Jeroen Bakker 91bfd8dfc4 ShaderC: Remove global locale lock
This is a backport of a patch in SPIRV-Tools that will allow faster
parallel compilation.

See https://github.com/KhronosGroup/SPIRV-Tools/issues/5802 for the
original report.

The issue is that SPIRV tools used a stringstream to convert an uint32_t
to a string when optimizing shaders. stdlib provided by the platform
would set a locale and would mutex globally, making parallel compilation
fully lock. Compilation lead times were as fast as single threaded
compilation.

Pull Request: https://projects.blender.org/blender/blender/pulls/127564
2024-09-19 18:05:00 +02:00
2024-09-13 16:56:51 +02:00
2024-09-19 14:19:34 +02:00
2023-12-08 13:28:13 +11:00

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