95f01288b0aba1a4b116658944653f757bbbeb3d
With the shift to GPU-driven rendering pipeline, the SSBO vertex fetch paradigm used to implement workbench shadows on Metal instead of utilising the geometry shader path no longer worked correctly. This is because the draw submission required vertex amplification up-front, based on the expected output geometry amount for a given input geometry. This WIP patch aims to resolve this issue through addition of API to enable the features within the GPU driven pipeline. Co-authored-by: Michael Parkin-White <mparkinwhite@apple.com> Pull Request: https://projects.blender.org/blender/blender/pulls/113498
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%
