Jacques Lucke 951d2d2b3a Refactor: Geometry Nodes: use SocketValueVariant instead of raw pointers
Refactor to get us closer to being able to remove `bNodeSocketType::geometry_nodes_cpp_type`
which is always `SocketValueVariant` now.

Pull Request: https://projects.blender.org/blender/blender/pulls/144419
2025-08-12 16:03:09 +02:00
2025-08-12 15:20:01 +02:00
2025-08-11 12:02:20 +02:00
2023-12-08 13:28:13 +11:00
2025-07-10 12:48:33 +10:00

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