93be12fde050ed5a2102a0e01db659c97e318114
Blender expects float buffers to be in scene linear space, which was violated bu the 1012bit movie reading code. While such image buffers can be displayed correctly, performing operations in various areas of Blender might lead to unexpected results. The non-linear colorspace for ImBuf is expected to be "internal-only" to a specific area, like VSE. This is only done for Image and MovieClip data-blocks, sequencer still reads movie files in their original colorspace as it helps performance and sequencer can not be referenced from places where linear colorspace for float buffer is really important. Pull Request: https://projects.blender.org/blender/blender/pulls/141603
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Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different but compatible license.
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