
if (!ui_layout_has_panel_label(row, pt)) {
|
|
row->label(CTX_IFACE_(pt->translation_context, pt->label), ICON_NONE);
|
|
}
|
|
}
|
|
|
|
panel->layout = layout;
|
|
pt->draw(C, panel);
|
|
panel->layout = nullptr;
|
|
BLI_assert(panel->runtime->custom_data_ptr == nullptr);
|
|
|
|
BKE_panel_free(panel);
|
|
|
|
/* Draw child panels. */
|
|
LISTBASE_FOREACH (LinkData *, link, &pt->children) {
|
|
PanelType *child_pt = static_cast<PanelType *>(link->data);
|
|
|
|
if (child_pt->poll == nullptr || child_pt->poll(C, child_pt)) {
|
|
/* Add space if something was added to the layout. */
|
|
if (!layout->items_.is_empty() && item_last != layout->items_.last()) {
|
|
layout->separator();
|
|
item_last = layout->items_.last();
|
|
}
|
|
|
|
uiLayout *col = &layout->column(false);
|
|
ui_paneltype_draw_impl(C, child_pt, col, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void UI_paneltype_draw(bContext *C, PanelType *pt, uiLayout *layout)
|
|
{
|
|
if (layout->context_) {
|
|
CTX_store_set(C, layout->context_);
|
|
}
|
|
|
|
ui_paneltype_draw_impl(C, pt, layout, false);
|
|
|
|
if (layout->context_) {
|
|
CTX_store_set(C, nullptr);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Layout (Debugging/Introspection)
|
|
*
|
|
* Serialize the layout as a Python compatible dictionary,
|
|
*
|
|
* \note Proper string escaping isn't used,
|
|
* triple quotes are used to prevent single quotes from interfering with Python syntax.
|
|
* If we want this to be fool-proof, we would need full Python compatible string escape support.
|
|
* As we don't use triple quotes in the UI it's good-enough in practice.
|
|
* \{ */
|
|
|
|
static void ui_layout_introspect_button(DynStr *ds, const uiButtonItem *bitem)
|
|
{
|
|
uiBut *but = bitem->but;
|
|
BLI_dynstr_appendf(ds, "'type':%d, ", int(but->type));
|
|
BLI_dynstr_appendf(ds, "'draw_string':'''%s''', ", but->drawstr.c_str());
|
|
/* Not exactly needed, rna has this. */
|
|
BLI_dynstr_appendf(ds, "'tip':'''%s''', ", std::string(but->tip).c_str());
|
|
|
|
if (but->optype) {
|
|
std::string opstr = WM_operator_pystring_ex(static_cast<bContext *>(but->block->evil_C),
|
|
nullptr,
|
|
false,
|
|
true,
|
|
but->optype,
|
|
but->opptr);
|
|
BLI_dynstr_appendf(ds, "'operator':'''%s''', ", opstr.c_str());
|
|
}
|
|
|
|
{
|
|
PropertyRNA *prop = nullptr;
|
|
wmOperatorType *ot = UI_but_operatortype_get_from_enum_menu(but, &prop);
|
|
if (ot) {
|
|
std::string opstr = WM_operator_pystring_ex(
|
|
static_cast<bContext *>(but->block->evil_C), nullptr, false, true, ot, nullptr);
|
|
BLI_dynstr_appendf(ds, "'operator':'''%s''', ", opstr.c_str());
|
|
BLI_dynstr_appendf(ds, "'property':'''%s''', ", prop ? RNA_property_identifier(prop) : "");
|
|
}
|
|
}
|
|
|
|
if (but->rnaprop) {
|
|
BLI_dynstr_appendf(ds,
|
|
"'rna':'%s.%s[%d]', ",
|
|
RNA_struct_identifier(but->rnapoin.type),
|
|
RNA_property_identifier(but->rnaprop),
|
|
but->rnaindex);
|
|
}
|
|
}
|
|
|
|
static void ui_layout_introspect_items(DynStr *ds, blender::Span<const uiItem *> items)
|
|
{
|
|
BLI_dynstr_append(ds, "[");
|
|
|
|
for (const uiItem *item : items) {
|
|
|
|
BLI_dynstr_append(ds, "{");
|
|
|
|
#define CASE_ITEM(type, name) \
|
|
case type: { \
|
|
BLI_dynstr_append(ds, "'type': '"); \
|
|
BLI_dynstr_append(ds, name); \
|
|
BLI_dynstr_append(ds, "', "); \
|
|
break; \
|
|
} \
|
|
((void)0)
|
|
|
|
switch (item->type()) {
|
|
CASE_ITEM(uiItemType::Button, "BUTTON");
|
|
CASE_ITEM(uiItemType::LayoutRow, "LAYOUT_ROW");
|
|
CASE_ITEM(uiItemType::LayoutPanelHeader, "LAYOUT_PANEL_HEADER");
|
|
CASE_ITEM(uiItemType::LayoutPanelBody, "LAYOUT_PANEL_BODY");
|
|
CASE_ITEM(uiItemType::LayoutColumn, "LAYOUT_COLUMN");
|
|
CASE_ITEM(uiItemType::LayoutColumnFlow, "LAYOUT_COLUMN_FLOW");
|
|
CASE_ITEM(uiItemType::LayoutRowFlow, "LAYOUT_ROW_FLOW");
|
|
CASE_ITEM(uiItemType::LayoutBox, "LAYOUT_BOX");
|
|
CASE_ITEM(uiItemType::LayoutAbsolute, "LAYOUT_ABSOLUTE");
|
|
CASE_ITEM(uiItemType::LayoutSplit, "LAYOUT_SPLIT");
|
|
CASE_ITEM(uiItemType::LayoutOverlap, "LAYOUT_OVERLAP");
|
|
CASE_ITEM(uiItemType::LayoutRoot, "LAYOUT_ROOT");
|
|
CASE_ITEM(uiItemType::LayoutGridFlow, "LAYOUT_GRID_FLOW");
|
|
CASE_ITEM(uiItemType::LayoutRadial, "LAYOUT_RADIAL");
|
|
}
|
|
|
|
#undef CASE_ITEM
|
|
|
|
switch (item->type()) {
|
|
case uiItemType::Button:
|
|
ui_layout_introspect_button(ds, static_cast<const uiButtonItem *>(item));
|
|
break;
|
|
default:
|
|
BLI_dynstr_append(ds, "'items':");
|
|
ui_layout_introspect_items(ds, (static_cast<const uiLayout *>(item))->items_);
|
|
break;
|
|
}
|
|
|
|
BLI_dynstr_append(ds, "}");
|
|
|
|
if (item != items.last()) {
|
|
BLI_dynstr_append(ds, ", ");
|
|
}
|
|
}
|
|
/* Don't use a comma here as it's not needed and
|
|
* causes the result to evaluate to a tuple of 1. */
|
|
BLI_dynstr_append(ds, "]");
|
|
}
|
|
|
|
const char *UI_layout_introspect(uiLayout *layout)
|
|
{
|
|
DynStr *ds = BLI_dynstr_new();
|
|
blender::Vector<uiItem *> layout_dummy_list(1, layout);
|
|
ui_layout_introspect_items(ds, layout_dummy_list);
|
|
const char *result = BLI_dynstr_get_cstring(ds);
|
|
BLI_dynstr_free(ds);
|
|
return result;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Alert Box with Big Icon
|
|
* \{ */
|
|
|
|
uiLayout *uiItemsAlertBox(uiBlock *block,
|
|
const uiStyle *style,
|
|
const int dialog_width,
|
|
const eAlertIcon icon,
|
|
const int icon_size)
|
|
{
|
|
/* By default, the space between icon and text/buttons will be equal to the 'columnspace',
|
|
* this extra padding will add some space by increasing the left column width,
|
|
* making the icon placement more symmetrical, between the block edge and the text. */
|
|
const float icon_padding = 5.0f * UI_SCALE_FAC;
|
|
/* Calculate the factor of the fixed icon column depending on the block width. */
|
|
const float split_factor = (float(icon_size) + icon_padding) /
|
|
float(dialog_width - style->columnspace);
|
|
|
|
uiLayout &block_layout = blender::ui::block_layout(block,
|
|
blender::ui::LayoutDirection::Vertical,
|
|
blender::ui::LayoutType::Panel,
|
|
0,
|
|
0,
|
|
dialog_width,
|
|
0,
|
|
0,
|
|
style);
|
|
|
|
if (icon == ALERT_ICON_INFO) {
|
|
block->alert_level = uiBlockAlertLevel::Info;
|
|
}
|
|
else if (icon == ALERT_ICON_WARNING) {
|
|
block->alert_level = uiBlockAlertLevel::Warning;
|
|
}
|
|
else if (icon == ALERT_ICON_QUESTION) {
|
|
block->alert_level = uiBlockAlertLevel::Warning;
|
|
}
|
|
else if (icon == ALERT_ICON_ERROR) {
|
|
block->alert_level = uiBlockAlertLevel::Error;
|
|
}
|
|
else {
|
|
block->alert_level = uiBlockAlertLevel::None;
|
|
}
|
|
|
|
/* Split layout to put alert icon on left side. */
|
|
uiLayout *split_block = &block_layout.split(split_factor, false);
|
|
|
|
/* Alert icon on the left. */
|
|
uiLayout *layout = &split_block->row(false);
|
|
/* Using 'align_left' with 'row' avoids stretching the icon along the width of column. */
|
|
layout->alignment_set(blender::ui::LayoutAlign::Left);
|
|
uiDefButAlert(block, icon, 0, 0, icon_size, icon_size);
|
|
|
|
/* The rest of the content on the right. */
|
|
layout = &split_block->column(false);
|
|
|
|
return layout;
|
|
}
|
|
|
|
uiLayout *uiItemsAlertBox(uiBlock *block, const int size, const eAlertIcon icon)
|
|
{
|
|
const uiStyle *style = UI_style_get_dpi();
|
|
const short icon_size = 40 * UI_SCALE_FAC;
|
|
const int dialog_width = icon_size + (style->widget.points * size * UI_SCALE_FAC);
|
|
return uiItemsAlertBox(block, style, dialog_width, icon, icon_size);
|
|
}
|
|
|
|
/** \} */
|