969120258532b3a261d42eac9092f2bdfee5cd5f
Code 'localizing' the node of an ID (a material, here) was kind of a joke, setting id.lib to NULL is not enough, by far! Now calling ntreeMakeLocal(). And ntreeMakeLocal was also missing indirect->extern switch for its directly used IDs, which explains why they were lost after a save/reload. Note that here again, a big part of this 'localizing' code should be made generic using library_query stuff, but this is for id-remap, not current master...
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%